AH contributor Aaron Auzins has done an interview with Galloping Ghost Productions (makers of the new arcade fighter Dark Presence), and has been kind enough to pass it along to us. It gets into a lot of detail about GGP as a company as well as the long development process behind their upcoming arcade fighter Dark Presence. Since it is too large to fit the whole thing on the front page, just hit the post break to read the rest. AA will denote Aaron who is asking the questions and Doc is the head of GG who is answering them.
AA: First of all, can you tell us how Galloping Ghost originally formed?
What prompted the initial desire to produce games for the arcade
Doc: I actually started Galloping Ghost back in 1994 when attempting to
make a game with many of the same features as Dark Presence, but the
technology just was not there to do all the things we wanted. The
video quality was not the greatest from the start, and most of the
software tools had to be written from scratch. We got that game
nearly complete after several years. It was fun to play, but visually
it was not up to standards, so it never was released. After a break,
we started everything over and headed back to the filming studio. We
spent close to 3 years filming all of Dark Presence and Conquering
Light. We are still a pretty small company and most of the staff has
to pull multiple duties, but that has really only made things run very
cohesively for such a large project.