Posted tagged ‘Get Outta My Face!’

Get Outta My Face! gets some love in Gameroom Magazine

August 19, 2009

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We are still eagerly awaiting word for when the new indie arcade title Get Outta My Face! will be released so arcades everywhere can pick it up if they so choose but in the mean time this unique game continues to gain some attention, this time in Gameroom Magazine. The scan I was sent is only a part of the piece on the game so if you want the full rundown you are going to have to pick up a copy of said magazine. For the full view of what we have, click on the image above.

[Get Outta My Face! homepage] [Discuss on the Forums]

Indie arcade game Get Outta My Face at SXSW

March 21, 2009

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We reported about the new indie arcade game Get Outta My Face making an appearance at the tech show known as SXSW in Texas a couple of weeks ago and now we have some pictures of how it went, thanks to the game’s creator, Will Brierly. The game even got a very brief mention on an NPR news show that was discussing SXSW. Will reports that “The games had a crowd around them for the whole weekend. I was truly amazed by the response!” A few pictures of those crowds are below, just click on the thumbnails to enlarge.

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Even Master Chief was seen with the game:

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Thanks to Will for sending us these pics, and we are eagerly looking forward to the upcoming release of this game for arcades everywhere to enjoy!

[Snow Runner Productions] [Discuss on the Forum]

“Get Outta My Face!” indie arcade game making the rounds prior to release +a little arcade industry rant

March 10, 2009

Despite all of the new coin-op arcade releases that have been coming at us lately, we haven’t forgotten about the indie game that is out there known as Get Outta My Face by Snow Runner Productions. While the game has not yet been released to the public at this time, Snow Runner tells us that distribution for the game in the US (and possibly even in the UK) is being worked on and we should expect to know more on that front soon. If you want to check out the game prior to release, there are a couple of events that it has either appeared at or it will appear at very soon where the game will be available to play arcade_cab_001for the public.

First off the game was on display at Ctrl+Alt+Del’s 4th annual Digital Overload event this past weekend. As Snow Runner tells us, “Over 700 people attended the event and the game was played constantly throughout the weekend. [Overall] reaction to the game was great!”

Next up the game will be at the ScreenBurn Arcade at SWSX Interactive which takes place in Austin, TX March 13th-15th. The Screenburn Arcade is the only part of the SXSW show which is free for the public to enter so if you live in the arcade and you would like to check out this original arcade title, then here is your chance to do so before it’s general release.

Snow Runner *might* be at ASI and if so, I will be sure to pass along anything I can from that event on the game as well.If you missed previous AH coverage on Get Outta My Face, you can catch up by clicking here, here and here.

I do have to say that it is quite refreshing to see this sort of exposure being given to any arcade game outside of general arcade trade circles and it makes me wonder – if an independent developer is getting his title into events like those mentioned above, why on earth are other arcade companies not doing the same thing? This subject has been on my mind lately and I think that this is one area where we need to make a shift in thinking. The only shows where we are seeing new coin-op games at are primarily intended for people within our trade – not so much the players. But I fully believe that if a greater effort were made to market coin-op games to players and not just operators/distributors, then naturally operators/distributors will find out plenty on the games and be more comfortable in purchasing such games because players will be excited about them and coming to those operators asking about them. Trust me, as an operator myself I would feel far more comfortable plunking down several thousand dollars for a new game if I had people coming into my store constantly bringing that game up, inquiring if we were going to get it than I would just hearing that the game did pretty well on location test for a few weekends at some far off place I had never heard of. I’m not suggesting that we ditch trade shows but I am suggesting that if an indie arcade developer can drum up interest in their game by putting it in the same place as other common console video games, then so can larger developers who have a lot more income at their disposal to make it to such events. Don’t underestimate the power that players can bring to the table in this industry – we have been ignoring it for far too long and it has held us back from real growth and prosperity.

EDIT: just a quick addendum to this. As I was thinking about this last night I wanted to bring up that I know that player outreach has not been completely ignored by everyone in the industry and we certainly have seen improvements in this area over the past year or two, especially when it comes to online arcade gaming. Kudos to those who have been doing what they can already to get players interested in the games they make more so than trying to interest just operators/distributors.

[Get Outta My Face website] [Discuss on the Forums]

"Get Outta My Face!" indie arcade game making the rounds prior to release +a little arcade industry rant

March 10, 2009

Despite all of the new coin-op arcade releases that have been coming at us lately, we haven’t forgotten about the indie game that is out there known as Get Outta My Face by Snow Runner Productions. While the game has not yet been released to the public at this time, Snow Runner tells us that distribution for the game in the US (and possibly even in the UK) is being worked on and we should expect to know more on that front soon. If you want to check out the game prior to release, there are a couple of events that it has either appeared at or it will appear at very soon where the game will be available to play arcade_cab_001for the public.

First off the game was on display at Ctrl+Alt+Del’s 4th annual Digital Overload event this past weekend. As Snow Runner tells us, “Over 700 people attended the event and the game was played constantly throughout the weekend. [Overall] reaction to the game was great!”

Next up the game will be at the ScreenBurn Arcade at SWSX Interactive which takes place in Austin, TX March 13th-15th. The Screenburn Arcade is the only part of the SXSW show which is free for the public to enter so if you live in the arcade and you would like to check out this original arcade title, then here is your chance to do so before it’s general release.

Snow Runner *might* be at ASI and if so, I will be sure to pass along anything I can from that event on the game as well.If you missed previous AH coverage on Get Outta My Face, you can catch up by clicking here, here and here.

I do have to say that it is quite refreshing to see this sort of exposure being given to any arcade game outside of general arcade trade circles and it makes me wonder – if an independent developer is getting his title into events like those mentioned above, why on earth are other arcade companies not doing the same thing? This subject has been on my mind lately and I think that this is one area where we need to make a shift in thinking. The only shows where we are seeing new coin-op games at are primarily intended for people within our trade – not so much the players. But I fully believe that if a greater effort were made to market coin-op games to players and not just operators/distributors, then naturally operators/distributors will find out plenty on the games and be more comfortable in purchasing such games because players will be excited about them and coming to those operators asking about them. Trust me, as an operator myself I would feel far more comfortable plunking down several thousand dollars for a new game if I had people coming into my store constantly bringing that game up, inquiring if we were going to get it than I would just hearing that the game did pretty well on location test for a few weekends at some far off place I had never heard of. I’m not suggesting that we ditch trade shows but I am suggesting that if an indie arcade developer can drum up interest in their game by putting it in the same place as other common console video games, then so can larger developers who have a lot more income at their disposal to make it to such events. Don’t underestimate the power that players can bring to the table in this industry – we have been ignoring it for far too long and it has held us back from real growth and prosperity.

EDIT: just a quick addendum to this. As I was thinking about this last night I wanted to bring up that I know that player outreach has not been completely ignored by everyone in the industry and we certainly have seen improvements in this area over the past year or two, especially when it comes to online arcade gaming. Kudos to those who have been doing what they can already to get players interested in the games they make more so than trying to interest just operators/distributors.

[Get Outta My Face website] [Discuss on the Forums]

Another radio interview for Will Brierly, maker of Get Outta My Face!

January 15, 2009

Will Brierly, author of the new independent arcade title Get Outta My Face is still making the rounds in getting the word out about the game, via online radio shows. Unfortunately I arcade_cab_001didn’t find out about the show he was on until it was too late but according to the website of the show he was on (The ESCape Show) they have replays of previous episodes everyday at 6AM and 11PM EST every day and the episode should be in their archives section before too long. Even though I missed the show, I think that it’s great to see Will making an effort to spread the word of his game online, from his website, to youtube, to game talk-shows to us here. There is still no word on how much longer we’ll need to wait to see the game for sale to arcades everywhere but we’ll be sure to let you know when it happens.

In case you missed the info on Get Outta My Face, click here for our previous coverage on the game.

[Get Outta My Face website] [Discuss on the Forum]

More info on the new arcade game Get Outta My Face

December 18, 2008

We heard about the new and original arcade title Get Outta My Face prior to AMOA and I’m happy to pass along some updates of what has been going on with the game as of late. Fortunately, the project is still on it’s way to a general release and there have been some additions to the game since we last discussed it which include some online features such as an online scoreboard and updates and it now has some easter eggs hidden throughout. The game will see a general release through an at present, unspecified distribution channel which also means we’re not sure when this will happen but it looks like it won’t be long. The creator of Get Outta My Face has been busy of late promoting the game, which includes a new video of the game in action on location test, along with thoughts of people who tried the game (the video is below) and he also was interviewed this past Sunday on the online radio talk show Life Death Reset to discuss his game (link to that, interview is towards the end).

From everything I have seen on this, I find this to be a fascinating  game, it’s certainly one of the more original arcade titles to come along in a little while and I’m a sucker for the “easy to learn, difficult to master” kind of game so I am looking forward to playing it one day soon. Hopefully it is successful and will help foster a desire in others to take up the art of making arcade games for proper arcades. That and we hope to see Will Brierly (maker of this game) doing other arcade titles in the future!

[Get Outta My Face website] [Get Outta My Face MySpace page] [Discuss on the Forum]

A new original arcade title: Get Outta My Face!

August 16, 2008

While finding indie developers making arcade titles is a rare occurrence, I’m happy to see that the numbers are growing. We’ve covered Galloping Ghost Productions and their making of Dark Presence; there also was Galactic Front being worked on by a one man team. You can add another one man team to that list of indie arcade developers, Will Brierly who has designed an original arcade exclusive title called Get Outta My Face!

You are a blue cube who must survive 50 levels of mayhem while trying to find out why you are what you are and why while avoiding bad cubes who are trying to end your life for some reason. As the website states, you survive by “… running through levels, slamming through walls, hiding from enemies, and using your surroundings as shields. The game is easy to learn but extremely difficult to master. ”

They continue:
“In a world where games are built by giant teams, Get Outta My Face truly has a fresh feeling. For the most part, the game was created by just one person who sat in his house for months building the game from scratch, writing the music, programming the AI, creating the artwork, and more. This makes for a strange, fun, addictive, interesting, and innovative game.”

We are going to try and find out more, including how you can get your hands on this game if you are interested. In the meantime, check out the video of the game in action below. It looks like there are a lot of physics involved and it’s always great to see something hit the arcades that is innovative and follows the eternal rule ‘easy to learn, difficult to master’, which is what made all those games of the early 80’s so great. Stay tuned for more!

[Get Outta My Face! website] [Discuss on the Forum]