Posted tagged ‘retro’

The Soviet Arcade Museum in greater detail

September 6, 2010

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Back in June 2009 a story swarmed the internet of the creation of “The Museum of Soviet Arcade Games“. These games from the 70’s and early 80’s were completely unknown in the Western world until news of this broke. When the story first broke they didn’t have a lot of information on the games but since then they have updated the museum’s website and you can even play Flash-based versions of the games. But that’s not the the same as playing the games in person, as it is with all real coin-op games. A blogger by the name of Connel at A Dangerous Business blog had a chance to visit the museum with his wife to check out the games, complete with an in-depth description of every game as well as the atmosphere leading up to and inside of the museum. There are more original games there than had been talked about when the museum first game to light and it’s well-worth the read.  Some of the games like the mechanical Basketball game(with 15 buttons per player!), a “turnip pulling” game by the name of Pepka Silomer and the bowling variation Gorodki would be worth the $10 admission fee to play, let alone getting a chance to glimpse the nausea-inducing communal soda machine.

Read all about it at A Dangerous Business


The Arcade Hunters visit Richie Knucklez

August 19, 2010

It may be impossible to visit all of the arcades that are out there but at least thanks to the wonderful world of the internet we can get in-depth videos of the locations that are out there. Thanks to the guys at we get a chance to see some great arcades out there and in their latest episode they check out Richie Knucklez in Flemington, NJ. They are a classic arcade that works hard at maintaining their excellent selection of games, all of which you can see in the video review below.


Classic Arcade 3D pixel art

October 6, 2009



In the world of computer graphics, one idea that is starting to gain a lot of attention (even though the concept has been around for quite a while with some games using the technology) is that of the voxel or 3D pixel. For example in iD’s latest game engine, called iD Tech 5 it uses a new technique that involves voxels called Sparse Voxel Octree’s (or SVO’s) and the results can be nothing short of amazing if you have seen iD’s engine in action. But while the use of voxels continues to pave it’s way through video game land it is also being used in art and with that, there are some people creating some interesting pieces that just so happen to involve arcade titles. Of course these are not pictures from real-time demos of arcade titles converted over to voxels but it makes you wonder how such games would work using modern 3D pixel techniques.

For more arcade-related 3D pixel art, including titles like Centipede, Space Invaders, Lady Bug, Donkey Kong and more, click here.

[Discuss on the Forums]

The making of Defender

July 7, 2009



Defender is a well-known arcade classic and if you have ever wondered about some of the details involved in how the game came about, one site has interviewed Eugene Jarvis to get the rundown on what it took to get the game together. Before reading this I hadn’t realized that the game was supposed to be a mash-up of both Space Invaders and Asteroids, but obviously the game came out into it’s own with certain factors like the horizontal scrolling and the need to defend friendly beings. I hate to admit that I have never played the arcade version on the real thing – I grew up playing Defender on the Atari 2600 and later on the Atari Jaguar with Defender 2000 which includes the original arcade version on it which is where I played the original for the first time.

For more on Defender and how it came to be, click on the link below.

[The Making of Defender –] [Discuss on the Forums]

If Danger Zone were made today

June 23, 2009



If we take a trip on the wayback machine to 1986, the industry crash has begun to pass and while it hurt arcades, companies were still churning out a lot of games and sometimes those games broke new ground either via controls, gameplay or graphics. Cinematronics created such a game known as Danger Zone, which featured it’s monitor on a swivel where the image in-game was tracked with the movement of the monitor. Many have since forgot about this game but with a video that just popped up on youtube where a guy modified some model gun with an LCD monitor and a tracking unit so it would serve as a type of mouse controller for use on the PC. This also reminds me of the concept used in Namco’s Gunmen Wars which featured a kind of motion-tracked gun, although what you’ll see in the video below allows for greater movement around the room.

[Discuss on the Forums]

Ed Logg recounts how Asteroids was made

June 3, 2009



A lot of classic games made their mark on our culture back in the 80’s but of those, Asteroids is certainly one of the top contenders for it’s reach and influence in gaming. I do not know how many arcades out there may still have one on location, but speaking for myself I have an Asteroids Deluxe at my place that gets played just about every day by the old and young alike. Asteroids was programmed by Ed Logg and EDGE Magazine has caught up with Ed to get his insight into how the game came about. There is some interesting information you can find in the article, including some concepts in what makes a great arcade game that I think are still applicable today, despite the gigantic leaps in technology that we have experienced since Asteroids came out. Hit the link below for the interview

[EDGE Magazine – The Making of: Asteroids] [Discuss on the Forums]

These models of classic Sega arcade games are awesome

May 28, 2009


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A long time ago we posted about some nifty paper arcade models that anyone could print up and make their own little mock cabinets with. It was a cool idea but if you want something that is a little tougher than paper and you want something that is collectible, then this might be just what you are looking for – especially if you are a Sega fan. A company called Kaiyodo in Japan are the creators of these awesome and very detailed models but I have not been able to find a price for them although according to the translation they have been available since August although I think it means to say that they will be available in August. To get a closer look at them, click on the thumbnails below, images via

sega-afterburner-toy11 super-hang-on-sega-arcade sega-afterburner-toy2 sega-outrun-1 sega-thunder-blade