Posted tagged ‘Galloping Ghost’

An update to the Galloping Ghost Arcade, with an opening date and video

July 14, 2010

(Thanks to Shane Muir and Aaron Auzins for the info)

A short time ago we revealed that a new arcade location was in the works in Brookfield, IL USA. You can read that initial story here in case you missed it. Every new arcade that opens is good news for us and the GGA has the extra touch of being run by an indie arcade developer (Galloping Ghost). The location will be the launch location for GG’s Dark Presence and Conquering Light fighters but it will also be home to hundreds of other great games from years past. We have a look at how the arcade is progressing thanks to one of the guys working there, Shane Muir. They currently have a little over 80 out of 217 games up and running, with a lot of time being spent on repairing everything from control panels, to monitors, PCBs, buttons, joysticks, etc. It reminds me of when I was working on an arcade location project with an ex-partner about a year ago with tons of broken games to fix and figure out. It was a daunting task (even more so where PCB repairs are beyond me) but the end result is always worth it, although the project I was working on didn’t come together in end unfortunately. If you live in or anywhere near the area, the Galloping Ghost Arcade will be opening on Saturday August 14th. It should be quite a sight to see(and play) all of those games up and running.

At the end of the video Doc Mack also mentions what arcade games you will see at the GarasuNoShiCon 2010 convention this weekend.

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Get a look at Galloping Ghost's Dark Presence at the upcoming GarasuNoShiCon 2010 Anime Convention

June 29, 2010

[Thanks to contributor Aaron Auzins for the info]

It’s been a long time coming but the independently made arcade fighter Dark Presence will finally be going public on July 18th at the upcoming GarasuNoShiCon 2010 event, in Perrysburg, Ohio. According to Aaron:

“…Galloping Ghost Productions will kick off the start of GarasuNoShiCon’s Sunday panels with “Independent Video Game Development” from 10:30 a.m.-12:30 p.m. The team will allow attendees to get an inside look at Dark Presence by showcasing the filming and development process. Attendees will be able to talk with the team and ask question to the creator, actors and developers about the process of making an independent video game.”

This will include a small green screen setup for a demonstration along with a possible prototype cabinet. Galloping Ghost isn’t saying yet if they will have a playable build running on this cabinet (it probably depends upon how they feel about the build around the time of the event) but there is a chance that it will be a demo version with a small handful of playable characters. Most of the recent work on the game has involved audio development, which I will post some more details on after the break. To further show their arcade love (and to promote the opening of the Galloping Ghost Arcade)

The daytime view of Treton's level in Dark Presence (click for full view)

GG will also be bringing some arcade cabinets for people to play, along with their vendor table. A little more on what to expect from the guests at the show can be found here. Also in case you are wondering more about what events can be found at the show(there are actually several video game related panels that will be taking place), check out Glasscitycon’s Events page here.

In case you have missed our previous coverage on Dark Presence, click here. The game is slated for a launch sometime this year. Galloping Ghost’s website is here.

If you are wondering what has been going on recently with the development of Dark Presence (with a couple more pictures) as well as the new Galloping Ghost Arcade and the challenges they have faced in opening that business, hit the break for the details.

(more…)

Get a look at Galloping Ghost’s Dark Presence at the upcoming GarasuNoShiCon 2010 Anime Convention

June 29, 2010

[Thanks to contributor Aaron Auzins for the info]

It’s been a long time coming but the independently made arcade fighter Dark Presence will finally be going public on July 18th at the upcoming GarasuNoShiCon 2010 event, in Perrysburg, Ohio. According to Aaron:

“…Galloping Ghost Productions will kick off the start of GarasuNoShiCon’s Sunday panels with “Independent Video Game Development” from 10:30 a.m.-12:30 p.m. The team will allow attendees to get an inside look at Dark Presence by showcasing the filming and development process. Attendees will be able to talk with the team and ask question to the creator, actors and developers about the process of making an independent video game.”

This will include a small green screen setup for a demonstration along with a possible prototype cabinet. Galloping Ghost isn’t saying yet if they will have a playable build running on this cabinet (it probably depends upon how they feel about the build around the time of the event) but there is a chance that it will be a demo version with a small handful of playable characters. Most of the recent work on the game has involved audio development, which I will post some more details on after the break. To further show their arcade love (and to promote the opening of the Galloping Ghost Arcade)

The daytime view of Treton's level in Dark Presence (click for full view)

GG will also be bringing some arcade cabinets for people to play, along with their vendor table. A little more on what to expect from the guests at the show can be found here. Also in case you are wondering more about what events can be found at the show(there are actually several video game related panels that will be taking place), check out Glasscitycon’s Events page here.

In case you have missed our previous coverage on Dark Presence, click here. The game is slated for a launch sometime this year. Galloping Ghost’s website is here.

If you are wondering what has been going on recently with the development of Dark Presence (with a couple more pictures) as well as the new Galloping Ghost Arcade and the challenges they have faced in opening that business, hit the break for the details.

(more…)

Brief update on indie arcade titles Dark Presence and Friction

January 10, 2010

(click on the images to enlarge them)

It has been a little while since we’ve posted updates on a couple of upcoming arcade titles that are in development by a couple of independent game studios, but that does not mean that nothing is going on with these games. In fact, both games are quite close to completion and we will be featuring a closer look at both of these games very soon.

First are some new level screenshots for the arcade fighter Dark Presence by Galloping Ghost Productions. I actually had seen these a little while ago but I forgot to ask about using them for the site but since they are on Galloping Ghost’s webpage now they should be fine to use. I am quite honored by the addition of my own arcade to this level, that should be pretty cool to see in action. These shots are the level players will be on, these from the street level are for the character Trenton. All shots can be found here.

Also they have a list of arcades that will be hosting the game for a brief time on their nationwide tour. If you would like them to stop by your own arcade during the tour, the contact information is on the page I’m linking to. Check out the arcades currently on the tour here. If you have missed out on Dark Presence, I’d suggest you check out our 8th podcast where Aaron Auzins and I discuss the game in detail.

Next up is the light-gun shooter Friction. We have previously covered this game here and here, and in case you missed out on this one, give it a look. Friction is a title that has been designed with the small operator in mind so it won’t set us back much to purcahse. The screenshot you see here is from a recent build of the game that I used in a large 16-page feature article covering arcades in 2010 for Hardcore Gamer Magazine (which is probably the largest such feature to make it into a mainstream gaming magazine in years) that you can read for free here. The article features some extra info on Friction not discussed on the site previously. We are going to have much more to show you on this game soon, so stay tuned.

[Galloping Ghost Productions] [Friction Game Studios] [Discuss on the forums]

An interview with Galloping Ghost

July 15, 2009

gghost

AH contributor Aaron Auzins has done an interview with Galloping Ghost Productions (makers of the new arcade fighter Dark Presence), and has been kind enough to pass it along to us. It gets into a lot of detail about GGP as a company as well as the long development process behind their upcoming arcade fighter Dark Presence.  Since it is too large to fit the whole thing on the front page, just hit the post break to read the rest. AA will denote Aaron who is asking the questions and Doc is the head of GG who is answering them.

AA: First of all, can you tell us how Galloping Ghost originally formed?
What prompted the initial desire to produce games for the arcade
format?

Doc: I actually started Galloping Ghost back in 1994 when attempting to
make a game with many of the same features as Dark Presence, but the
technology just was not there to do all the things we wanted. The
video quality was not the greatest from the start, and most of the
software tools had to be written from scratch. We got that game
nearly complete after several years. It was fun to play, but visually
it was not up to standards, so it never was released. After a break,
we started everything over and headed back to the filming studio. We
spent close to 3 years filming all of Dark Presence and Conquering
Light. We are still a pretty small company and most of the staff has
to pull multiple duties, but that has really only made things run very
cohesively for such a large project.
(more…)

Galloping Ghost relaunches site, adds more pics of Dark Presence; also launches Support Your Local Arcades effort

June 25, 2009

darkp

In March of 2008, we found out about a new arcade fighter called Dark Presence that was in development by an indie dev studio known as Galloping Ghost. We have followed the progress of this game since then and it’s been a little while since there was anything new to report until today where the developer re-launched their website and has provided more screenshots of this game, which is quite different from other fighters out there today since they have taken painstaking efforts to digitize actors into the game, much like what we saw back in the 90’s but with 1000’s of more frames and in high definition (some extra details on what this game has can be found here). We’re still waiting to see how this game looks in motion as well as how it plays but GG is promising some in-game footage soon and when the game is about ready to go they will go on a tour around the US, showcasing the game at different arcades so people can get a hand on it before release.

[New Galloping Ghost website]

In addition to the new site, Galloping Ghost is launching an effort called “Support Your Local Arcades”, where the goal is to do their part to help revitalize the industry. They actuallygalloping_ghost_supports arcades have worked hard to list all the arcades in their area onto Aurcade.com (one of the sites you can use to find an arcade near you) and the staff at GG have gone out of their way to help their local arcades where possible, which is pretty cool of them to do in my view. They actually plan on expanding this idea into something larger that more people can become involved with, so we will let you know when that happens.

[Support Your Local Arcades]

[Discuss on the Forums]