Posted tagged ‘Amusement’

'Round 1' rocks SoCal with bowling, food, pool, arcades and more

September 6, 2010

A new amusement facility has opened up at the Puente Hills Shopping mall in the LA area and thanks to AH contributor Phil Arrington (who setup the Arcade Heroes videocast at Amusement Expo earlier this year and also gave us a glimpse at an auction not too long ago) we have an in-depth look at this awesome new location. Called Round 1, this is the first amusement facilities that the company has setup in the United States, with most of their locations being found in Japan. The arcade might not be the primary focus of the facility which also sports a modern bowling alley, pool tables, darts, karaoke, ping pong and food but the game selection is nothing short of impressive. Some of the titles found at Round 1: Terminator Salvation Super Deluxe (the 100″ version); a four-player Tank! Tank! Tank!; a Deadstorm Pirates; two Sega Rally 3 motion deluxe machines; four Initial D5 units; four GTI Club units; four Wangan Maximum Tune 3DX+ units; linked Street Fighter IV; two Tekken 6 cabs; Samurai Shodown Sen; a GuitarFreaks and DrumMania XG; Pump It Up Pro 2; Raiden IV and more. I hadn’t heard of GTI Club making it to the States until now and the selection shows that they are aiming to bring together some of the best titles from around the world. I would not be surprised if they will have a Darius Burst AC there when that is available, but we’ll have to wait and see.The only thing Round 1 seems to missing are some pinball machines.

Phil took a bunch of pictures of the new location, hit the link below to start the tour.

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‘Round 1’ rocks SoCal with bowling, food, pool, arcades and more

September 6, 2010

A new amusement facility has opened up at the Puente Hills Shopping mall in the LA area and thanks to AH contributor Phil Arrington (who setup the Arcade Heroes videocast at Amusement Expo earlier this year and also gave us a glimpse at an auction not too long ago) we have an in-depth look at this awesome new location. Called Round 1, this is the first amusement facilities that the company has setup in the United States, with most of their locations being found in Japan. The arcade might not be the primary focus of the facility which also sports a modern bowling alley, pool tables, darts, karaoke, ping pong and food but the game selection is nothing short of impressive. Some of the titles found at Round 1: Terminator Salvation Super Deluxe (the 100″ version); a four-player Tank! Tank! Tank!; a Deadstorm Pirates; two Sega Rally 3 motion deluxe machines; four Initial D5 units; four GTI Club units; four Wangan Maximum Tune 3DX+ units; linked Street Fighter IV; two Tekken 6 cabs; Samurai Shodown Sen; a GuitarFreaks and DrumMania XG; Pump It Up Pro 2; Raiden IV and more. I hadn’t heard of GTI Club making it to the States until now and the selection shows that they are aiming to bring together some of the best titles from around the world. I would not be surprised if they will have a Darius Burst AC there when that is available, but we’ll have to wait and see.The only thing Round 1 seems to missing are some pinball machines.

Phil took a bunch of pictures of the new location, hit the link below to start the tour.

(more…)

Dekorobo War gives bi-ped robots a chance to play

September 3, 2010

The possibilities that robotics can hold for the amusement sector still have barely been tapped but we’ve seen many examples: Marubot Football League, RoboGol, RoboBasho, Robo Catcher and Slambot are a few  that come to mind. We can now add Dekorobo War to that list, it’s a new game that has been developed by the makers of the Robo Catcher crane machines. One thing that makes the robots notable here is that while the other games listed above use robots fitted with wheels, the robots in Dekorobo War and Robo Catcher are bi-pedal machines. The downside to this would be movement – as you can see in the video below, it’s going to be a while before bi-ped robots are participating in any Metal Slug or Sin & Punishment style games.

Dekorobo War will be testing in Japan starting next week on the 8th to the 15th.

Source: ITMedia.co.jp

Via: Am-Net

Parent company of Intencity posts strong earnings

August 16, 2010

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For those unfamiliar with Intencity, it’s the amusement wing of Village Roadshow, an entertainment company based in Australia that deals with theme parks, cinema centers, music, DVDs and more. From the looks of it, Intencity is one place where players can find some of the latest arcade and redemption games and there are Intencity locations in all but two Australian territories. So what’s the big deal? Village Roadshow has posted solid profits, with a 17.7% jump in profits and the Intencity locations are a part of that good news. Unfortunately we don’t know how much they contribute to the company as it isn’t stated in the article but if it was a drag on VR that would have been mentioned.

Source: The Australian

Kevin Williams: "Coin-op is still ahead of console"

August 10, 2010

AH friend and contributor Kevin Williams, who heads up The Stinger Report has penned a feature article for Computerandvideogames.com and where he is an amusement industry expert, his subject: coin-op games. But more importantly, how coin-op games have stayed ahead of the curve in developing technologies that home console are only picking up on in recent years. The headline is sure to cause some friction – it certainly did if you look at some of the comments on the article’s page but I think that’s because some people are missing the point I mentioned of developing technology in controlling a game. Kevin gets into motion controls and 3D displays, all of which have had a place in the amusement industry in decades past but only now are really catching on for the home market. He also gets into areas where arcades succeeded where the consoles failed (such as with the Terminator Salvation license) and where consoles have crossed over into amusement to take advantage of what a dedicated coin-op cabinet has to offer. That advantage can be the controls, the sound system or the display and not just the graphics themselves.

You can read it all here and let us know what you think in the comments.

Kevin Williams: “Coin-op is still ahead of console”

August 10, 2010

AH friend and contributor Kevin Williams, who heads up The Stinger Report has penned a feature article for Computerandvideogames.com and where he is an amusement industry expert, his subject: coin-op games. But more importantly, how coin-op games have stayed ahead of the curve in developing technologies that home console are only picking up on in recent years. The headline is sure to cause some friction – it certainly did if you look at some of the comments on the article’s page but I think that’s because some people are missing the point I mentioned of developing technology in controlling a game. Kevin gets into motion controls and 3D displays, all of which have had a place in the amusement industry in decades past but only now are really catching on for the home market. He also gets into areas where arcades succeeded where the consoles failed (such as with the Terminator Salvation license) and where consoles have crossed over into amusement to take advantage of what a dedicated coin-op cabinet has to offer. That advantage can be the controls, the sound system or the display and not just the graphics themselves.

You can read it all here and let us know what you think in the comments.

É RoboGol!

August 7, 2010

Newsfeed 896 via

We have covered a couple of Brazilian made arcade video games in the past, notably Senninha GP and GP Brasil, both racing titles. I also got a look at several arcades when I made a trip down there earlier this year. This new game however fits more in-line with Brazil’s national passion – futebol (aka soccer). Called RoboGol, it’s a robotic amusement game where four players participate in robotic soccer, controlled by joysticks and buttons. It’s fairly similar to MaruBot Football (which we saw at IAAPA and Amusement Expo) but it uses different controls and the robots themselves are of a unique design. It does come down to control with these kinds of games – from what I played of MaruBot it required a few attempts to get used to how the robots would react. From what I read, it appears that the company behind Robogol is trying to distribute the game into other territories in South America but I can’t find a price on the unit.

Here’s a trailer for RoboGol. The second video is from the popular TV program Globo Esporte where they explain the game a little better – it’s a three button configuration and one button kicks, the other two spin the robot quickly in either a clockwise or counter-clockwise direction. The one thing missing from the game is an announcer yelling “GOOOOOOOOOOOLLL!” when a goal is made but I guess they decided to leave that up to the players.

You can find out more by visiting Xbot (creators of the game) or the RoboGol website.