Archive for June 2010

Game On 2.0 event in Tasmania gives love to arcades

June 30, 2010

(Thanks to Gabe for the info)

A “history of gaming” event is about to take place in Tasmania and it’s giving a proper spot to arcades. Called Game On 2.0, this is a follow-up event to Game On which got it’s start at

Some of the arcade games that will be at Game On 2.0

The Barbican museum in London. This one is originating in Inveresk (Launceston, Tasmania) and will later travel onto Greece and then other select parts of the world. Plenty of history will be there for attendees to play and while we don’t have a complete game list to look over at the moment, more will be revealed in the coming days leading up to the event, which begins this Saturday.

Just One More Game has a behind-the-scenes look at the setup for Game On 2.0, which includes a number of classic arcade titles, pinball games and even the recent VirtuSphere simulator, which we have discussed before.

Get a look at Galloping Ghost's Dark Presence at the upcoming GarasuNoShiCon 2010 Anime Convention

June 29, 2010

[Thanks to contributor Aaron Auzins for the info]

It’s been a long time coming but the independently made arcade fighter Dark Presence will finally be going public on July 18th at the upcoming GarasuNoShiCon 2010 event, in Perrysburg, Ohio. According to Aaron:

“…Galloping Ghost Productions will kick off the start of GarasuNoShiCon’s Sunday panels with “Independent Video Game Development” from 10:30 a.m.-12:30 p.m. The team will allow attendees to get an inside look at Dark Presence by showcasing the filming and development process. Attendees will be able to talk with the team and ask question to the creator, actors and developers about the process of making an independent video game.”

This will include a small green screen setup for a demonstration along with a possible prototype cabinet. Galloping Ghost isn’t saying yet if they will have a playable build running on this cabinet (it probably depends upon how they feel about the build around the time of the event) but there is a chance that it will be a demo version with a small handful of playable characters. Most of the recent work on the game has involved audio development, which I will post some more details on after the break. To further show their arcade love (and to promote the opening of the Galloping Ghost Arcade)

The daytime view of Treton's level in Dark Presence (click for full view)

GG will also be bringing some arcade cabinets for people to play, along with their vendor table. A little more on what to expect from the guests at the show can be found here. Also in case you are wondering more about what events can be found at the show(there are actually several video game related panels that will be taking place), check out Glasscitycon’s Events page here.

In case you have missed our previous coverage on Dark Presence, click here. The game is slated for a launch sometime this year. Galloping Ghost’s website is here.

If you are wondering what has been going on recently with the development of Dark Presence (with a couple more pictures) as well as the new Galloping Ghost Arcade and the challenges they have faced in opening that business, hit the break for the details.

(more…)

Get a look at Galloping Ghost’s Dark Presence at the upcoming GarasuNoShiCon 2010 Anime Convention

June 29, 2010

[Thanks to contributor Aaron Auzins for the info]

It’s been a long time coming but the independently made arcade fighter Dark Presence will finally be going public on July 18th at the upcoming GarasuNoShiCon 2010 event, in Perrysburg, Ohio. According to Aaron:

“…Galloping Ghost Productions will kick off the start of GarasuNoShiCon’s Sunday panels with “Independent Video Game Development” from 10:30 a.m.-12:30 p.m. The team will allow attendees to get an inside look at Dark Presence by showcasing the filming and development process. Attendees will be able to talk with the team and ask question to the creator, actors and developers about the process of making an independent video game.”

This will include a small green screen setup for a demonstration along with a possible prototype cabinet. Galloping Ghost isn’t saying yet if they will have a playable build running on this cabinet (it probably depends upon how they feel about the build around the time of the event) but there is a chance that it will be a demo version with a small handful of playable characters. Most of the recent work on the game has involved audio development, which I will post some more details on after the break. To further show their arcade love (and to promote the opening of the Galloping Ghost Arcade)

The daytime view of Treton's level in Dark Presence (click for full view)

GG will also be bringing some arcade cabinets for people to play, along with their vendor table. A little more on what to expect from the guests at the show can be found here. Also in case you are wondering more about what events can be found at the show(there are actually several video game related panels that will be taking place), check out Glasscitycon’s Events page here.

In case you have missed our previous coverage on Dark Presence, click here. The game is slated for a launch sometime this year. Galloping Ghost’s website is here.

If you are wondering what has been going on recently with the development of Dark Presence (with a couple more pictures) as well as the new Galloping Ghost Arcade and the challenges they have faced in opening that business, hit the break for the details.

(more…)

The iPad arcade cabinet becomes a reality

June 28, 2010

Newsfeed 849 via

Remember April Fool’s this year, when the website ThinkGeek revealed a joke product known as the “iCade”? Well they still have released an actual iCade but the joke was enough to inspire one modder to actually build one of his own. The design is still in prototype form and looks different than what ThinkGeek had proposed but still, it’s the thought that counts.

No word yet on where or when you’ll be able to get one ;)

[Via Engadget.com]

New games from the Sega Private Show 2010 in Japan

June 27, 2010

Newsfeed 848 via

Every year Sega Japan holds a “private” summer show where they give select persons a view of some of the new content that they are bringing to arcades later that year. But it’s only private in the sense of it being limited to who gets an invitation as every year sources reveal the content from that event. The most recent show took place on Saturday and we now have a look at a few new arcade products in development although it is likely that they will not get any official support internationally.

First off, Sega introduced the latest title in the Sangokushi Taisen series of games, the card-based Samurai Wars or Warring States. It turned out to be the main attraction of the show and is scheduled for a Japanese release in November. The artwork on the cards themselves is quite detailed and I like the concept behind this game as it’s something different for arcades but these kind of games tend to stick to the Japanese market. Here’s an in-game shot from the official website. You can read about how the game works here at 4Gamer.net.

Next up is Sega Card Gen MLB 2010. I was originally excited about this unique game when it was first shown at AMOA 2009 in the US and it was later seen on location test at a Gameworks in Illinois. Since then we have only seen the game in Japan, so it’s likely that this didn’t test well (or perhaps there is another reason holding it back – it was originally supposed to launch in the Spring). The game was at this show and here is the first nice shot I have seen of the screen up-close. Most of the game is still in English so maybe there is still a glimmer of hope that Sega will still release this in the US (not sure how popular baseball is in Europe for a release there). In case you missed our previous coverage on this game, you can go here, here and here.

Even though the new Virtua Fighter 5 is scheduled to find it’s way to Japanese arcades this summer, they didn’t have a cabinet on display at the show. But they did demonstrate a knockout trial mode in a video.

But wait, there’s more! Jump past the break to see it

(more…)

The new Vewlix F

June 27, 2010

Newsfeed 847 via

The cabinet above is the new Vewlix F. Can’t tell the difference between that and the standard Vewlix? That’s because there almost isn’t any. According to the information provided by the manufacturer, Hori, this new Vewlix is “almost identical” to Taito’s Vewlix except that this has some different “maintenance parts”. For 498,000¥ (about $5,500USD) it doesn’t seem like the changes really affect the price, especially for a cabinet without a board but it’s got the Vewlix name so you know you’re getting quality for that much at the very least.

UPDATE: Thanks for Fubarduck int he comments for clearing up a few things about this. It’s actually a more expensive version of the original Taito cabinet, it appears that all they have added is the ability to connect a console to this unit but for an extra, hefty price.

[Via Hori.jp]

For the Weekend: The Share Happy Ice Cream machine

June 26, 2010

Newsfeed 846 via

Here’s an interesting development for vending machines, particularly of the ice cream variety. I know it isn’t really arcade related but it’s sort of coin-op related and who knows if such technology could have a gaming application in the future. The Share Happy Ice Cream machine is an interactive vending device that uses cameras and face recognition technology to tell what emotion is on a person’s face when they approach the machine. If you can give it a big enough smile, you get a free ice cream snack.You can also have your smile shared on Facebook, thus giving such machines a new social networking element.

[Sapient Nitro - Share Happy Project]

Konami's new bemani game: Reflec Beat

June 26, 2010

We first heard about Konami’s latest addition to their line-up of bemani games some time ago but despite a number of location tests in Japan, they did a pretty good job of preventing any pictures or video of the game from getting out onto the internet. Fortunately that information embargo on the new Reflec Beat has come to an end as Dasbacon of Bemanistyle.com has posted a video of the game in action. There is no question that the game has DJ Max Technika in it’s sights, with greater focus on reflexive action than other finger music games I have seen. See for yourself in the video below – Reflec Beat seems destined to be one of those games you’ll only see as a special import out of Japan on a rare occasion but you never know.

[More info @ Bemanistyle.com]

Konami’s new bemani game: Reflec Beat

June 26, 2010

We first heard about Konami’s latest addition to their line-up of bemani games some time ago but despite a number of location tests in Japan, they did a pretty good job of preventing any pictures or video of the game from getting out onto the internet. Fortunately that information embargo on the new Reflec Beat has come to an end as Dasbacon of Bemanistyle.com has posted a video of the game in action. There is no question that the game has DJ Max Technika in it’s sights, with greater focus on reflexive action than other finger music games I have seen. See for yourself in the video below – Reflec Beat seems destined to be one of those games you’ll only see as a special import out of Japan on a rare occasion but you never know.

[More info @ Bemanistyle.com]

Virtua Fighter 5 Final Showdown adding Twitter support

June 25, 2010

I saw this on a few sites this morning and there is just a tiny correction that needs to be made to what is being said. First off, Sega is getting into the social networking game with their new Virtua Fighter 5 Final Showdown update in Japan, by adding Twitter update support to the game. Players will need a VF.Net account that they link to their Twitter account. The updates will occur as you play the game although you can manage what will be tweeted so it doesn’t clutter up your feed with too much stuff. Players will also be able to easily find other people who are linked in the same manner so they can follow each other and compete in that manner if they wish.

Overall it’s a great idea, as it helps spread the word of people playing an arcade title, promotes some friendly competition and has a little bit of that “fame” aspect as it tweets the accomplishments you make in the game.It will be great to see more arcade titles making use of such online features although there is the question of complexity – ask too many questions or put too much text on an arcade screen and your average player will not pay any attention to what it is doing and end up confused.

Onto the thing I think needs to be corrected in the coverage out there about this. Another arcade game allowed players to update their Facebook and Twitter accounts already (the claim being thrown around is that this new VF is the first game to do this) and that is Golden Tee 2010. The feature is primarily focused on Facebook but where you can link your Facebook feed to automatically post to your Twitter feed as well, that would technically make GT2010 the first game to do this. It is the first time a fighter has used such features though.

Here is the game in action in case you haven’t seen it yet. I have mentioned previously that Sega did release the original VF5 to US arcades and it’s a shame they haven’t released the updates here since the original also made it to consoles.

[Via Kotaku and Versus City]


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