Posted tagged ‘indie games’

Promoting indie games with an arcade cabinet

September 14, 2010

Newsfeed 924 via

At the Penny Arcade Expo we saw how a few companies decide to give their games an extra edge by putting their console game into an arcade cabinet. The games which were showcased in such cabinets probably won’t ever see an official release but the understanding that an arcade cabinet attracts attention in a way that a standard kiosk setup does not was certainly highlighted. Now the same idea has moved over to the indie games scene where a small group of independent game developers found a way to grab some attention towards their games at the Fan Expo in Toronto. By using an old arcade cabinet, they converted it to play a number of indie games that were brought to the show and as a result it helped give those games some extra attention them might not have received otherwise. As it turned out, the indie developers got a taste of what an arcade location test can be like, which is different than putting out something like a public online beta. Maybe one of them will consider making an indie arcade title, although that can be a whole new challenge in itself as not everyone makes it there either since you need a way to get the game out there which involves selling hardware in addition to software and that takes funding.

Which takes us on a tangent for a moment, this is where something like Taito’s NESiCAxLIVE digital distribution system could prove useful. It does limit what could be done with the controls which are often one way arcades stand out on their own but it would save a developer from having to build a cabinet, I/O board, PCB and all of that to sell.  There are still issues that would need to be resolved for that idea to work everywhere (Taito has the advantage in Japan of having a standard cabinet like Vewlix and clones/variations on that) but I think that something like it could be done elsewhere. Make something like the Neo Geo or Atomiswave, with a standardized cabinet, modular control panels and standard hardware that connects to a robust online delivery system and you could create a new dynamic in the market, which is why I think NESiCA can be a revolution for this industry.

Anyways getting back to the indie games, you can read more about how that event went @ Ars Technica

World’s Fastest Drummer Arcade as seen at Game Galaxy Arcade

May 4, 2010

A short time ago we covered a new independent arcade title that was going to be testing at the Game Galaxy Arcade in Nashville, TN and now we have a video of the game in action. At first it shows the cabinet under construction (they used an old Liberator or maybe Asteroids Deluxe cabinet as the primary housing), then for a few minutes it shows the other games seen at the arcade there and then it gets into the game itself.

I imagine that it will depend on how well this tests to see whether the game will get a wider release. The manufacturing side of arcades is perhaps the greatest challenge for indie devs looking to jump into the industry so hopefully they find a way to overcome that obstacle.

[World’s Fastest Drummer Website] [Game Galaxy Arcade site]

World's Fastest Drummer Arcade as seen at Game Galaxy Arcade

May 4, 2010

A short time ago we covered a new independent arcade title that was going to be testing at the Game Galaxy Arcade in Nashville, TN and now we have a video of the game in action. At first it shows the cabinet under construction (they used an old Liberator or maybe Asteroids Deluxe cabinet as the primary housing), then for a few minutes it shows the other games seen at the arcade there and then it gets into the game itself.

I imagine that it will depend on how well this tests to see whether the game will get a wider release. The manufacturing side of arcades is perhaps the greatest challenge for indie devs looking to jump into the industry so hopefully they find a way to overcome that obstacle.

[World’s Fastest Drummer Website] [Game Galaxy Arcade site]

New arcade game location testing next month: World's Fastest Drummer

April 15, 2010

I may not be a follower of extreme sports by any means but when they do something arcade related, then it grabs my attention. If you live in the Nashville, TN area near an arcade which we have covered in the past known as the Game Galaxy Arcade, then you might want to pass by that location on May 1st. On that day, the extreme sport known as the World’s Fastest Drummer will be making it’s coin-op arcade debut. From what I can tell, they have taken the Flash-based game of WFD and put it into a cabinet where you can get a more realistic experience thanks to the drum controls as opposed to a keyboard. The cabinet pictured above is a conversion made out of some other game so no idea if this is just being made for Game Galaxy or if they have future plans on mass distribution.  It’s always great to see an independent effort coming along in the industry, so we certainly would like to welcome them to the fold of coin-op arcade games!

UPDATE: On the KLOV Forums one of the people behind the game has answered some questions about their plans for the game:

Me:”So do you have plans for mass manufacturing the game for other locations to pick up in the future?”

wfdgame: “Well in the perfect world and in our dreams the short answer is ‘YES’ and the long answer is ‘we hope so’……:)”

WFD has been a 35 year investment, it took 24 years just to build the Drumometer which detects the speed of drummers hands and feet and the X-Sport WFD is now in it’s 10th year!

We did our first market test by building 8 very raw/simple machines with just pad and Drumometer for Guinness World Record Attractions. Guinness locations were international including Japan, Canada etc….It has been and still is one of their most successful interactive games. Here is an un-staged video from WFD early testing @ Guinness in Texas see http://www.extremesportdrumming.com/…ade%20Game.wmv

Then MTV’s Addicting Games asked us to do an online game version of WFD for their ‘Classic Arcade’ division and it produced well over 1.5 Million plays in it’s first 90 days as seen at http://www.addictinggames.com/worlds…erthegame.html

Having said all that above this test is the first coin-op version (pay to play) where the player has to put $1.00 in

The Arcade is more elaborate but just to get a slight feel of some the game play you can check the basic WFD Game for your keyboard at http://www.worldsfastestgamer.com/

More info:

[World’s Fastest Drummer News @ ExtremeSportDrumming.com] [Via KLOV] [Game Galaxy Arcade]

New arcade game location testing next month: World’s Fastest Drummer

April 15, 2010

I may not be a follower of extreme sports by any means but when they do something arcade related, then it grabs my attention. If you live in the Nashville, TN area near an arcade which we have covered in the past known as the Game Galaxy Arcade, then you might want to pass by that location on May 1st. On that day, the extreme sport known as the World’s Fastest Drummer will be making it’s coin-op arcade debut. From what I can tell, they have taken the Flash-based game of WFD and put it into a cabinet where you can get a more realistic experience thanks to the drum controls as opposed to a keyboard. The cabinet pictured above is a conversion made out of some other game so no idea if this is just being made for Game Galaxy or if they have future plans on mass distribution.  It’s always great to see an independent effort coming along in the industry, so we certainly would like to welcome them to the fold of coin-op arcade games!

UPDATE: On the KLOV Forums one of the people behind the game has answered some questions about their plans for the game:

Me:”So do you have plans for mass manufacturing the game for other locations to pick up in the future?”

wfdgame: “Well in the perfect world and in our dreams the short answer is ‘YES’ and the long answer is ‘we hope so’……:)”

WFD has been a 35 year investment, it took 24 years just to build the Drumometer which detects the speed of drummers hands and feet and the X-Sport WFD is now in it’s 10th year!

We did our first market test by building 8 very raw/simple machines with just pad and Drumometer for Guinness World Record Attractions. Guinness locations were international including Japan, Canada etc….It has been and still is one of their most successful interactive games. Here is an un-staged video from WFD early testing @ Guinness in Texas see http://www.extremesportdrumming.com/…ade%20Game.wmv

Then MTV’s Addicting Games asked us to do an online game version of WFD for their ‘Classic Arcade’ division and it produced well over 1.5 Million plays in it’s first 90 days as seen at http://www.addictinggames.com/worlds…erthegame.html

Having said all that above this test is the first coin-op version (pay to play) where the player has to put $1.00 in

The Arcade is more elaborate but just to get a slight feel of some the game play you can check the basic WFD Game for your keyboard at http://www.worldsfastestgamer.com/

More info:

[World’s Fastest Drummer News @ ExtremeSportDrumming.com] [Via KLOV] [Game Galaxy Arcade]

Get Outta My Face! gets some love in Gameroom Magazine

August 19, 2009

getoutgameroompage1

stinger

We are still eagerly awaiting word for when the new indie arcade title Get Outta My Face! will be released so arcades everywhere can pick it up if they so choose but in the mean time this unique game continues to gain some attention, this time in Gameroom Magazine. The scan I was sent is only a part of the piece on the game so if you want the full rundown you are going to have to pick up a copy of said magazine. For the full view of what we have, click on the image above.

[Get Outta My Face! homepage] [Discuss on the Forums]

Indie arcade game Get Outta My Face at SXSW

March 21, 2009

gomf-sxsw1

We reported about the new indie arcade game Get Outta My Face making an appearance at the tech show known as SXSW in Texas a couple of weeks ago and now we have some pictures of how it went, thanks to the game’s creator, Will Brierly. The game even got a very brief mention on an NPR news show that was discussing SXSW. Will reports that “The games had a crowd around them for the whole weekend. I was truly amazed by the response!” A few pictures of those crowds are below, just click on the thumbnails to enlarge.

gomf-sxsw-2 gomf-sxsw sxsw-booth-crowd-2 sxsw-booth-crowd-3

Even Master Chief was seen with the game:

halo-arcade

Thanks to Will for sending us these pics, and we are eagerly looking forward to the upcoming release of this game for arcades everywhere to enjoy!

[Snow Runner Productions] [Discuss on the Forum]

"Get Outta My Face!" indie arcade game making the rounds prior to release +a little arcade industry rant

March 10, 2009

Despite all of the new coin-op arcade releases that have been coming at us lately, we haven’t forgotten about the indie game that is out there known as Get Outta My Face by Snow Runner Productions. While the game has not yet been released to the public at this time, Snow Runner tells us that distribution for the game in the US (and possibly even in the UK) is being worked on and we should expect to know more on that front soon. If you want to check out the game prior to release, there are a couple of events that it has either appeared at or it will appear at very soon where the game will be available to play arcade_cab_001for the public.

First off the game was on display at Ctrl+Alt+Del’s 4th annual Digital Overload event this past weekend. As Snow Runner tells us, “Over 700 people attended the event and the game was played constantly throughout the weekend. [Overall] reaction to the game was great!”

Next up the game will be at the ScreenBurn Arcade at SWSX Interactive which takes place in Austin, TX March 13th-15th. The Screenburn Arcade is the only part of the SXSW show which is free for the public to enter so if you live in the arcade and you would like to check out this original arcade title, then here is your chance to do so before it’s general release.

Snow Runner *might* be at ASI and if so, I will be sure to pass along anything I can from that event on the game as well.If you missed previous AH coverage on Get Outta My Face, you can catch up by clicking here, here and here.

I do have to say that it is quite refreshing to see this sort of exposure being given to any arcade game outside of general arcade trade circles and it makes me wonder – if an independent developer is getting his title into events like those mentioned above, why on earth are other arcade companies not doing the same thing? This subject has been on my mind lately and I think that this is one area where we need to make a shift in thinking. The only shows where we are seeing new coin-op games at are primarily intended for people within our trade – not so much the players. But I fully believe that if a greater effort were made to market coin-op games to players and not just operators/distributors, then naturally operators/distributors will find out plenty on the games and be more comfortable in purchasing such games because players will be excited about them and coming to those operators asking about them. Trust me, as an operator myself I would feel far more comfortable plunking down several thousand dollars for a new game if I had people coming into my store constantly bringing that game up, inquiring if we were going to get it than I would just hearing that the game did pretty well on location test for a few weekends at some far off place I had never heard of. I’m not suggesting that we ditch trade shows but I am suggesting that if an indie arcade developer can drum up interest in their game by putting it in the same place as other common console video games, then so can larger developers who have a lot more income at their disposal to make it to such events. Don’t underestimate the power that players can bring to the table in this industry – we have been ignoring it for far too long and it has held us back from real growth and prosperity.

EDIT: just a quick addendum to this. As I was thinking about this last night I wanted to bring up that I know that player outreach has not been completely ignored by everyone in the industry and we certainly have seen improvements in this area over the past year or two, especially when it comes to online arcade gaming. Kudos to those who have been doing what they can already to get players interested in the games they make more so than trying to interest just operators/distributors.

[Get Outta My Face website] [Discuss on the Forums]

“Get Outta My Face!” indie arcade game making the rounds prior to release +a little arcade industry rant

March 10, 2009

Despite all of the new coin-op arcade releases that have been coming at us lately, we haven’t forgotten about the indie game that is out there known as Get Outta My Face by Snow Runner Productions. While the game has not yet been released to the public at this time, Snow Runner tells us that distribution for the game in the US (and possibly even in the UK) is being worked on and we should expect to know more on that front soon. If you want to check out the game prior to release, there are a couple of events that it has either appeared at or it will appear at very soon where the game will be available to play arcade_cab_001for the public.

First off the game was on display at Ctrl+Alt+Del’s 4th annual Digital Overload event this past weekend. As Snow Runner tells us, “Over 700 people attended the event and the game was played constantly throughout the weekend. [Overall] reaction to the game was great!”

Next up the game will be at the ScreenBurn Arcade at SWSX Interactive which takes place in Austin, TX March 13th-15th. The Screenburn Arcade is the only part of the SXSW show which is free for the public to enter so if you live in the arcade and you would like to check out this original arcade title, then here is your chance to do so before it’s general release.

Snow Runner *might* be at ASI and if so, I will be sure to pass along anything I can from that event on the game as well.If you missed previous AH coverage on Get Outta My Face, you can catch up by clicking here, here and here.

I do have to say that it is quite refreshing to see this sort of exposure being given to any arcade game outside of general arcade trade circles and it makes me wonder – if an independent developer is getting his title into events like those mentioned above, why on earth are other arcade companies not doing the same thing? This subject has been on my mind lately and I think that this is one area where we need to make a shift in thinking. The only shows where we are seeing new coin-op games at are primarily intended for people within our trade – not so much the players. But I fully believe that if a greater effort were made to market coin-op games to players and not just operators/distributors, then naturally operators/distributors will find out plenty on the games and be more comfortable in purchasing such games because players will be excited about them and coming to those operators asking about them. Trust me, as an operator myself I would feel far more comfortable plunking down several thousand dollars for a new game if I had people coming into my store constantly bringing that game up, inquiring if we were going to get it than I would just hearing that the game did pretty well on location test for a few weekends at some far off place I had never heard of. I’m not suggesting that we ditch trade shows but I am suggesting that if an indie arcade developer can drum up interest in their game by putting it in the same place as other common console video games, then so can larger developers who have a lot more income at their disposal to make it to such events. Don’t underestimate the power that players can bring to the table in this industry – we have been ignoring it for far too long and it has held us back from real growth and prosperity.

EDIT: just a quick addendum to this. As I was thinking about this last night I wanted to bring up that I know that player outreach has not been completely ignored by everyone in the industry and we certainly have seen improvements in this area over the past year or two, especially when it comes to online arcade gaming. Kudos to those who have been doing what they can already to get players interested in the games they make more so than trying to interest just operators/distributors.

[Get Outta My Face website] [Discuss on the Forums]

Another radio interview for Will Brierly, maker of Get Outta My Face!

January 15, 2009

Will Brierly, author of the new independent arcade title Get Outta My Face is still making the rounds in getting the word out about the game, via online radio shows. Unfortunately I arcade_cab_001didn’t find out about the show he was on until it was too late but according to the website of the show he was on (The ESCape Show) they have replays of previous episodes everyday at 6AM and 11PM EST every day and the episode should be in their archives section before too long. Even though I missed the show, I think that it’s great to see Will making an effort to spread the word of his game online, from his website, to youtube, to game talk-shows to us here. There is still no word on how much longer we’ll need to wait to see the game for sale to arcades everywhere but we’ll be sure to let you know when it happens.

In case you missed the info on Get Outta My Face, click here for our previous coverage on the game.

[Get Outta My Face website] [Discuss on the Forum]