Archive for January 14, 2009

A look back at professional gaming and how it got it's start in arcades

January 14, 2009

The Kansas City News has posted a fairly long and fascinating article about professional gaming and it deals stevesandersmostly with Twin Galaxies and how the professional gaming circuit initially got it’s start back in the Golden Age of arcades. While the article occasionally touches on the players we have heard much about before, such as Billy Mitchell, it primarily focuses on the life of Steve Sanders, the current record holder for Joust doubles. I always find it interesting to read about other players who were/still are a contender on some great arcade classic but this article certainly stepped up to the plate with taking a look at professional gaming as a whole while integrating the narrative of one particluar player into the story. Hit the link below for the full article. (Photo credit: Peter Rugg)

[Life after arcades for Steve Sanders – Kansas City News] [Discuss on the Forum]

A look back at professional gaming and how it got it’s start in arcades

January 14, 2009

The Kansas City News has posted a fairly long and fascinating article about professional gaming and it deals stevesandersmostly with Twin Galaxies and how the professional gaming circuit initially got it’s start back in the Golden Age of arcades. While the article occasionally touches on the players we have heard much about before, such as Billy Mitchell, it primarily focuses on the life of Steve Sanders, the current record holder for Joust doubles. I always find it interesting to read about other players who were/still are a contender on some great arcade classic but this article certainly stepped up to the plate with taking a look at professional gaming as a whole while integrating the narrative of one particluar player into the story. Hit the link below for the full article. (Photo credit: Peter Rugg)

[Life after arcades for Steve Sanders – Kansas City News] [Discuss on the Forum]

New products from Betson includes Big Buck Safari Deluxe

January 14, 2009

Betson Enterprises has sent us along some information on some new products they are now carrying and bbsdxfrom the three games listed, they include Big Buck Safari Deluxe, which we saw as early as ASI last March and again at AMOA but it had been delayed several times until now. Now that BBSDlx is finally available, we’ll have to wait and see if they will use the same model for Big Buck Hunter Pro or not. The product overview also includes a couple of redemption titles known as Vegas Sensation and Intermission. While we may not give redemption a ton of love here (video will always have priority for me) it never hurts to mention games that make up an integral part of many arcades. Hit the post break for more info or discuss on the forums.

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A look at arcade cabinets by Fun Company

January 14, 2009

When I was looking at some of the pictures we were sent from IAAPA, I noticed that some of the IT cabinets gt_funglofollowed a different design than the ‘official pedestal’ cabinet followed. I liked these other cabinets more in all honesty and as it turns out, we’ve talked a little bit about the company that makes these cabinets before as they are actually involved in creating cabinets for Sega, GlobalVR, Namco and Konami, with the recent Rambo cabinet being an example of their work. Known as Fun Company, they have been making arcade cabinets in some form since the 90’s starting with cabinets for 8-liners and they wanted us to pass along some of their work so operators know of some alternatives out there for cabinets. Who knows, if anyone out there is building their own arcade game and want to know who they might contact about making cabinets (I know a few of you have asked before), then this could also be helpful in showing you what is out there (since not many companies make arcade cabinets for purposes other than MAME).

 Hit the post break for more.

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Arc System Works interview (with talk about BlazBlue, Battle Fantasia, Guilty Gear, SFIV and more)

January 14, 2009

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In case you are a junkie for 2D fighters then Gamasutra has got the interview for you. They sat down and talked with four guys at Arc System Works in Japan, Daisuke Ishiwatari (Guilty Gear creator, chief designer for ASW), Emiko Iwasaki (Battle Fantasia director), Junya Motomura (graphics designer at ASW) and Toshimichi Mori (BlazBlue director). In the interview they discuss blazblue1the challenge of  creating 2D art in HD, some differences in the way BlazBlue was designed over KOF XII, the physical associations people can get out of playing a fighter at the arcade, arcade and console ports and more. It’s a great interview that I think any fighting fan will find interesting, but enough of me talking about it, to read the full thing, hit the link below.

[Dodging, Striking and Winning – Arc System Works Interview – Gamasutra] [Discuss on the Forum]