Posted tagged ‘Tatsunoko vs Capcom’

Exclusive pics of the Tatsunoko Vs. Capcom hardware – Wii it is!

December 27, 2008


There has still been some speculation as to what hardware the new Capcom fighter, Tatsunoko Vs Capcom is running on – while some sources stuck firm to the claim of it running on Wii-based hardware, others have stuck with it being something more along the lines of System 256 (which is PS2 based) or similar. Well now we have proof that T Vs. C is running on Wii-based hardware, thanks to these exclusive images that were sent to us by The Stinger Report. Many thanks to them and enjoy!

The first on the left is the T Vs. C hardware in it’s standard case. The second is that same thing but open, the third is what the home Wii hardware looks like when open. While the boards are obviously different in overall design, notice the Nintendo logo in the upper right hand corner of the board on the T Vs C board. It’s interesting to note that the T Vs C hardware includes a WiFi device and no wired ethernet port. One question now is how many other games will they use for this hardware? I think of the TriForce Gamecube-based hardware and that had very little support overall so will developers in Japan take to this as a cheap alternative to something like the Taito TypeX2?  We’ll only know as next year unfolds.

Click on the thumbnails below to see the hardware in full size.

cimg0201  cimg0206  wiihrdwre1

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Rumor: Tatsunoko Vs. Capcom arcade release to be delayed by Nintendo?

December 1, 2008


A little while ago we received a rumor from several sources stating that the new Capcom arcade fighter Tatsunoko Vs. Capcom would be running on Nintendo Wii based hardware. While this was seemingly confirmed by the fact that Capcom plans on a release of the game in both arcades and the Wii, I have heard that some still dispute the hardware it’s running on (some say System 256, others Taito Type X2). It’s not that big of a deal but with the information we have received recently, it may finally settle the “what’s it running on” argument, with a Stinger Report source in Japan suggesting:

The game is scheduled for a kit release in December, but Nintendo may hinder full release as a argument breaks out regarding if the official lines of development was followed with regards the release of the AC game on the Nintendo Wii chip-set. Seems incredible but Capcom may actually have developed the AC version of the game without full backing of Nintendo, explaining the lack of any Nintendo copyright on literature.

It certainly does seem strange that a company like Capcom would go to the trouble of developing their own Wii-Based hardware without permission from Nintendo but stranger things have happened.

Tatsunoko Vs. Capcom running on Wii-based hardware?

September 27, 2008

Tatsunoko vs. Capcom

Tatsunoko vs. Capcom

I was a little surprised when I heard that the home version of Tatsunoko VS. Capcom was announced just for the Wii – I figured that it would have come to something else as well. Perhaps the fact that SFIV is coming to everything on planet earth except for the Wii made them go this route, I’m not sure. But then we have something else pop up here that could indicate why it’s coming to the Wii – supposedly the game is running on Wii-based hardware. At the moment there are two sources which are suggesting this – one a Japanese site and an English site, Magic Box. If this is the case then we have to wonder who has developed the new board – when I talked with Namco back in March they were indicating that they were looking into creating something based on the Wii but we haven’t heard anything about it since. We’ll keep you posted of course but if this holds true then only the Xbox 360 will be the only console not to be modified for arcade use (legally) in this generation.

UPDATE: Thanks to Chris from Magic Box, they gave me another source where this info is coming from, it’s known to be reliable as well. Link to 3rd source.

BTW- Just to clarify what I said about Namco above – it’s common for one company to create new hardware and then pass it around for others to use, the best modern case is the Taito Type X which is being used by many different companies for games. So where Namco had suggested that they were looking into creating an arcade platform based on the Wii, it seems logical to me that there could be a connection here and if so, Tatsunoko Vs. Capcom will be the first game that we know of to use this hardware.

[Tatsunoko Vs Capcom uses Wii hardware – Sakura / Magic Box]

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Stinger Report Article: Very Large Arcade Show Shakes Consoles Confidence

September 23, 2008

Here is a new article from our friend Kevin Williams at The Stinger Report, this time discussing the impact of the 46th AM show in Japan and the subsequent flurry of interest that has sprouted up over arcades because of it.I have seen a lot of news floating around discussing the AM Show, even GameSpot had a few hands-on articles from games at the show.

Here it is:

Very Large Arcade Show Shakes Consoles Confidence

The build up to the Tokyo Game show for the consumer publishing industry took a major body blow with the incredibly large crowds that filled the few days of the Amusement Machine Show (AM-S) in Japan a few days before.

The concern for the console sector is that the consumer scene may not be supplying the home players what they want. They are developing 30-hour play mega games that seem to be the only products in development of the Xbox 360, and Playstation 3, while the popular Nintendo Wii offers simple mini-games using a simplistic interface. While popular, the console sector is concerned by the support of a market they had written off.

The problem is that the player base in the core heartland wants something different, and the phenomenal interest and coin-drop into Capcom’s ‘Street Fighter IV’ has not faded away, but actually fired a new momentum (sources speak of a update to the game in coming weeks).

Capcom has been pressured by the consumer game media to announce the March 2009 proposed release date for the console (and PC) version of the arcade brawler – but has also had to admit that many of the elements of the arcade game will have to be ‘modified’ to suit the console environment. At the same time, Capcom have ad to source arcade controllers for the consoles all showing the issues in representing an identical version of the arcade for the home gamers.

But rather than being just a one-off fad, SFIV has been followed at AM-S this year with vast interest in other new releases. Again Capcom rocked the show with the appearance of ‘Tatsunoko vs Capcom: Cross Generation of Heroes’, the fighting homage to both the classic characters from anime and arcade.

Another big interest title was the SNK-Playmore appearance of ‘The King of Fighter XII’, this sequel to the popular series was supported by great 2D action and enhanced fighting features that talked directly to the hardcore players A lively argument now fuelling the internet regarding the merits of the 3D representation of SFIX against the traditional presentation of KoFXII.

The players are extremely keen to get their hands on the games, and the Japanese amusement scene is bracing to see a major influx of players when the game is launched.

These three games run on the licensed Taito Type-X hardware, offering a flexible architecture for the independent studios to play on. Another eagerly anticipated brawler on this hardware at AM-S was ‘BlazBlue’ from ARC Works Systems.

Keeping in the fight, Namco Bandai Games has updated their hugely successful ‘Tekken 6’ title with a new technical version, brining new characters and locations to the game and boosting the character customisation element along with the online tournament features.

Shown for the first time at AM-S, the consumer division was left in an uncomfortable position when players started to question if these updated features would be in the expected PS3 release of the game expected. The disappointment voiced that console versions of these brawlers never fulfils the promise claimed.

SEGA also brought to the AM-Show the latest update to their brawler; the new ‘Virtua Fighter 5’ version, like Tekken, hope to keep the games current and popular against stiff competition from the new releases; both these games on high-priced arcade architecture (one powered by the PlayStation 3 in arcade guise).

The competition is considerable, as new low cost hardware architectures allows independent arcade studios place their games in a means to hit directly their core players without the restrictions of going through the larger arcade distributor / manufacturer circles.

The eX-Board from EXAMU is on such platform and is gaining great momentum with the studios, the system launching ‘Arcana Heart 2’ that has started a major buzz in the player scene. The game has started to attract a major following, and the availability on the eX-Board has increased that momentum.

One aspect of the eX-Board that surprised many at the AM-Show was the announcement of a home version – literally selling the box directly into the home market. Emulating the good old days of the SNK Neo-Geo, the actual arcade hardware is able to be plugged into a VGA screen and USB controller for home gaming action.

The hope that all this player interest in arcade would just be a Japanese situation was debunked with the growing player clamber to play ‘Grey Imports’ of games like Street Fighter IV and Tekken 6 in America, estimates that tens of systems have been shipped into the States – a market that numerous consumer game websites and magazines have tried to call dead!

Now more official routes to ship these new arcade releases into the international scene have been established. Sources have confirmed that ‘BlazBlue’ and ‘Arcana Heart 2’ will be officially shipped into American arcades, while negotiation has started towards shipping Tekken 6 and Street Fighter IV into the US market.

All these moves means that the console market will have to change the way it supports its core player base, or be faced with further erosion of their player-base to a market that they are trying to write off!
*Thanks to Japhei Game Blog, and DGames for images and information


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An evening at EVO 2008 Championship Series

August 11, 2008

The EVO 2008 Championship Series has come and gone, being held in Las Vegas from the 8th-10th and one of our readers, Chris Ainsworth has kindly sent us a link to his page where he documented his evening at the fighting tourney.

Capcom made quite a display of fighters, providing ten Viewlix cabinets for the event. Eight cabinets featured Street fighter IV while two others featured the latest build for Tatsunoko vs. Capcom. Looking at the pictures you’ll notice how most, if not all of the cabinets are two player cabinets yet they are all linked, even on Tatsunoko Vs. Capcom. Just to veer off the subject for a moment, I really hope that this is not some new trend they are trying to set – while giving each player their own cabinet has it’s advantages, it also has the disadvantage of costing much more for the operator and taking up more space. I do find it strange that they would go to the trouble of making these 2p cabs if there is no intention of using them in that manner so hopefully it is just an option to link them. I don’t buy for a second that the hardware is incapable of handing two people on the same cabinet, the extra processing involved is minimal in adding a second player especially for this type of game and even if this were true it shouldn’t be difficult to upgrade the hardware as it’s just a custom PC.

Anyways, back to EVO 2008. Who says that fighters are dead? The event here certainly looks like it was a success. They also had Super Street Fighter II Turbo HD Remix running on an Xbox 360 in a kiosk and Blazblue was at the show for at least one day. They also had a number of consoles there but the main focus was on the arcades. From Chris’s description, it sounds like he enjoyed Tatsunoko vs Capcom the most, even though it’s currently in an unfinished state. If Capcom does manage to take care of the licensing then who knows, this could be the next Marvel Vs. Capcom.

In addition to the pics Chris provided, he also took some video, embedded below. Enjoy!

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Tatsunoko vs. Capcom – First screens

May 22, 2008

Tatsunoko vs. Capcom

It’s official, folks – 2008 is the year of the fighting game. Not content with bringing back the Street Fighter series, Capcom has revived its popular line of crossover fighting games. Tatsunoko vs. Capcom pits the fighters from Capcom’s various games against characters from Tatsunoko Productions, a famous animation studio in Japan.  The game sports a light cel-shaded appearance, and features the tag team battles and outlandish super moves familiar to players of past outings such as X-Men vs. Street Fighter and Marvel vs. Capcom. Currently, four characters have been confirmed for the game: Ryu and Chun Li from the Capcom side, as well as Ken Washio from Gatchaman (aka Matt from Battle of the Planets) and Tetsuya Azuma from Shinzo Ningen Casshan.

The game looks promising from the initial screenshots, though it is mildly disappointing that Capcom has chosen 3D again, especially in light of the favourable reception to the high resolution 2D graphics of King of Fighters XII. One future problem that the game may face is a lack of enthusiasm in the international market due to the use of the Tatsunoko characters, which aren’t as widely recognised as the Marvel characters of previous games. Still, it’s a rather exciting development so be sure to check out the many lovely screenshots and crazy machine-translated Japanese over at Famitsu.

[Famitsu: Tatsunoko vs. Capcom] [Discuss on the Forum]