Today we have a guest post to share with you by James Mowery. He takes a look at the effects the upcoming Super Street Fighter IV Arcade can have on the scene. Continue on the link below to read James’ take on Capcom’s next big arcade release
Posted tagged ‘Super Street Fighter IV’
Guest post: Capcom Turns Console Gamers To Arcade Releases With Release Of Super Street Fighter IV CabinetSeptember 7, 2010
Super Street Fighter IV Arcade is out testing and 4Gamer.net has pictures to prove it. The article mentions some fine tuning in the game with the health but beyond that there isn’t much else to report. Too bad they don’t try it out the Darius Burst cabinet since they insist on using the dual cabinet setup. Now THAT would really help set SSFIV apart from it’s console counterparts.
As for a release, the other day ArcadeUFO (a well-known arcade in Austin TX) stated that Super Street Fighter IV Arcade is confirmed for a December release and that they will be getting the game.
Fighterpalooza: Super Street Fighter IV loctest vids; Street Fighter X Tekken shuns arcades (for now)July 25, 2010
Plenty of Street Fighter news has come along. First, videos showing Super Street Fighter IV Arcade are online (via Versuscity). Andriasang also has a pic showing some extra character slots on the arcade version indicating more characters to be revealed soon. In further Street Fighter related news, I am sure that you have heard by now that Street Fighter X Tekken has been announced, with a Tekken X Street Fighter coming down the road – unfortunately there is no indication of an arcade version in the works for either game at this time. But who knows, maybe with Namco getting in on this, they will get around to doing the same thing with that rumored Virtua Fighter X Tekken game and maybe we’ll get an arcade version there. It stinks that arcade exclusive fighters have become incredibly rare but that’s the nature of the market we live in today. At least we know that the upcoming Dark Presence should be hanging out just in arcades for a while, we should have more on that shortly.
There really isn’t anything new to report on the arcade version of Super Street Fighter IV after it’s most recent location test but at least some in Japan have had a chance to play it now. That and we know that the arcade version will be getting new characters but I’m sure the cries of anguish from the console players will have Capcom rectifying that soon after the arcade release. The pic above actually reminds me from a stage from the old, mostly forgotten fighter Primal Rage but I digress. Two more Japanese location tests are planned over the next two weeks.
For more pics and a little info on the game’s card system hit up Dengeki Online.
In case anyone was wondering how Super Street Fighter IV came to be considered for an arcade release, Kotaku has a few minor details on that. It’s nothing mind blowing so I’m not really sure if this warrants a post all by itself but plenty of people are interested in the game and it’s nice to read about how the game’s producer was lobbying for an arcade release. Kotaku is wrong about that being the first picture of SSFIV running on an arcade cabinet, we already saw one almost a month ago, making the picture above the second known pic (not that it really matters). Unfortunately Capcom still seems to think that one player per cabinet on a game already released on consoles is a brilliant idea suitable to the thousands of locations they are targeting. Not that it can’t be done, arcades still sell in the thousands of units but I have my doubts on this setup judging by what took place the first time around. It might look cool to have two or four machines running the game but I still contest that they are limiting their potential sales by pursuing the idea.
Let’s start this morning with a quick one. From the official Super Street Fighter IV Blog, an image of the upcoming arcade version of the game on a VEWLIX cabinet. The blog says “Ported at 100% full-scale development aims to start!” which I assume means that they’ve got the game fully ported to the Type X2 hardware and now they are going about making changes that will take a while to sort out for the winter release.
While I had thought that the impending release of Super Street Fighter IV in arcades would be happening in the winter of this year(the always reliable AM-Net lists it as such), importer Coinopexpress.com has listed both the cabinet and the kits for SSFIV as becoming available on August 31st, 2010. I won’t bore you with details on what SSFIV adds to the original game as you can already find that out there since the game is available on consoles but COE adds this: “The Windows version of Street Fighter IV includes all the features found in the PlayStation 3 and Xbox 360, plus some extras, which Capcom representatives say could make it “the definitive version” of the game.”
I assume that they are calling it the Windows version as Taito’s Type X2 hardware is a PC. No official version of SSFIV has been announced for PCs that I know of and the only way to make a fighter definitive is to put it on an arcade machine so I will hope for now that Capcom will actually reward arcade players for their patience in this case with extra content. COE also states under products details that the cabinet version handles one or two players, which I greatly hope means that Capcom has pulled their heads out of their rear ends and will give operators a chance to get a two player version of the game without having to invest in two expensive cabinets as opposed to one.
UPDATE: Not long after we posted this Coinopexpress changed the date to October 31st, putting it closer to AM Net’s winter timetable. They also changed a few things in the description, such as changing it from “Windows” version to the arcade version and removing the language about the arcade version being the definitive version of the game. Hmm…
(console version cover art)
A couple of weeks ago we reported that Capcom would bring out Super Street Fighter IV (which had previously been announced as a console-only title) to arcades if the fans demanded it – and demanded it they have as SFIV producer Yoshinori Ono announced that SSFIV would get an arcade release at the Japanese National SFIV tournament this year.
Chances of it getting an “official” release outside of Japan are pretty low but as long as operators can import the title then it’s certain that a few will take the plunge despite that. As for the price, none has been announced but I’m pessimistically guessing that it won’t be reasonable, as we saw with SFIV. They could always pleasantly surprise us and release it at a point where we see other fighters out of Japan (say a kit in the $2000USD range) and offer a version that lets two players use one cabinet (making it much more attractive to locations that need to consider space and costs). We do have to applaud the fans for being vocal enough about this to convince Capcom that it would be worth a release as it just seems out of place to have a major Street Fighter release not grace the arcade.
UPDATE: When it comes to a release date, AM-Net is listing the game as a “Winter 2010″ release. No price is listed yet but we’ll keep an eye on it. Sometimes it’s helpful to look at Capcom’s competition in this arena as another fighter game we mentioned recently does have a release date and price and I wonder if this game had anything to do with Capcom’s decision. King of Fighters XIII will be released in July as a full unit and August as a kit (the HDD is listing for 198,000¥ which currently = 2095.90USD, the full kit about $1000 more). I also found it interesting that AM-Net says that Konami Digital Entertainment has something to do with KOFXIII. We’ll have to wait and see if Capcom tries to compete with other current arcade fighters in price and adds some arcade exclusive content to the game which will be coming out some months after the console version of SSFIV.
I should also point out that in case you don’t care about it being an arcade specific version of the game, there is always the Game Gate VU which let’s you legally put console games into a coin-op kiosk. This received a bit of attention since Amusement Expo so I do wonder if there will be any operators who prefer this over waiting and paying on a full SSFIV arcade machine. You can throw standard coin-op controls into this so would that be good enough for some arcade SF fans?
This comes to us from an interview with Street Fighter IV producer Yoshinori Ono by Shack News and brought to our attention by The Stinger Report. Street Fighter fans should find this interesting:
“” Shack: Since there’s no planned arcade version for Super Street Fighter IV, do you think the future of SFIV is geared toward American and European audiences beacuse they are more console-based players? Do you hope to convert Japanese players into console players?
Yoshinori Ono: (I have removed a little part here-Adam)
For me personally, Street Fighter is an arcade game. It always has been. I’d love to do an arcade version, but the company is focusing more on console games right now, so [an arcade version of Super] didn’t reallypan out. That said, if there are people out there that want to see an arcade version, by all means, be vocal about it and let us know.
Emphasis mine there. This obviously confirms that at the moment there is no planned arcade release for the update to Street Fighter IV in arcades but as Mr. Ono himself stated, if arcade players are vocal enough about it, then we could see one. I am looking into getting some proper contact information for this but if you the players or operators really want this, the best bet is to flood Capcom with requests via their websites. Mr. Ono continued in the interview after that to discuss the US arcade market and his discussion of how they would expect a couple hundred arcades to go with it although they would prefer thousands of orders
I think getting thousands of orders, or even hundreds of SSFIV orders is not an impossible task but it certainly is difficult for a couple of reasons:
First of all price. When Capcom first showed SFIV for arcades everything was great until we found out that you had to buy two cabinets if you wanted a 2p experience and they wanted about $10,000 for each. some places had to place a minimum order of four machines. When Capcom was shopping for interest in distributing the game in the US it’s not surprising that they were pretty much shot down as very few venues have both the interest and money to invest in that. Obviously there were some locations that did but to sell the number of units that Capcom thinks it should sell, they needed to change their pricing strategy to really move units. If they could create a version where it’s 2 people on one cabinet(which makes the game enticing to smaller venues, which shouldn’t be ignored) and for a price well below $10k then we are talking but my hopes aren’t high on that unless they have learned a good lesson. I personally cannot think out a reason why if they did a SSFIV release that “development costs” should all be shoveled onto the arcade when in reality, the console release will cover that nicely.
Next is you have to convince us operators that the arcade version of Super Street Fighter IV will have enough to pull player interest away from their consoles. I know that interest is out there to a degree, as I’ve had people coming in expressing interest in an arcade version of SFIV even after the console release and some people do see the advantage of playing against someone at an arcade as opposed to over the internet (yes there are those who would rather do the latter, I know). Will the arcade version get any nice extras since we are paying a heck of a lot more for the game that can be purchased in a home form too along with nice arcade sticks?
BTW, Mr. Ono also mentions wanting to do a new Darkstalkers so we’ll have to see where they go with that one.