Posted tagged ‘Stinger Report’

So what was at the Electrocoin Park Avenue Open Day event?

June 10, 2010

Via

Arcade Heroes contributor Kevin Williams was at a recent arcade event held by UK Distributors Electrocoin and United Distributing Company and brought along his camera. So what was at the event? Keep on reading by hitting the link below…

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Kevin Williams visits the Faile Bast Deluxx Fluxx arcade art gallery

March 2, 2010

We recently reported about a new art gallery that opened up in London that used arcade machines as part of the art and now Kevin Williams, editor of The Stinger Report has checkedit out and has provided a write-up of the galley which is part of an upcoming Stinger Report. You can read about it by hitting the break.

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Pics from the UK Park Avenue Open Day event

June 13, 2009

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Kevin Williams at the Stiger Report has sent us some pics he took from the UK Park Avenue Open Day distributor event and with it we get to take a look at a couple new games coming to Europe. First off and most surprising is Taito’s Hopping Road, a quirky game controlled with a pogo stick that had been seen previously in Japan. Other titles seen at the show include Taito’s D1GP racer, Raw Thrills/Konami’s Guitar Hero and Konami’s DDRX, Sega’s Pigs Might Fly, GlobalVR’s Blazing Angels and Need For Speed Carbon, Namco’s Nirin, the Game Gate VU and more. Click on the thumbnails below to see these games in more detail.

banfs d1gp ddrx electrocoin gha hroad1 hroad2 hroad3 hroad4 marathonrunner nirin pigandgg starball starball2

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News on Tekken 6 – looks like arcade version is superior

October 9, 2008

The Tokyo Game Show is in full swing right now and there is some arcade-related news to come out of it. Direct from the Stinger Report comes some interesting news about Namco’s Tekken 6 – a delay in the console release along with the consoles being inferior to the arcade version is certainly something to make arcade operators who have T6 already happy (console version pictures to the right):

Just as the report was going to the wire confirmation from the Tokyo Game Show (TGS) revealed that the home version of ‘Tekken 6 will not be launched in 2008, but in 2009 in September (fall) in Japan, with expectations of a Christmas launch for the rest of the world. This is considerably longer than any consumer web site or magazine speculated – makes questionable amusement executive decisions in the States and UK not to buy and operate T6 as they would not have enough time to recoup the greater


expense of the game. The Stinger questioned when first stated at ATEI’08 the futility of this move – now we see that a major opportunity has been squandered, especially as the game had major player appeal as seen by the crowds that caused the ‘Tekken incident’ at the London show.

Another issue that was revealed at the TGS launch of the first images of the game was that rather than being a Sony Playstation 3 exclusive, Namco Bandai Games would also be launching a Microsoft Xbox 360 version of the game at the same time – the home version would also include the characters and features from the AM-Show’08 launched update. This marks the first time that Namco has allowed the brawler series to be launched on another platform. The success of the Xbox LIVE network – and the failure for Sony to achieve momentum of their broadband network fuelling this move; however sources revealed that though the latest version of ‘Tekken 6 would be launched on the next-generation consoles – the actual functionality of the games will only be 85 per cent exact to the arcade version! The performance of the arcade System 357 Hardware and ALL.Net functionality seeming to surpass that achievable on the home platforms; this fact has been downplayed on many blogs and consumer news sites, but has fuelled heated debate on a number of forums towards the reality of getting an arcade ‘exact’ version of the game for home players.

With the launch of the new arcade ‘Tekken 6 update at AM-Show’08, the question will once again be raised that now there will be a definite 14 months till the consumer game release, would it not be wise to build on the player clamber for the ‘exact’ arcade version of the game, by reversing the decision not to import the title?

Interesting news for sure, especially in lue of some talk about how much better the console version of SFIV will be to it’s arcade counterpart.

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Open Letter to the Amusement Trade by The Stinger Report

May 19, 2008

By Kevin Williams

Open Letter To Amusement Trade (19/05/08)

Reaction to Recent Media Coverage

The Situation

This open letter is being sent out to the trade regarding a disturbing situation which seems to be being ignored!

We have seen over the last 48-hours a slew of online features that have attempted to bury the Asian and North American amusement scene – literally dismissing the market and manipulating the facts of our market.

This all culminated from a Reuters news feature that seemed to announce the closure of the Japanese amusement sector: http://www.reuters.com/article/technologyNews/idUST33521320080518?feedType=RSS&feedName=technologyNews&pageNumber=2&virtualBrandChannel=0

Having waited for a reply from our trade in defense there seems to have been none and so below is the reply that we sent to Reuters (and CrunchGear who repeated the commentary and added a few new inaccuracies).

Reply to Feature

Dear CrunchGear,

There seems to be a hunger from some news services to attempt once and for all to bury amusement – if not physically, at least in the consumers eye. Having read the Reuters report on the Japanese arcade scene and its errors – I am now greeted with your feature – I think you will now see that copying the Reuter feature may have been a mistake!

I have tried to address the key errors in your report:
– The claim is that certain factories had closed “20%” of their amusement venue business – the truth is that Namco closed 41, while Sega closed 110 – and as both operations run over 500 sites in the main islands this is not 20% – or close?
– The out of date statement about the venues seemed a little confused. If we are talking about
Japan they are smoke free in the majority, and have been underling a major update of facilities – the Reuter piece though inaccurate had to mention the redevelopment of the Taito/Square arcade operation.
– A comment about the close of Japanese amusement copied from the Reuter piece missed out the reality of the profitability of arcade for many publishers, Taito/Square, Konami and even Sega saw increase in revenue from amusement – yes Sammy Sega saw a down turn on their Pachinko side – but Pachinko is a different division to their amusement.

Finally, I would recommend that there are a number of excellent sources for factual information on the amusement scene. I understand that a number of vested interest in the consumer game sector want to claim expertise in covering arcade gaming, but as you can see there is a lot more too the market than just jumping up and claiming it is dead!

The Reuter piece was written badly and was not the best source (foundation) to base opinion on. The news that Street Fighter IV is breaking arcade records in revenue – those records created only a matter of weeks earlier by Tekken 6 – speaks volumes of a strong upswing in amusement. However certain consumer parties are less than happy with the coverage arcade is getting on the web and seemed to attempt to discard arcade interest – I would recommend that you avoid these vested interest.

If you want the facts on the international amusement scene just drop us a mail!

Open Question

It is a shame that KWP has had to undertake this defense of our industry and supply the facts on our own – we personally have to wonder what the trades plan is to try and defend ourselves from the vested interests of the consumer media wanting to dismiss our industry (this will snow ball if no one else dose anything) – Can someone tell me what our industries media defense plan is, and will it be started quickly?

Thanks to Kevin for passing this along and doing his part to defend the industry. We’re here to do the same and my thoughts are after the post break.

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Konami's Action Cop cabinet on location test

February 10, 2008

actioncop1.jpg

(Click on the image above to enlarge)

Thanks to the Stinger Report we have a first look at the cabinet Konami’s new motion-based controller arcade title Action Cop ‘in the wild’. It is currently testing at a Tokyo facility prior to AOU, so expect to hear a little bit more about this one through the week. Sporting a large screen (which looks like a plasma set although my eyes might be deceiving me) along with a large footprint this is certainly bound to attract some attention at AOU.

I still hold out hope on an international release but it is difficult to say since Konami product doesn’t reach the market penetration that it used to. Silent Hill (the most recent Konami title) has all but been ignored in the States but but has found some ground in Europe – perhaps it will be the same situation with Action Cop although I hope that such is not the case. It would be disappointing to see a great idea like this go unnoticed in the arcade scene here.

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Konami’s Action Cop cabinet on location test

February 10, 2008

actioncop1.jpg

(Click on the image above to enlarge)

Thanks to the Stinger Report we have a first look at the cabinet Konami’s new motion-based controller arcade title Action Cop ‘in the wild’. It is currently testing at a Tokyo facility prior to AOU, so expect to hear a little bit more about this one through the week. Sporting a large screen (which looks like a plasma set although my eyes might be deceiving me) along with a large footprint this is certainly bound to attract some attention at AOU.

I still hold out hope on an international release but it is difficult to say since Konami product doesn’t reach the market penetration that it used to. Silent Hill (the most recent Konami title) has all but been ignored in the States but but has found some ground in Europe – perhaps it will be the same situation with Action Cop although I hope that such is not the case. It would be disappointing to see a great idea like this go unnoticed in the arcade scene here.

[Discuss on the Forum]