Posted tagged ‘shmup’

NeoGeoMVS: The gift that keeps on giving with the new Fast Striker by NG:Dev.Team

April 22, 2010

(Thanks to Timm Hellwig for the info!)

One of the great things about older arcade game boards like the NeoGeo MVS is where they work like glorified game consoles, they also happen to have a fanbase revolving around them years after the hardware is no longer supported. Of course there was the AES and other solutions to bring those games home, but I never knew anyone that had one of those as it was quite expensive to jump in on that hardware. Either way, due to the fandom behind something like the MVS, we occasionally get a “homebrew” effort where a new game is released for the system.As far as I know not many homebrews have been developed for the MVS but there is one group called NG:Dev.Team who isn’t giving up on the system.

The upcoming game they are working on is called Fast Striker. At first I thought it was going to be a soccer game but it’s actually a vertical bullet hell shmup which is not something that is terribly plentiful on the MVS. Here are the features as listed on their website:

Game
  • 6 Stages
  • 3 Game Modes: Original/Maniac/Novice
  • Elaborated scoring system
  • Up to 180 Enemy Bullets Simultaneously on Screen
  • 40+ Fully Animated CGI Enemies
  • 6+ Huge Fully Animated Boss Enemies
  • 3D Scrolling CGI Backgrounds
  • Constant 60 fps
  • Difficulty Rank System
  • Online Ranking via Code
Hadware
  • MVS Multi Slot Compatible: 1-6 Slots
  • Full use of 1560 Megabits
  • 25+ mins Full Digitized Stereo Soundtrack
  • In-System Software Updates via USB Port
  • Up to Date Copyright Protection via Particle Streaming Chip

NG:Dev. Team developed their own cartridge for this effort, which is where the Megabit size, special copy protection and USB port come in. As you can see from the video below, it’s a very slick game graphically for the MVS, with the 3D backgrounds, tons of objects, color and a solid 60 FPS. The game is going to be released within the next two months according to the developer and from an interview I found on the NeoGeo forums, it will be priced below 1500€ (update: Tim informs me that the arcade version will go for “below 700€”). Also from the interview they explain how the scoring system works in the main mode, Maniac:

In Maniac mode, similar to DoDonPachi, you have to destroy enemies in a certain timeframe. There’s a bar on the left, which slowly decreases. If it’s empty, your chain is broken. You quickly have to destroy more enemies again to fill up the gauge again. An extension and feature of our game is the so called “grinding”. You get into “grinding”-mode when you’ve shot bigger enemies with your beam shot for long enough. Your ship and its laser become green, you weaken the enemy and during this time, you get twice as many points and the chain value doubles. Using the “grinding” technique is the most important way to score in this game.

You can read the whole interview here. Keep in mind that there is a novice mode which could prove to be nicer for players not so attuned to playing bullet hell titles. That’s always the problem I have with bullet hell games, is that they aren’t very accessible to most people so it’s harder to get them to try it out, so I applaud the team for inserting an easier, selectable mode like this.

Here is the trailer video (or click here for a higher quality version):

[Fast Striker website]

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KOF goes all shmup-y with KOF Sky Stage

September 10, 2009

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stinger

KOF fan purists – brace yourselves. Or you might want to skip this post entirely but then again the damage is already done if you even noticed this.

For everyone else – talk about an unexpected twist in the King of Fighters series, although this is not the first time that SNK has toyed with taking the game in a different direction than what it has always been. SNK Playmore has unveiled a new KOF game that will be shown off at JAMMA next week called KOF Sky Stage. But this is not KOFXIII – it’s a whole new game that takes the franchise into the awesome land of shmups, bullet hell shmups in particular. We don’t know if it will give you 20-40 different characters to choose from (that’s unlikely) but for now we do know what it looks like and that it will be running on the Taito TypeX hardware. Stay tuned for more on this one.

kofskystage

[KOF Sky Stage official site] [Discuss on the forums]

Another school project arcade game – Starcell XF-1

October 5, 2008

I’ve stumbled across another homebrew arcade school project and maybe it’s just me but it seems like these are becoming more common lately. This particular project, called Starcell XF-1 is an original game running on original hardware that the students designed and you can see it in the video below. The game was inspired by another arcade shmup, Raiden and it looks like it could easily fit into the style of games you’d find in the early 90’s. It’s pretty good work (I especially like the music used in the video which you can hear by visiting the link below) – I just wonder how many of these students are interested in pursuing careers in the actual arcade industry down the line, I think that there is certainly a lot of room for people to get into the industry.

[Starcell XF-1 page] [Discuss on the Forum]

DoDonPachi Dai Fukkatsu released

May 31, 2008

[Image via Killercabs Forum]

I am a little late on this as i wanted to research it a little if I could find the time but forum member Molloy pointed out that the new shmup DoDonPachi Dai Fukkatsu was released in Japan this week and for those who love their shmups loaded with bullet hell patterns and lots and lots of firepower, this is a game for you. Interestingly enough it reminds me a little bit of Mars Matrix which I got a chance to play today although there are some obvious differences between the two. Embedded below is a video of the game in action, reports suggest that this one is for casual players of the series and you receive more bombs than in previous installments of the game but from the video it looks like there is enough going on to keep shmup fans of any kind happy.

For better quality videos, visit this link.

[Discuss on the Forum]

Otomedius launched in Japan

October 16, 2007

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I almost missed this earlier today. Konami’s latest well-endowed anime girl shooter is now available in Japan, bringing with it side-scrolling shmup action – along with a touch screen. The chances of seeing the game outside of Japan are pretty low but one has to wonder why Konami doesn’t try to test games like this out in foreign markets. There still are a good number of shmup fans out there and something as different as Otomedius could bring more people to the genre but I suppose we’ll never know for sure. The otomedius website has received a facelift since I last checked it, it appears that updates will be coming (or as it says on the website “Comming”) soon. Well they aren’t shy about the innuendo are they?

[Otomedius Website] [Discuss on the Forum]