Posted tagged ‘SFIV’

SFIV update teaser website; called SFIV New Warrior

September 28, 2009

newwarrior

stinger

Capcom has launched a site which teases us with the new SFIV update and while details are scarce right now (like it was when the game was originally teased) we at least know what it will be called – Street Fighter IV: New Warrior. We have to wait and see if Capcom will release this to arcades or not as we know for sure that the consoles will be seeing this.

To check out the teaser, click here.

UPDATE: As it turns out, Capcom has decided NOT to support the arcade with this update. As such, no reason for us to discuss it further since they apparently don’t want to give arcades the support.

[Discuss on the Forums]

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SFIV Vewlix cabinet on eBay – how “real” is it?

September 15, 2009

Not satisfied with building your own arcade cabinet for SFIV and you want the real, “official” thing? Then this auction on eBay is for you. The seller apparently won this through streetfighter4arcadecabinetGamestop/Capcom’s sweepstakes by pre-ordering SFIV on the PS3. He says that it is still on the crate and currently the bid is going for $5000 (although the reserve has not been met yet) but he seems to think that these are worth $15,000 a piece so the reserve might be a way off from being reached.

I do have to question something about this one – why does it have an Xbox 360 inside as opposed to the Taito Type X2 board that the arcade version game is supposed to be running on? The cabinet looks authentic but without the TypeX2, it looks to me that Gamestop/Capcom shortchanged the winners of this contest by giving them something that was modified from the actual arcade version of the game. Anyone else want to comment on this?

[Via TechEblog] [SFIV Vewlix cab auction] [Discuss on the Forums]

SFIV Vewlix cabinet on eBay – how "real" is it?

September 15, 2009

Not satisfied with building your own arcade cabinet for SFIV and you want the real, “official” thing? Then this auction on eBay is for you. The seller apparently won this through streetfighter4arcadecabinetGamestop/Capcom’s sweepstakes by pre-ordering SFIV on the PS3. He says that it is still on the crate and currently the bid is going for $5000 (although the reserve has not been met yet) but he seems to think that these are worth $15,000 a piece so the reserve might be a way off from being reached.

I do have to question something about this one – why does it have an Xbox 360 inside as opposed to the Taito Type X2 board that the arcade version game is supposed to be running on? The cabinet looks authentic but without the TypeX2, it looks to me that Gamestop/Capcom shortchanged the winners of this contest by giving them something that was modified from the actual arcade version of the game. Anyone else want to comment on this?

[Via TechEblog] [SFIV Vewlix cab auction] [Discuss on the Forums]

With all versions of SFIV out, which is the most secure for tournaments?

July 15, 2009

stinger

While the headline is basically a rhetorical question since we all know the answer, the question is being raised with Capcom’s console division now that the PC and even Xbox 360 versions of the game have been hacked by users to change move sets and more. As Kevin Williams of The Stinger Report tells us concerning SFIV tournaments:

The concern now is that prize tournament events will never be 100% secure unless carried out in a special location allowing the onsite monitoring of the players to ensure no cheating; this moving the amusement SFIV more and more as the only true tournament infrastructure for the game.”

Personally if I were going to compete on SFIV I would want it to be as close to the arcade as possible anyways but this does raise a good question in case anyone is concerned about sf08the version being used to play. Speaking of SFIV tournaments, we also have some news on a recent SFIV tournament that was held in South Korea, all inside of an arena that they are becoming famous for. The arcade version is the de facto standard for their tournaments and it looks like this particular tournament was pretty big.

Of course I am not against doing tournaments using other versions of the game – personally I am going to hold tournaments using the PC version of the game at my arcade as unfortunately getting an arcade setup is just out of the question due to price. I wouldn’t allow for any hacks to be used of course and if I could hold tournaments on the arcade version I gladly would. I imagine any ‘official’ tournaments will continue to be held with the arcade version and that will probably grow in case they release a new version of the game to arcades soon.

[Discuss on the Forums]

SFIV has arrived on consoles so what is the verdict? UPDATED

February 16, 2009

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With SFIV making it’s way to consoles in less than a year than it was released to arcades in Japan (and then through imports elsewhere), one has to wonder how it stacks up? Unfortunately for myself I cannot say since I have played either version of the game. But other people have! From the few reviews I can find out there at the moment where the reviewer has played the game in the arcade and the consoles, the reviewers seem to agree that there are no notable graphical differences between the home and the arcade versions of the game (unless you count online). IGN UK calls it the “very definition of arcade perfect” and this review at Gamemanx was pretty straightforward about the subject too.

Also it should be noted that in Japan the game sold out all over the place so this was certainly good for Capcom.

Here is a video where they review the console version of the game and they make an interesting note about the  joysticks and the fact that the arcade sticks need to be calibrated, which I find to be unexpected. They must be analog sticks or something.

What are your thoughts? Have you played the arcade and the console versions yet and what have you noticed between the two?

UPDATE: I would like everyone to read the comment we got below, in case anyone still likes to argue that there is absolutely no effect that console ports of arcade titles have on arcades themselves. Of course this is nothing new – years of ports have proven time and time again that when the console port is released of a popular game, most people will just stay home and play instead. This is why I still believe that arcades do compete with consoles on some level – they compete for players dollars and time and certain games can bring players out of home intentionally to come and play.If they can get close enough of the experience at home, they are less likely to make the effort to go out and play at arcades where instead they will occasionally play at the arcade when they just happen to be out.

Don’t get me wrong, I’m not completely against ports although I am against ports that come out quickly after the arcade release, especially for games that cost as much as something like SFIV does. Those of us operators are running a business and some of us are trying to make a living out of it and it is difficult when the rug is pulled out from under us like this. Fortunately, most arcade developers understand this by now.

As Bill says in our comment section:

“Wow, I can sure see immediately that the console version came out. Our two cabinets that were grossing well fell to nothing the last 24 hours. The players all said goodbye, and thanked us for having them at our arcade, and are saying they will be playing in home tournaments now rather than coming here. BTW, we are still over 5000.00 away from recouping the cost of this setup. ARGH!”

Any other operators out there with SFIV that has seen a negative effect on earnings since the console version came out?

[Discuss on the Forum]

SFIV console & arcade version shows up together at event & more.

November 1, 2008

More SFIV goodness is out and about, first with a link to a video of SFIV producer Yoshinori Ono discussing the game (my gripe: he talks about how arcades in the Us & Europe are dead, as though SFIV could have no effect in helping recharge the the scene). Thanks to Juan for sending us this (can’t embed it here though so hit the link for it)

Second, Kevin Williams of The Stinger Report made it to EuroGamer Expo 2008 where the latest build of the console version of SFIV and the completed arcade version was located in the same area so players could not just catch a glimpse of the two but also play them. Kevin states: “The [console version of the] game is close to the original but not antialiased as suspected, and still not complete – arcade version proves a hit with players.” Either way, SFIV was a major success at the event, which by now is a common occurence.

[Discuss on the Forum]

Early/rough SFIV arcade to console comparison

October 10, 2008

At the Tokyo Game Show, Capcom is proudly demonstrating the latest betas of SFIV on the PS3 and Xbox 360 – which has led to questions about what differences there will be between the versions. Comments have been raised about the backgrounds and frame rate yet again – with the arcade version coming out on top. Of course the console versions are still in a beta state so it remains to be seen what will happen there and at this point it still isn’t clear how well the vs. online support will stack up on the console versions. Also provided to us by The Stinger Report are screenshots of each version so far. Naturally one can’t see the frame rate difference but it’s still a decent guideline to go off of for now:

Arcade:

Xbox 360

PS3

[Discuss on the Forum]