Posted tagged ‘Sega Racing Classic’

Reminders for releases this month: Terminator Salvation, Tank! Tank! Tank!, Pump It Up Pro 2 & Fiesta, Sega Racing Classic

March 20, 2010

This post is just a reminder of some new games that have come to arcades this month which you can be on the look-out for. In case you need a little help in finding an arcade near you, beyond looking in the Yellow pages we can also suggest Aurcade.com and ArcadeFly.com.

First, Terminator Salvation by Raw Thrills’/Play Mechanix. We first broke the rumor that this would be coming to arcades about a year ago and the game is finally here. Some might be wondering why the game is coming out now when the movie it’s based upon also came out almost a year ago. The answer according to Raw Thrills’ – game refinement. I’m sure that everyone doesn’t mind having a better game by waiting a little longer and from what I have played, they certainly have fine-tuned the game quite well. The cabinet is very stylish and attention grabbing, the guns are pretty cool too with the clip reloading and the varying force feedback. Graphically it looks really good – I was surprised by the color they threw in there when you expect it to be nothing but drab post-apocalyptic stuff. I have been hearing a lot about how well this game is earning already so we’ll be keeping an eye on how it continues to do. Where it is an arcade exclusive (i.e. much different from the console versions of TS released last May) that helps too. [See the game in action!] [2nd video link, longer footage but older game build]

Another great arcade exclusive that is available now is Namco’s Tank! Tank! Tank! A spiritual successor to Tokyo Wars, this let’s you drive a tank around blasting either your friends in a free-for-all deathmatch or team up against hordes of monsters together. This is one of my personal favorites that is an original game which is a ton of fun to play. It features a vertical screen, graphics that are colorful and fluid, force feedback in the seat and steering wheel and Namco’s picture avatars. The bright yellow cabinet should be noticeable from a good distance. In case you are wondering why we had this listed as a release last year that is because we were under the impression that the game was to be released in December and didn’t find out until afterwards that it had been pushed back, apologies for that. [See the game in action!]

From Andamiro we had two new games that were released at Amusement Expo 2010, Pump It Up Fiesta!, which is an upgrade kit for PIU’s and Pump It Up Pro 2. PIU is a solid dance game series that has a loyal fan following and I heard nothing but praise from fans on the new modes that each game has as well as the song lists. The cabinets are attractive and the game looks like it’s fun to play although I do admit that out of all the games on this post, these two are ones I missed out on playing at the Expo. [See both games in action!]

Next is Sega Racing Classic by Sega. It’s a remake of the original Daytona USA minus the name and primary theme-song. It also features a nice new cabinet with a 720p screen and while we’ve been hearing that they will be offering these for cheap, I still haven’t been able to get a price on it yet. UPDATE: BMI is listing this for $6475. So much for it being priced “well below our other racers” as I was told at a trade show. I’m sorry but this pricing is WAY out of line for what this game is.  I have come to think of this as what a Daytona remake on XBLA or PSN would be like right now but with the price sitting in just a few hundred less than other racers out there, the ball has been dropped here. There may not be any surprises from what to expect on the game itself since it’s the same thing as the original Daytona with an HD resolution and a nicer cabinet to play on but that at least makes the game worth a play if you come across it. [See the game in action!]

I think that should cover it for what has come out this month to the US (I’ll need to double check on European availability) and as such I have moved all these games to the “Already Released” columns on our Arcade Releases 2010 list. It’s a pretty nice selection of new games to pick from this month, there’s something for everyone which I think is a good thing. If your favorite location doesn’t have one of these games and you want them to get it, let them know about it. Get out there and play!

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Amusement Expo 2010: Sega booth

March 13, 2010

Prior to Amusement Expo 2010, one manufacturer we were hearing a lot about was Sega as they threw a few press releases out there regarding some new products they would be showing off at the expo. I misread one press release and believed that Let’s Go Island would have a cabinet there but I was mistaken and they had the same preview cabinet seen at EAG – so no luck there. But they had plenty of other games to check out, none of them “new” in the sense that we hadn’t seen the game itself before. I was quite surprised to see a new Ghost Squad cabinet that makes use of a large LCD screen as opposed to a projector. Also the presence of the Game Gate VU was a bit larger this time and was popular. You can see it all in the video below

Direct link for 720p video

Sega announces Amusement Expo line-up: Let's Go Island cabinet, new Hummer and Rambo cabinets

March 3, 2010

As we soon approach the Amusement Expo next week in Vegas, we are starting to hear about the games we will be seeing there and today Sega unveiled the games that they will feature at the show in a press release.I have to say that it looks like Amusement Expo is shaping up to be a great show and I’m looking forward to getting some hands-on time with all of the new offerings.

First off, they will be showing off a Let’s Go Island cabinet for the first time. The cabinet will be shown in only one configuration with the motion base and a 42″ screen. As you can see in the picture, the cabinet is quite different from Let’s Go Island, it’s like a cross between Tetris Giant and Hummer.

Speaking of Hummer (which was released in the standard version last month), they will have a new version of the game to show off there called the “Mini-deluxe” (not unlike GlobalVR’s new mini-deluxe design on Twisted). The mini-deluxe configuration still features two seats but the footprint is smaller than the full deluxe. That should also mean that the price tag will be smaller too, leading to more sales.

In a surprise Sega also has revealed a new configuration of Rambo, with the game coming in a new mid-range cabinet with a 42″ LCD, putting the game in the realm of some other 42″ shooters we’re seeing pop-up out there.

Sega Racing Classic, which will be released this month will also be at the show and we’ll have to see if the software is different from what was shown at IAAPA.

Beyond that the line-up includes games we have already seen or new video redemption items, all of which we’ll get a glimpse at next week. I will be attending the show and capturing video once again (this time with my HD camera that has a much better microphone than what I had to settle with last time), so stay tuned for Arcade Heroes for a look at these and many other games!

[Via CoinOpToday.com]

Sega announces Amusement Expo line-up: Let’s Go Island cabinet, new Hummer and Rambo cabinets

March 3, 2010

As we soon approach the Amusement Expo next week in Vegas, we are starting to hear about the games we will be seeing there and today Sega unveiled the games that they will feature at the show in a press release.I have to say that it looks like Amusement Expo is shaping up to be a great show and I’m looking forward to getting some hands-on time with all of the new offerings.

First off, they will be showing off a Let’s Go Island cabinet for the first time. The cabinet will be shown in only one configuration with the motion base and a 42″ screen. As you can see in the picture, the cabinet is quite different from Let’s Go Island, it’s like a cross between Tetris Giant and Hummer.

Speaking of Hummer (which was released in the standard version last month), they will have a new version of the game to show off there called the “Mini-deluxe” (not unlike GlobalVR’s new mini-deluxe design on Twisted). The mini-deluxe configuration still features two seats but the footprint is smaller than the full deluxe. That should also mean that the price tag will be smaller too, leading to more sales.

In a surprise Sega also has revealed a new configuration of Rambo, with the game coming in a new mid-range cabinet with a 42″ LCD, putting the game in the realm of some other 42″ shooters we’re seeing pop-up out there.

Sega Racing Classic, which will be released this month will also be at the show and we’ll have to see if the software is different from what was shown at IAAPA.

Beyond that the line-up includes games we have already seen or new video redemption items, all of which we’ll get a glimpse at next week. I will be attending the show and capturing video once again (this time with my HD camera that has a much better microphone than what I had to settle with last time), so stay tuned for Arcade Heroes for a look at these and many other games!

[Via CoinOpToday.com]

EAG 2010: Show report

January 30, 2010

It’s funny how some memories stick, isn’t it? I had only been to the ExCel Centre in London once before dropping in at the EAG show on Wednesday, for the consumer gaming event GameStars Live in 2004. Somehow though, five and a half years from that event, I was able to perfectly remember the layout of the Custom House DLR station that serves the venue, as well as the vast hallway leading into the main exhibition hall. As it turns out, familiarity would be the key theme which ran through the day.

Wandering around the new show, it seemed very much like the ATEI show I attended last year. Of course, there was no accompanying media registration panic this time, and not having to deal with two areas split across the upper level of Earl’s Court was nice. Getting in was a simple process (though this may have something to do with my late entry), and the staff on hand were nice and helpful. The organisational aspect of the show, given that it was running for the first year, was fine and left me free to use my short time  at the show well.

The striking thing about EAG 2010 is that the exhibitors were, by and large, fairly conservative in their offerings. The standard genres were well-represented: shooting, driving and music games all maintained their popularity, and redemption games were everywhere as usual. However, the commotion caused by fighting games at ATEI in the past (Tekken 6 in 2008, and Street Fighter IV in 2009) was absent, and manufacturers seemed to focus on widening the market for their tried and true hits. Even where unusual ideas were present, such as Giant Tetris, Go Go Grand Prix, and The BishiBashi, an element of familiarity was retained in order to reduce risks – perhaps an effect of the economic situation, which has only grown worse since last year.

All that having been said, the financial pressure ensured that the exhibitors at EAG were fielding a strong line-up of games for 2010, with the best of the last couple of years on show as well as the games which will be taking companies forward. And, having compiled a 1700-word monster report on the show, you’ll need to hit the post break for the detailed EAG rundown!

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IAAPA 2009 videos – Sega Racing Classic, Terminator Salvation, Tank! Tank! Tank!

November 21, 2009

Youtube just didn’t want to upload my videos this afternoon but after some persistence, I am finally getting them put up there. In total I have 20 videos to put up so I won’t be finishing it tonight but rest assured that as long as Youtube doesn’t suck tomorrow then I should get them all up by then. I apologize for some of the cracking in a few videos, that’s not something I noticed until I had already filmed most of these and some of it was due to the loud ambient noise.

First off, Sega Racing Classic. What I like: The cabinet and the sound. If you still are fine playing the original Daytona in arcades then this shouldn’t disappoint. What I don’t like: I heard that this is just running modified Daytona code under emulation and while the higher resolution is nice, the game still looks very aged. I’m in the boat that a majority of 3D games don’t age well and next to some sleek racer it’s going to show. It also stinks that they couldn’t add more tracks to the game. Anything else: Price. Sega wasn’t revealing what the price is other than to say it would not be priced at the same level as a normal racer. After some thought I can see why they are taking this route as opposed to giving us a brand new Daytona – look at how incredibly well these re-releases do on services like XBLA. Also older games like Pac-Man/Ms. Pac-Man/Galaga are sold new by Namco and you could put this into the same category. Still, I think that a new Daytona (or Sega Racing Classic 2 as it will have to be) would do really well, judging by the response that SRC first received. Overall: Unless they are $2000 a cab (I won’t keep my hopes up) I would pass on this for my arcade. But I do not have a Daytona sitting in my location already; there also are a lot of choices for racers and I can’t say that I’m wanting to just get all the racers I could, so take that for what it’s worth.

Terminator Salvation. What I like: There was little to nitpick about this one, I liked everything about it. Graphically it fits right into the post-apocalyptic theme with just enough shine to look nice but not too much to hurt your retinas. There are a lot of robots to shoot and the game keeps the pace moving along steadily. The clip reloading feature is a nice touch that you get the hang of quickly and the force feedback is balanced well. The levels take a little bit of time to get through, which is also good in my book because there a couple of light-gun games I can think of where it seems like the levels blow by too fast. The cabinet has many details to it and the Terminator topper is just plain awesome. It plays just as well in single player as it does with two players although competing for your rank and score at the end of a mission can be fun. What I didn’t like: Not much really, the only thing I can think of is the secondary weapon button which launches your grenades. As your hand is over the clip most of the time, the grenade button can seem far away when you need it fast but where you have a 60 bullet clip, it’s usually not an issue(I suppose you could say that it’s part of the challenge balance).  Anything else: Where this is not the final build of the game they are bound to change a few things. It would be nice if there was another weapon power-up or two to add but honestly this game is on the right track to be a big hit as it’s a ton of fun and you don’t have to care about the movie at all to enjoy this. Overall: I would get this for my arcade in a heartbeat. I played it multiple times and enjoyed it every time. People will gravitate towards it based on the license alone and beyond that it’s a solid game with replay value.

Tank! Tank! Tank! What I like: I could say that I like this simply because it’s not a racer but there’s much more to it than that. It was designed as a party battle game and it is simply fun, no matter which play mode you choose. A free-for-all or team battle is slightly more fun than the “quest” but I do wonder how it would hold up with just two units as opposed to four. The avatar feature can be hilarious if you play around with it; the force feedback is excellent and quite accurate as well. It’s being billed as having motion (there is even a motion shut off button) but it feels more like in-depth feedback since the motion base doesn’t move side to side (and I’m glad it doesn’t. These motion games where you are a car on a flat street and they tilt you sideways just don’t get it). Everything can be destroyed in the levels and as your enemies fall they will drop a number of power-ups to use. The only one I didn’t like after a while was the squirt gun as it’s more of a stun weapon to be used in team play than a frontal assault cannon. At the end of the day I suppose I’m more into the highly destructive stock than in the more strategic weapons.  What I didn’t like: Other than the squirt gun thing I can only think of something from a small operator perspective and that’s the price. Now I understand that this isn’t going to be a $5000 game or anything (especially since you get two units in one and you have the motion) and it’s actually a little cheaper than some of Namco’s other dual game offerings which in the past have come close to $20,000.  Anything else: I forgot to ask this question but I hope that this one stays arcade exclusive for a long, long time (or forever, like Tokyo Wars).    Overall: I would get this for my arcade in a heartbeat as well. I also played this several times and I think I hogged my unit once or twice so I could stay on longer. Players will enjoy the sheer destruction that you can wreak throughout the game and with co-op and competitive modes it has covered the important bases.

That is all I am able to get to tonight but as promised, I will start uploading more videos tomorrow as soon as I can.

[Discuss on the Forums]

Pics from IAAPA 2009 (Part 1)

November 20, 2009

VIDEO UPDATES WILL BE COMING LATER TODAY/TOMORROW

Well I’m back from IAAPA 2009 and it was an excellent show. I had always heard how large it was but you have to see it (and walk it) to believe it. I am going to start off with some picture updates here since that is a bit easier to get up and later I will be uploading videos to my Youtube channel. I took more video than any of the other shows I’ve been to which in part is due to the amount of content I found there.

Here we go – because this post is going to be quite large when I’m finished with it, I am going to put everything after the post break. Click on the images to see them full-size. Games to look for below: Cooking Mama, Tank! Tank! Tank!, Dead Storm Pirates, Terminator Salvation, Big Buck Hunter Open Season, Sega Racing Classic, Hummer and more.

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