Posted tagged ‘RPG’

More details on Shining Force Cross revealed

May 2, 2009


Game Watch has revealed some more juicy details on Sega’s new arcade RPG Shining Force Cross and with it my interest in the game is up but at the same time it looks like this is the kind of game that they don’t generally bring out overseas. I hope that they try anyways as it looks pretty cool as you can see from the screenshots. First off, this is another game that runs on Sega’s new Ringedge hardware, with Border Break being the first. The game is very colorful and while it still looks a bit like Gauntlet, it certainly is more advanced than Gauntlet is simply due to the item collection and selection aspect of the game, which is likely to be the sort of thing that would keep Sega from giving the game an international release. The game uses a touch screen system similar to what Sega used for Quest of D although this will not use trading cards like Quest of D did; it also offers players a chat function using the touch screen. Players can also customize the look and the voice of their character with the latter being an interesting aspect of the game I’d like to see in action. The cabinet design looks similar to what they will use for Border Break, and while I do not know of the name for the cabinet that they are using, it certainly appears to be the standard for what Ringedge will use in Japan.Click on the thumbnails below for a better view of the game.

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[Via Game Watch] [Discuss on the Forums]

Sega reveals Shining Force Cross with lots of slashing and bashing goodness

April 21, 2009

I don’t know what it is lately but there really hasn’t been a lot of arcade news going on. Of course I haven’t had a lot of time lately to sit down and scour the internet for new stuff but still, it just seems like things are really slow right now. But it is not completely dead as far as news goes as we see with this latest game revelation from Sega Japan. I admit that I do not know a ton about this game series other than that one of the titles was the favorite game of my friend for his Sega Genesis, which was Shining Force II.  And as far as I know, this series has never been in arcades as it was typically a turn-based RPG but now it is coming to arcades at least in Japan and so far, it looks really cool.

One thing I notice about the game from the video is that it’s certainly not a turn-based RPG. To me, it looks like Gauntlet Legends with a JRPG/anime twist to it and I’m certainly not complaining about that. When Gauntlet Legends came out it was my favorite game for a quite a while as it wasn’t just Gauntlet, it was also a cool RPG and you just never really saw that often in arcades. You still never see it in arcades, and personally I’m dying for anything that’s a bit different than what we normally see. So count me excited about the annoucement of Shining Force Cross for arcades, it goes on test in Japan in two weeks. Now we have no idea if Sega would be bold enough to release this in other markets such as Europe or the US but I am really hopefull that they do. If the game didn’t exactly work for those markets as it is, fine tune (or Gauntlet-Legends-ify it more) it so that it could come to other markets I say. What do you think, would you enjoy playing this, at least from the looks of the debut trailer?

[Shining Force Cross Website] [Discuss on the Forums]

Arc System Works wants you to go dragon hunting (in Japan)

March 18, 2009



Another cool terminal game is hitting the arcades in Japan, this time it is Dragon Hunter by Arc System Works (same company that brought us BlazBlue). This title is not a fighter but a cutesy RPG-style game with a pretty cool cabinet environment, where the game terminals sit inside of a larger enclosure that gives players quite a large screen to play together on that they label the “Attack 180” as it gives you a screen that wraps 180° around the players. It appears that the game is made for 1-5 players and while the rest of the information on the game is in Japanese, it looks like a dh16pretty cool game that will garner a bit of attention, just don’t expect to see it outside of Japan very often.

I have wondered how a terminal style concept could be adapted for other markets – such a thing would have to market to hardcore console or PC players to gain any traction as such games would probably be too complicated for many casual players you typically see in arcades to wrap their heads around. Still, the possibilities for what can be done with such setups are many.

UPDATE: Courtesy of Aaron Auzins of, here is a better idea of what this game entails. He translated the PDF we have linked below and passed along the following about the game:
The included flier goes through the general information for the game and serves as an advertisement for the game’s location testing at Mori
Fantasy Ion Reikutaun Ltd. in Koshigaya. The testing began on March 14 and is set to run through March 31 on the location’s third floor.

Dragon Hunter is a collaboration with another company, which develops 360-degree stereoscopic vision theater systems, explaining the
technology used in the game. Arc System Works is claiming the title to be the world’s first commercially-released 180-degree multiplayer
interactive action machine. “Action” may be too simple of a description, though, as the company actually lists the game’s genre as
“nonstop high-speed action attraction.” As such, we should be expecting huge things from Dragon Hunter, especially since Arc System
Works is suggesting a 200 Yen cost per play, which given current conversions amounts to a hefty $2.13 US or 1.55 EU per game. Ouch.
And here I thought $1.00 US per game was a little bit of a stretch.

Obviously, as seen in the promotional photos, the attraction houses five players at a time and Arc System Works is actively aiming to
attract a younger crowd and it openly encourages parents to play the game with their children. At each station, players will find a touch
panel display, an eight-way joystick and two buttons. While I couldn’t find any description of the touch panel’s functionality, one
of the console’s buttons launches your character’s attack, while the other activates a defensive maneuver to avoid attacks coming at you.
After depositing one’s money, the game allows the player to decide on a character, the color of their equipment and clothes as well as the
character’s dragon color schemes and players can also name their character. Dedicated players will be able store their results data on
a “Dragon QR card,” which can be placed into the unit to restore the data such as the character’s customization, stats, furthest game play
point reached, etc.

Right now, Arc System Works is shooting for an April release for the
game, but the date is still tentative.
[Dragon Hunter site] [Product PDF] [More info: Game Watch] [Discuss on the Forums]

Video Review: Oriental Legend 2

July 30, 2008

Sorry about the lack of video reviews lately, I have been busy working on the PCs at my arcade along with trying to fix a number of problems the arcades have been having (my HOTD4 has been giving me trouble which is why I haven’t done a video of it yet; I also am working on installing Street Fighter 2: Hyper Fighting but it’s having issues with the kick buttons but there is more going on to keep me stressed). But I did manage to record something on our import game, Oriental Legend 2 the other day. Since I installed the card reader it has been receiving more attention than it did before, which I find interesting as many arcade locations in the US typically shun card readers. The video would be in HD but thanks to Vimeo turning into anti-gaming morons we can’t have game videos uploaded to that site anymore so youtube for now.

[Discuss on the Forum]

My first impressions on Oriental Legend 2

June 18, 2008

I have to keep this fairly brief as I don’t have a lot of time but Oriental Legend 2 by IGS arrived the other day and I had a chance to set it up and play it yesterday. I’ve been intrigued by this one for a while as I like beat ’em ups/scrolling fighters and this one looked pretty good from the stuff I saw about it. After playing it for a little bit I have to say that I like it so far and even though there is some Chinese text throughout the game it’s still playable (although I don’t know what items are or what they do exactly until I use them). When you first start it up there are three options to choose from and it seems that the first two are for an adventure mode and the third one seems to be a one-on-one match tournament although I need to play it again to be absolutely sure. I haven’t set it up for the card readers yet so I can’t comment on that right now.

I like the combat because it has the complexity of a fighter with special moves you can pull off by certain button presses and joystick movements. There are also a lot of different enemies and the animation is excellent. I do wish that there was an English version so I knew what was going on in the story though.

I will try to post more later and grab some screen shots as I didn’t have time to do that yesterday since I had a lot to do (I got Carnevil working finally).

[Discuss on the Forum]

Missing in Action – Adventure/RPGs

April 25, 2008

Missing In Action is an editorial series that takes a look at different genres of games that have come onto the arcade scene throughout the years but in recent times have fallen by the wayside in favor or popular genres like racers, dancing games, light-gun shooters, etc. We have previously looked at Space Combat, puzzles, scrolling fighters and tanks/mechs/planes games. The point is to demonstrate that the popular genres are not the only ones that can make it, as long as the new games are done right. Today we are taking a look at the genre of adventure or RPG style games. Adventure games honestly never played a huge role in arcades – compared to other genres adventure games probably make up the smallest percentage of arcade titles out there. That is not because it’s impossible to pull these games off in an arcade setting – it just takes a little bit of creativity to do an arcade style adventure or RPG title which requires a bit more fast action than the same game would on a console as adventure games usually deal with the exploration of lands or dungeons and reading a lot into a story – two things that typically don’t go over well in arcades. These games also tend to cater to hardcore players where video arcades usually do better with a more casual gaming audience. But for those adventure games that have been created, they tend to pull their gameplay from other successful arcade-style games such as scrolling fighters, labyrinth exploring games, and side scrollers. I believe that adventure arcades can find a place in the market so let’s take a look at what they have done already and what we could see in the future.

So for a little history on Adventure games in arcades…

The first adventure style game to come along in arcades was Venture, by Exidy released in 1981. Venture was a treasure hunting, multi-level dungeon crawling game where you played a happy face character named Winky. Armed with a bow & arrow and you ran into large rooms avoiding invincible enemies called Hall Montsers. Once you entered a room you were to collect the treasure, kill or avoid the enemies and get out quick. If you waited around too long a Hall Monster would appear that could not be killed and he would chase after you (this enemy scared the crap out of me when I was a kid playing this game on the 2600 which had far scarier sound than the arcade version does). To make it more difficult, touching a dead enemy carcass would kill you. Venture would be the most prominent adventure game of the early 80’s but a few others came along including Fantasy, Leprechaun, & Pirate Treasure, Mysterious Stones. Once 1983 hit, a new phenomenon would hit arcades that gave adventure games their day in the sun, FMV (Full Motion Video) games like Dragon’s Lair.