Posted tagged ‘new game’

New redemption – Free Fallin

April 30, 2009

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I remember seeing this briefly at ATEI and having a little play on it. It’s defiantly one of this addictive one more go, I can do better, types games which always make a great redemption piece. Free Fallin is a gravity defying test of hand-to-eye co-ordination, asking players to stop a ball in mid-descent amongst a chute of ticket values following its cascading fall though a pinboard at the top of the playfield. Hitting the midway marker wins you the bonus jackpot.  The game comes in 2 sizes; a 2 1/2 metre standard and a 3 1/2 metre deluxe

[via Coin Op News]     [Discuss on the Forum]
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uBeat now testing in the UK

October 11, 2008

We’ve received word from Konami that their newest and certainly unique bemani title uBeat is now testing at Tenpin Bowl, in Acton, West London. According to the release we received (that you can find after the post break), uBeat has been “hugely popular in overseas markets” so if you are in the area where this is testing, it’s your chance to go and see what the buzz is all about. They say that the game will not be there much longer but they do want people who play the game to let them know what they think (e-mail link after the jump as well).

I wonder how much longer the game will be out testing after this is complete – it would be great to see it released before the end of the year.

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Here’s another school project arcade – Bionic Roshamo

October 7, 2008

We’ve got nothing but love for arcade games that came out of a school project this week. Seriously – if you have one out there then send us a link to info on the game and I’ll be happy to post about it when I get the time. Personally I’ve always been fascinated by ‘homebrew’ projects. As an avid Atari collector I have quite a few in my collection that spans from the Atari 2600 to the Atari Jaguar. They are usually an effort of love that takes a lot of hard work to make something that likely will not be noticed amongst the masses and when it comes to arcade games you really have to be hardcore to get these thing off the ground as you have to do more than just design the game and in the cases of these school projects they design the hardware and the controls.

Anyways, onto the project. Called ‘Bionic Roshambo’ by Kieran Nolan for his master’s degree project in Interactive Media, it takes rock, paper and scissors and makes it into an arcade game by using custom built glove controllers. No they aren’t modified NES Power Glove’s – they actually detect what hand gesture you make to use in the game. While the game is fairly simple I think that this sort of technology could be enhanced and integrated into other uses for arcade gaming as well, which is another strength that arcades have is in the flexibilty and creativity one can institute in the controls.

Here is a very short direct feed video of the gameplay; also below is a link to the website with more information along with the thesis attached to the project. Unfortunately the pics on the site are rather small but at least you can get an idea of what it’s like.

[Bionic Roshamo site] [Discuss on the Forum]

Here's another school project arcade – Bionic Roshamo

October 7, 2008

We’ve got nothing but love for arcade games that came out of a school project this week. Seriously – if you have one out there then send us a link to info on the game and I’ll be happy to post about it when I get the time. Personally I’ve always been fascinated by ‘homebrew’ projects. As an avid Atari collector I have quite a few in my collection that spans from the Atari 2600 to the Atari Jaguar. They are usually an effort of love that takes a lot of hard work to make something that likely will not be noticed amongst the masses and when it comes to arcade games you really have to be hardcore to get these thing off the ground as you have to do more than just design the game and in the cases of these school projects they design the hardware and the controls.

Anyways, onto the project. Called ‘Bionic Roshambo’ by Kieran Nolan for his master’s degree project in Interactive Media, it takes rock, paper and scissors and makes it into an arcade game by using custom built glove controllers. No they aren’t modified NES Power Glove’s – they actually detect what hand gesture you make to use in the game. While the game is fairly simple I think that this sort of technology could be enhanced and integrated into other uses for arcade gaming as well, which is another strength that arcades have is in the flexibilty and creativity one can institute in the controls.

Here is a very short direct feed video of the gameplay; also below is a link to the website with more information along with the thesis attached to the project. Unfortunately the pics on the site are rather small but at least you can get an idea of what it’s like.

[Bionic Roshamo site] [Discuss on the Forum]

Another school project arcade game – Starcell XF-1

October 5, 2008

I’ve stumbled across another homebrew arcade school project and maybe it’s just me but it seems like these are becoming more common lately. This particular project, called Starcell XF-1 is an original game running on original hardware that the students designed and you can see it in the video below. The game was inspired by another arcade shmup, Raiden and it looks like it could easily fit into the style of games you’d find in the early 90’s. It’s pretty good work (I especially like the music used in the video which you can hear by visiting the link below) – I just wonder how many of these students are interested in pursuing careers in the actual arcade industry down the line, I think that there is certainly a lot of room for people to get into the industry.

[Starcell XF-1 page] [Discuss on the Forum]

Video of Samurai Spirits Sen @ GDC08

July 4, 2008

For as many things as we are able to find out about arcades around the net, sometimes a game or announcement slips under our radar. Fortunately it’s not for forever so you’ll have to forgive us that we bringing this up now but below is a video taken from GDC’08 of the upcoming 3D rendition of Samurai Spirits Sen (or Samurai Shodown: Edge of Destiny) for arcades. Come to think of it, I believe that we mentioned this one back in February but I admit that I forgot about it until today. It looks bloody awesome (literally) but obviously it is only for venues that can carry red labeled games due to it’s graphic content. I’m not sure when it is supposed to be released or in what regions exactly but where it was shown at GDC, I hope that it would be on the table for an international release this year. The game uses the Taito TypeX2 hardware but whether or not it will live up to the name (as the last effort that this game made into 3D was shunned by many) remains to be seen. Also tacked on is a second video that was on Gametrailers from about the same time as the first. I’ve been so used to sites like GT rarely carrying something arcade related (unless it’s SFIV) that I stopped checking (I used to check it for console stuff but it’s been a while as I just don’t have the time for consoles right now).

Video 1 (user: fabiosantana1)

Video 2 (Longer than the first, user: zakuzaft)

[Discuss on the Forum]

Video Review: Indiana Jones Pinball by Stern

June 30, 2008

Here’s another one, let me know if you like these video reviews or not and whether I should post them all here. I uploaded it to youtube first but was disappointed in the quality so I’ve also uploaded the video to Vimeo so it can be seen in it’s HD glory (or as close as internet HD gets in this case).

I do hope that Stern makes an update to Indy soon that includes actual scenes and quotes from Kingdom of the Crystal Skull. This is the only thing I can find disappointing about the game – either Spielberg didn’t want to give them scenes from the movie or they didn’t ask for it, I’m inclined to think that it’s the former. But now that the movie is out and the game can be updated via USB, I don’t see why it can’t be fixed.

The only thing I forgot to show is what happens when you tilt the board, it’s pretty funny. Next up I’ll be doing Shrek Pinball and Blazing Angels, hopefully I will get those done tomorrow.

If your browser doesn’t support video from Vimeo, hit the post break after the jump for the youtube version.

[Discuss on the Forum]

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