Posted tagged ‘multiplayer’

Warlords spiritually returns with FORCE

May 1, 2010

I am fortunate to own an Atari Warlords cocktail machine. It was long a “holy grail” of mine as I always enjoyed playing Warlords on the Atari 2600 as a kid and with the arcade version being superior, I really wanted to have one. It was the most expensive classic game I have ever bought but it was worth it. The people who give the game a shot at my arcade fall in love with it immediately, last week I had one kid declare “this is the best game ever!” in his excitement while playing Warlords with his friends. Would it be awesome to have a modern version of Warlords in arcades with flashier graphics? Absolutely as it’s the perfect multiplayer “party” game. Thanks to a student project in Taiwan they are doing just that with a game they are calling Force.

The game isn’t exactly like Warlords but it’s pretty close – it’s a four player table top game, where each player has a sphere to protect with a shield that they can move to deflect the oncoming ball. Each player has a rotary-like controller which is more of a disc than the knobs that Warlords used but the disc also serves as the button. As it’s a student project I do wonder if it could get a general release for arcades to pick up or not but in the stronger arcade environment of Japan I would say that it’s more of a likely prospect than we’ve seen with other student arcade projects. Those of you who understand Japanese Chinese will have to let us know if any of the text in the video below reveals what release plans they might have for this. EDIT: This is out of Taiwan, my apologies.

UPDATE: More details here from the developer including more video of the game being played

[Force @ Blue Works Gaming DNA]

Also the creator sent us an e-mail stating: “Team FORCE is a six students team at Yuan Ze University from Taiwan. 《FORCE》is our graduation project at The Department of Information Communication, and It will be in an exhibition during May 13-16, 2010 in SOGO復興館, TAIPEI, TAIWAN.”

[Youtube user blue1117]

“[Online] Multiplayer Can’t Replace an Audience”

April 2, 2009
This isn't from the college but you get the idea

stinger11

One fact of gaming life these days is online multiplayer. All three consoles push it to their own degrees (with the Wii lacking behind the others in quality by far) and many PC games support it to. There are a few games in the arcade which support online play as well although they tend to work differently than in the console market (as arcades focus mostly on prize winning tournaments). Either way there is one aspect that arcades still have – the audience that can be provided when a game is played. It’s one thing to beat some anonoymous person over the internet in SFIV and it’s a completely different thing to do it live (whether people are there to watch or not, although it is better when you are playing for an audience). That’s the gist of an article posted on Exclaim! Canada in discussing online play on SFIV versus the kind of thing we saw in arcades back in the 90’s. It sounds like the writer doesn’t have or know of any arcades in his area there and I do not know if any arcades in Canada imported SFIV or not but the overall message of online multiplayer vs. audience is one I can relate to. I’ve played (and still play) a number of games online but victory in those games has never been as sweet as I have felt when having a group of people watch me rock at Star Wars Trilogy Arcade or Crisis Zone like I did a few years ago when weekends would roll around. That is a big appeal for fighters as well since they are made to be competitive and it can be fun to watch two good players battle it out for that final victory.

For the full article, click here.

[Discuss on the Forum]

"[Online] Multiplayer Can't Replace an Audience"

April 2, 2009
This isn't from the college but you get the idea

stinger11

One fact of gaming life these days is online multiplayer. All three consoles push it to their own degrees (with the Wii lacking behind the others in quality by far) and many PC games support it to. There are a few games in the arcade which support online play as well although they tend to work differently than in the console market (as arcades focus mostly on prize winning tournaments). Either way there is one aspect that arcades still have – the audience that can be provided when a game is played. It’s one thing to beat some anonoymous person over the internet in SFIV and it’s a completely different thing to do it live (whether people are there to watch or not, although it is better when you are playing for an audience). That’s the gist of an article posted on Exclaim! Canada in discussing online play on SFIV versus the kind of thing we saw in arcades back in the 90’s. It sounds like the writer doesn’t have or know of any arcades in his area there and I do not know if any arcades in Canada imported SFIV or not but the overall message of online multiplayer vs. audience is one I can relate to. I’ve played (and still play) a number of games online but victory in those games has never been as sweet as I have felt when having a group of people watch me rock at Star Wars Trilogy Arcade or Crisis Zone like I did a few years ago when weekends would roll around. That is a big appeal for fighters as well since they are made to be competitive and it can be fun to watch two good players battle it out for that final victory.

For the full article, click here.

[Discuss on the Forum]

The new Trans-Force 3D entertainment complex for kids – Kids-Force

December 17, 2008

kids-force

Hot on the trail of their showcase at IAAPA, Russian entertainment outfit Trans-Force has announced a new interactive entertainment platform for kids that combines entertainment and education into one package that is intended for any sort of facility kids my frequent – from FECs and other gaming zones to zoos and aquariums. Called Kid-Force, this interactive theater will work for one child or a group and it can run a variety of different games in a relatively small space (10 square meters). According to the release:

n either event you are free to choose voyages of discovery in Space, Underwater, Pre-history, Battle-mission, Fairy-tales etc. etc. All the participants get involved and become part of the interactive 3D environment. They are able to control the space ship and the route that voyage should take, fire rockets in attack or defence, take pictures of virtual world inhabitants and communicate with them, decide where to go and solve different quizzes.

It might be motion-based like their Trans-Force platform that was shown at IAAPA, but it certainly could be quite an attraction for places that are looking to install something more interactive as part of the experience. More details on this one after the jump, discuss it on the forum or visit the Kids-Force website.

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