Posted tagged ‘mechs’

More details on Sega's Border Break

July 22, 2009

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Famitsu has posted more information on the upcoming mech battle game Border Break by Sega and thanks to Aaron Auzins, we have a rundown of what the article discusses. This is one title I really hope to see get a release outside of Japan although I know that the chances aren’t terribly great with that touch screen (then again, they did release Primeval Hunt) and all of the customization menus but it is something different from what we usually see on the international market. Time will tell I suppose.

Here’s Aaron with the details:
————–
Border Break – SEGA Network Robot Wars

With the announcement of SEGA’s new arcade hardware RINGEDGE, arcade
fans were introduced to one of its first offerings, the team-based
mech game Border Break. With the game anticipating a fall release in
Japan, Famitsu.com has posted quite a few details on how the gameplay
will work.

(more…)

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More details on Sega’s Border Break

July 22, 2009

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Famitsu has posted more information on the upcoming mech battle game Border Break by Sega and thanks to Aaron Auzins, we have a rundown of what the article discusses. This is one title I really hope to see get a release outside of Japan although I know that the chances aren’t terribly great with that touch screen (then again, they did release Primeval Hunt) and all of the customization menus but it is something different from what we usually see on the international market. Time will tell I suppose.

Here’s Aaron with the details:
————–
Border Break – SEGA Network Robot Wars

With the announcement of SEGA’s new arcade hardware RINGEDGE, arcade
fans were introduced to one of its first offerings, the team-based
mech game Border Break. With the game anticipating a fall release in
Japan, Famitsu.com has posted quite a few details on how the gameplay
will work.

(more…)

So this is how the Border Break cabinet works

May 23, 2009

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Sega has updated the website to their upcoming arcade mech title (which runs off of their new arcade hardware, Ringedge) Border Break and with it, a rundown of how the cabinet works. As interested as I have been in the game itself, I was really curious to see how the cabinet worked since Sega said it would use a touch screen and it had a sort of mouse-like controller as well. In addition to that, they have included a headphone jack (a feature that is certainly not used often enough) and overall the cabinet looks pretty cool thanks to the lighting.

After watching the video below, I am convinced that the mouse controller is pretty cool and if it became standard in arcades then I think it would open the doors for FPS titles to be tried again (anyone up for an OutTriggers update?). at the same time it almost seems like the touch screen in this game isn’t incredibly useful since the mouse could work easily for menu functions and a wheel on the mouse could do things like switch weapons. Either way it looks like an intensely fun game that in one way the style of play reminds me of Star Wars: Battlefront. A Battlefront-like game could certainly work in arcades although this one seems to be a bit complicated for many Western arcade goers. What do you think?

[Border Break Website] [Via Versus City]

AOU news: Border Break unveiled

February 20, 2009

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(click on the thumbnails below to enlarge)

Sega has revealed that their new mech game Border Break will be powered by their new Ringedge hardware. They also have stated that the game will begin location testing next week in Japan and it has a release date set for September 2009. The website for that game has been updated since my last AOU post and Game Watch has some screenshots available of the game and it’s cabinet, which also includes a touch screen element to it and a new mouse controller for arcades. It looks pretty cool and I’m happy to see some more mech action coming to arcades as I think that arcades can create a much cooler mech experience with the right cabinet. Whether Sega will reveal a cockpit cabinet for this title remains to be seen but the current configuration with a joystick and mouse is much like what we saw with Outriggers. Will we see it in the States? I have no idea but we can certainly hope so. I didn’t expect to see Brick People brought over here either so you never know.

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UPDATE: Thanks to Editor for the video link and ECM has provided a few more links in the comments to more video action. It certainly looks like Sega’s answer to Namco’s Gundam arcade games.

[Border Break website] [Images via GameWatch] [Discuss on the Forum]

Missing In Action: Tanks, Planes, Mechs and more

March 24, 2008

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Missing in Action is an editorial series that discusses the kinds of games that at one time were prevalent in arcades or the types of games that would make great arcade games but aren’t being made as the industry prefers light-gun, racing, standard fighting titles, etc. Previous articles have taken a look at Space Combat, Puzzle and Scrolling Fighter games. This time we’re taking a look at games that feature huge destructive machines such as tanks, mechs, and planes(the sort of thing that appeals to guys). Why is the arcade a prime place for such things? I think it is simple – these games are best with unique controls that make you feel like you are sitting inside one of these machines and when you sit down in a cockpit along with that, it’s something that a home experience can’t touch. Read on.

A little history…

Games with tanks and planes have been around since the mid 70’s. The Atari-owned company Kee Games created the very popular Tank, which would later inspire the pack-in game for the Atari 2600, Combat. Tank had several sequels through the years and featured a dual joystick control that would become a standard of sorts for such games and it also was the first game to feature solid, contiguous characters. Atari also released one of the first games to feature aerial combat, called Pursuit (1974) and later Jet Fighter (1975). 1976 and 77 saw several games that featured war machines, including the popular Sea Wolf , Destroyer, Subs and M-4 among a few others. After Space Invaders came along, most games that involved shooting something with a vehicle became space based but that didn’t stop developers from creating non-space based machine games. 1980 would be the year where such games really broke out with a number of great games(most of them vector games) that included Armor Attack, Balloon Bomber, N-Sub, Rip Off, Red Baron and of course Atari’s mega-hit BattleZone. In addition to using a dual-joystick setup for tank-like controls, the game featured a first person perspective on the battlefield and proved so good that even the US military commissioned a special edition of the game to train people on using a tank (it was called the Bradley Trainer). The concepts that BattleZone brought to the table would certainly influence other tank games down the road and to an extent, even mech games.

(more…)