Posted tagged ‘Location Test’

Fighterpalooza: Super Street Fighter IV loctest vids; Street Fighter X Tekken shuns arcades (for now)

July 25, 2010

Newsfeed 882 & 883 via

Plenty of Street Fighter news has come along. First, videos showing Super Street Fighter IV Arcade are online (via Versuscity). Andriasang also has a pic showing some extra character slots on the arcade version indicating more characters to be revealed soon. In further Street Fighter related news, I am sure that you have heard by now that Street Fighter X Tekken has been announced, with a Tekken X Street Fighter coming down the road – unfortunately there is no indication of an arcade version in the works for either game at this time. But who knows, maybe with Namco getting in on this, they will get around to doing the same thing with that rumored Virtua Fighter X Tekken game and maybe we’ll get an arcade version there. It stinks that arcade exclusive fighters have become incredibly rare but that’s the nature of the market we live in today. At least we know that the upcoming Dark Presence should be hanging out just in arcades for a while, we should have more on that shortly.

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Videos from the Akai Katana (aka Red Sword) location test

July 25, 2010

(Thanks to ECM for the tip)

Interested in seeing CAVE’s new shooter Akai Katana? Then here are some of the first videos of the game in action, as seen recently on location test. I’m used to seeing CAVE use vertical perspectives in their games so this is a little different (like DeathSmiles) but if you are comfortable with bullet hell, then they have plenty of that to dish out in Red Sword.

Videos found embedded @ the2bears.com

Banpresto's Wacky Races reappears on location test in Japan

July 11, 2010

Chalk this up to the big surprise of the month (so far) but way back in 2007 a new kart-style racing game appeared on location test at the Trocadero in London called Wacky Races. The

Wacky Races as last seen at ASI 2008

game was based upon an older Hanna-Barbara. cartoon(now being distributed under Warner Bros.) of the same name and had a slot-machine style lever on it that dealt with power-ups(that lever was removed on US cabinets). I got a chance to play this game back at ASI2008 but after that show the game completely went off the radar for some reason, even though it was pretty much finished. I don’t know if it was just available in Europe or if it was available in very limited quantities in the US – either way I had forgotten about the game until today. Strangely enough it has reappeared on a location test in Japan, once again under the Banpresto logo and once again with the lever seen on the European versions of the game. I wonder why this game is making a comeback two and half years after it’s initial reveal and whether or not they have made any improvements to it while it’s been off-the-radar.

Small Room Aries has a little more info on the Japanese location test for this game, including some location test info for Konami’s new Pop N’ Music Tune Street game.

Here’s the location test video that AH editor Twisted Supreme grabbed from the game back in 2007:

Banpresto’s Wacky Races reappears on location test in Japan

July 11, 2010

Chalk this up to the big surprise of the month (so far) but way back in 2007 a new kart-style racing game appeared on location test at the Trocadero in London called Wacky Races. The

Wacky Races as last seen at ASI 2008

game was based upon an older Hanna-Barbara. cartoon(now being distributed under Warner Bros.) of the same name and had a slot-machine style lever on it that dealt with power-ups(that lever was removed on US cabinets). I got a chance to play this game back at ASI2008 but after that show the game completely went off the radar for some reason, even though it was pretty much finished. I don’t know if it was just available in Europe or if it was available in very limited quantities in the US – either way I had forgotten about the game until today. Strangely enough it has reappeared on a location test in Japan, once again under the Banpresto logo and once again with the lever seen on the European versions of the game. I wonder why this game is making a comeback two and half years after it’s initial reveal and whether or not they have made any improvements to it while it’s been off-the-radar.

Small Room Aries has a little more info on the Japanese location test for this game, including some location test info for Konami’s new Pop N’ Music Tune Street game.

Here’s the location test video that AH editor Twisted Supreme grabbed from the game back in 2007:

Update on Metal Gear Arcade from the Japanese location test

July 10, 2010

Click for a full view

We have a few new details on Konami’s Metal Gear Arcade, which we reported just a couple of days ago would be getting a location test this week. The most significant change to the game since it was last seen would be the option that dictates how the player moves their perspective around. You can pick from either the glasses or the gun, with it working out similarly to first-person titles on the Wii, where the view begins to move once the reticule passes a certain, preset boundary. Stages change after a certain amount of time passes and when a player unlocks new ranks they can play on new stages.  Small Room Aries has scans of the pamphlets explaining how the game works out in greater detail (in Japanese) and we also have a couple of short videos from the location test below.

We’re still not quite sure when this may get a test outside of Japan (as it was originally announced to be a worldwide release) but I have heard of the possibility of the game showing up at IAAPA in November. Of course with as complex as this looks and as expensive as it will likely be that makes it harder to sell but at the same time I’d like to see it do well as it’s unique amongst other titles out there right now.

Seen on location test: GRID Arcade by Sega Amusements Europe/Codemasters

June 23, 2010

There is a new racing game set to enter the arcade market this year and this one is coming from Sega Amusements Europe and Codemasters.  It’s one console gamers may already be familiar with, GRID (or as it’s called on consoles Race Driver GRID). Thanks to a tipster who only calls himself Bill, we have your first detailed look at the game (we also contacted Sega first to ensure that it would be OK to go ahead with this as we had ran a post on this some weeks ago and were asked to remove it) as it was seen on location test at the Trocadero in London, UK. As you can see from the pictures, they are reusing the Sega Racing Classic cabinet, but have greatly improved the lighting to draw more attention to it. Here is what we know about it so far:

GRID features event based Racing – You chose and event and then chose a car from a selection of 4 per event.

3 Game Modes

Multiplayer – Quickrace

Single Player – Quickrace

Single Player – Championship: 3 Tiered competition, come 1st, 2nd or 3rd to move to the next tier. (Come first to unlock a special event in the next tier)

Many licensed cars to chose from including: Dodge Viper, Saleen S7, Aston Martin DB9, Bugatti Veyron, Pagani Zonda, Jaguar XKR

Real world environments including – Washington, San Francisco, Milan, Nurburgring, Donington

Full damage – Great fun in Multiplayer, damage is only visual and does not affect the handling of the cars

Reset button – puts you back on the track facing the right direction almost immediately so you get straight back into the race after a smash

I have not personally played GRID on consoles or PC so I’m not sure if it’s the kind of game that can just be dropped as-is into arcades or if they will be needing to change it a bit. I imagine that there will need to be some changes made and hopefully they are also enough to make the game stand above it’s console cousin. The addition of the arcade cabinet is already a plus but we’ll have to wait a little longer to find out more. Fortunately, we will have more exclusive information on GRID in the near future as it nears a release, with many more details(beyond the Stinger update below)

UPDATE: As soon as I posted this I checked the e-mail and Kevin Williams of the Stinger Report also sent me some additional information on the game(including a little hardware talk), along with pictures. Here’s Kevin’s deeper look at GRID


Name: ‘GRID’
Manufacturer: SEGA Amusement Europe
Developer: Codemasters

SEGA Amusement Europe (SAE) held a special LocTest for their in-house developed racing title – ‘GRID’; marking the first time consumer game publisher Codemasters has dabbled in the amusement scene – approached by SAE to license the game for coin-op. A location in London played host to two cabinets shown in a 70 per cent completed state. The prototype cabinets displayed were a version of the same system used to house ‘SEGA Classic Racing’ (now painted black).

The arcade version of the of the original ‘Race Driver: Grid’ – a consumer street racing game launched in 2008, based on the Codemasters ‘TOCA Touring Car Championship’ series started in 1997. The arcade version featured a scaled down version of the original PC game running on a new PC architecture created exclusively to run the Ego game engine (this was not the SEGA Europa-R architecture).

The popular racing game in its arcade clothes includes both a ‘Championship mode’ and a ‘Quick Race mode’ – with the conventional game cockpit layout including ‘Recovery’ button, Up – Down gear shifter and force feed-back steering.

The prototype colourful neon-light ‘blinged’ cabinets were networked for two player racing, and included a ‘Race leader’ light for the audience. The final cabinets are being developed by SAE, and will support six-player simultaneous racing competition (but with no online or tournament support). The game following in the mould of the last SAE release (‘SEGA Rally 3’ in 2008) – though sources suggested that a special deluxe configuration is being considered for release.

The game is expected to be released in fall of this year, though it seems unlikely that a Japanese release will be considered. However sources revealed that SEGA USA will be testing a US specific content version of the game (following the same track as seen with the SAE developed ‘Ford Racing’). SEGA US/UK hoping to make the squeeze on a crowded amusement driving scene, competing with – Namco’s still to be launched ‘Dead Heat Street Racing’, Taito’s ‘D1 GP: Arcade’, Konami’s ‘GTi-Club’ and to be launched ‘Road Fighter’, Global VR’s ‘NASCAR Team Racing’ and ‘TWISTED’ and InjoyMotion ‘Street Racing Stars’.

More pics by Kevin Williams

UPDATE #2 : AH reader RJAY sent us a video he took of the game from the location test.

Konami unveils new Bemani title Reflec Beat

April 30, 2010

When checking the AM-Net Blog this morning, they had an announcement regarding a new Konami title that we had not heard about previously called Reflec Beat. I thought that it might be another update to Jubeat/uBeat but details on the game were pretty much non-existent on that site. Fortunately, BemaniStyle.com has people checking out the location tests of DDRX2 and Jubeat Knit in Japan, where Konami decided to show off Reflect Beat for the first time, so they have a brief rundown on what we know about the game so far.

The game features a multi-touch screen set vertically and with an aspect ratio of 16:10. It’s a 2 player game – two machines can be linked together but if no human player is present, it substitutes a CPU one. The game works similarly to a console game known as Boom Boom Rocket but there are currently no videos of Reflec Beat in action so we will have to wait and see how this game differs.They don’t mention whether it uses the new e-payment system Konami was testing out with the other games on loctest there, Paseli but I have to imagine that it will since the other two titles testing there do.

You can read more about Reflec Beat here @ Bemanistyle.com.

UPDATE: Several Japanese game sites have been going crazy about this game. As Konami was sure to keep cameras away from the machine close-up, they have drawn out how the game works and described it further. Check Small Room Aries, this blog, and Goku2 for more details.