Posted tagged ‘light-gun’

Rassen seeking to bring Vulcan-M and Shooting Star to the US UPDATE Vulcan now at Trocadero in London

March 17, 2010

Of all the light-gun games we have discussed in recent times, perhaps one of the most surprising setups we have seen is the new content coming from Korean company Rassen as they seek to break into the amusement/digital out-of-home entertainment market. They demonstrated Vulcan-M at EAG (which features a realistic looking chaingun that expels shells and even smoke) and now they have sent us some information on this and one other game that they are seeking to bring to the US market. They do not have a distribution channel in the US yet but they hope to secure one soon.

Since we have covered Vulcan-M previously I am not going to get into too much detail on that, although they sent a brochure in English that I have posted after the break. The other new game they have revealed is Shooting Star, a large multiplayer game that is reminiscent of the classic Duck Hunt (or QWAK! if you want to be a purist). Like Vulcan-M, Rassen has taken pains to recreate realistic looking guns which according to them: “We use short gun, pistol, rifle, etc., which are specially made to give the feelings of real guns by providing realistic back blow, burst sound, ejection of cartridge case, etc. We also use 8 M long ultra wide projection screen for users to fully experience the feeling of real shooting place.”

They also provided a brochure for Shooting Star but it’s over 300MB in size so I’ll hold off on uploading that unless you are really curious to see it. Otherwise the video below should suffice.

Shooting Star

Another level on Shooting Star

Vulcan-M

I have also added both of these games to the United States column on our Arcade Release list for 2010.

UPDATE: Thanks to RJay on the forums it appears that Vulcan-M is now at the Trocadero in London set at £2 per play. I realize that I am quite late in pointing this out, sorry about that. Source

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Dead Storm Pirates gets a trailer

February 24, 2010

When it came to games at IAAPA, Dead Storm Pirates is one of those games I probably should have spent a little more time playing. Even though the game was essentially a beta it was still a lot of fun and it looked great too. Namco America has posted a new trailer of the game in action, showing off the game itself as opposed to the cabinet(which you can see here in case you have missed it). One thing that stands out to me with this game is the framerate as it’s quite smooth while throwing a lot of stuff at you on the screen and the sound will blow you away when you get into the cabinet.The game uses System 357, which is PS3 based hardware that has also been used in other arcades such as Tekken 6 and Razing Storm.

Dead Storm Pirates will be released at some point this year (Q2 2010?) worldwide.

[Discuss on the forums]

ICE’s Standard version of Panic Museum

February 4, 2010

Via

At IAAPA I had a chance to play Taito’s huge, theater style light-gun game, Panic Museum. The setup is impressive, with a large projected screen and theater quality sound, but obviously this does not work for many venues where space is an issue. So distributors have come up with a solution, giving the game a more traditional setup with an LCD cabinet. While we are not sure what the screen size is, as you can see from above the cabinet is attractive. This particular version is by ICE for release in the US and it differs slightly from what was shown at EAG. After looking over several distributor websites, I have only found one selling the deluxe version for almost $14,000 and no one has listed the standard version yet. ICE doesn’t even have the deluxe version of the game listed on their website at the moment so we will have to wait to hear more.

[ICE website] [Discuss on the forums]

ICE's Standard version of Panic Museum

February 4, 2010

Via

At IAAPA I had a chance to play Taito’s huge, theater style light-gun game, Panic Museum. The setup is impressive, with a large projected screen and theater quality sound, but obviously this does not work for many venues where space is an issue. So distributors have come up with a solution, giving the game a more traditional setup with an LCD cabinet. While we are not sure what the screen size is, as you can see from above the cabinet is attractive. This particular version is by ICE for release in the US and it differs slightly from what was shown at EAG. After looking over several distributor websites, I have only found one selling the deluxe version for almost $14,000 and no one has listed the standard version yet. ICE doesn’t even have the deluxe version of the game listed on their website at the moment so we will have to wait to hear more.

[ICE website] [Discuss on the forums]

First full look at the indie arcade game Friction

January 14, 2010

It has been a while since we first teased about a new arcade light-gun shooter coming to arcades from an independent game studio known as Friction Game Studios and today, we can reveal quite a bit more about the game.  I have been excited about this game since I first saw it in action at AMOA 2008 and one thing I particularly liked about the entire project was that it has been designed with the small operator in mind. From the price to parts replacement and game quality, this game is going to be a great deal for ops looking to add another arcade exclusive title to their list.

As you can see from the picture above (as well as after the break where I have embedded several more pics) the game is housed in a cabinet that features a 27″ CRT monitor; there are two light-guns (force feedback is optional); a bit of slick artwork all over the cabinet; and two 180 watt speakers for superb sound.

To give you a better idea of how the game plays, here are four videos of Friction in action. Graphically it has changed a little bit from when I saw it, with better lighting effects and lot more particles being thrown around. While we do not have an exact idea on when this game will be available, as you can see it’s finished and should be available soon. The game will be sold direct so checking the website for the game for details on how to order is probably wise. We look forward to seeing what else FGS will bring to the arcade industry in the future so give them your support!

For more pictures of the cabinet, check them out past the break below. Many thanks to Juan of Friction Game Studios for providing us with this first look!

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Brief update on indie arcade titles Dark Presence and Friction

January 10, 2010

(click on the images to enlarge them)

It has been a little while since we’ve posted updates on a couple of upcoming arcade titles that are in development by a couple of independent game studios, but that does not mean that nothing is going on with these games. In fact, both games are quite close to completion and we will be featuring a closer look at both of these games very soon.

First are some new level screenshots for the arcade fighter Dark Presence by Galloping Ghost Productions. I actually had seen these a little while ago but I forgot to ask about using them for the site but since they are on Galloping Ghost’s webpage now they should be fine to use. I am quite honored by the addition of my own arcade to this level, that should be pretty cool to see in action. These shots are the level players will be on, these from the street level are for the character Trenton. All shots can be found here.

Also they have a list of arcades that will be hosting the game for a brief time on their nationwide tour. If you would like them to stop by your own arcade during the tour, the contact information is on the page I’m linking to. Check out the arcades currently on the tour here. If you have missed out on Dark Presence, I’d suggest you check out our 8th podcast where Aaron Auzins and I discuss the game in detail.

Next up is the light-gun shooter Friction. We have previously covered this game here and here, and in case you missed out on this one, give it a look. Friction is a title that has been designed with the small operator in mind so it won’t set us back much to purcahse. The screenshot you see here is from a recent build of the game that I used in a large 16-page feature article covering arcades in 2010 for Hardcore Gamer Magazine (which is probably the largest such feature to make it into a mainstream gaming magazine in years) that you can read for free here. The article features some extra info on Friction not discussed on the site previously. We are going to have much more to show you on this game soon, so stay tuned.

[Galloping Ghost Productions] [Friction Game Studios] [Discuss on the forums]

Sega developing a Let's Go Jungle sequel, but is it for arcades or consoles? UPDATED – Arcade game only

January 9, 2010

The battle of the sit-down turret light-gun games might be heating up a little more as Siliconera is reporting that Sega has trademarked the name Let’s Go Island: Lost on the Island of Tropics in Europe. Whether this is an arcade title or a console title is unknown at the moment – it isn’t often that we learn about new arcade titles via trademarks although it can happen on a rare occasion. A sequel to LGJ in arcades would make sense, especially with Namco prepping their new sit-down shooter Dead Storm Pirates for release in Q2 of this year. Other than that all we can do is speculate about this until Sega reveals more – if it is an arcade title then I imagine that this will take advantage of one of Sega’s new hardware platforms (Ringedge/Ringwide or if it’s being developed by Sega Europe, perhaps Europa-R could another title beyond SR3?) where it could be a good showcase title for either piece of hardware. Or perhaps it could be an upgrade kit for existing LGJ machines. Hopefully, we will hear more soon.

UPDATE: If you read our comments then you will find out that this is an arcade title(thanks Kevin Williams for that confirmation), not a console port so anyone with a hope for that can throw that out the window for now. Hopefully we will be finding out more soon at one of the upcoming European trade shows.

[Via Siliconera] [Discuss on the forums]