Posted tagged ‘IMOtion’

IAAPA 2009 videos – Tecway Developments, InJoy, Kung Fu Ball

November 22, 2009

Here’s a few more videos from my trip to IAAPA. I have been trying to upload the Universal Space booth video but Youtube has not been co-operative with that particular video today so I’ll try it again tomorrow night. In the mean time, here are some efforts by a couple of Chinese companies and a Japanese company.

First, Tecway Developments/Belrare. We’ve covered this company in the past although I sort of forgot about them and didn’t expect to see them at the show. They has a couple of interesting games at the booth as you’ll see below, the snowboarding game, Magic DJ and Happy Balance Ball. Magic DJ as you’ll notice is a clone of PM Studio’s DJ Max Technika. The big difference between the two – Magic DJ has two screens instead of one. I also didn’t see any mention of online modes, which DJ Max prides itself on. Because the volume on this game was up quite high it caused crackling on the mic in my camera.

Happy Balance Ball is a Super Monkey Ball clone but you stand on a movable base to get your ball moving. At first I thought it was a clone of Taito’s Hopping Road but upon closer inspection I saw what it really was. One amusing thing you’ll see in this video is the “homage” of sorts to Street Fighter IV.

InJoy was also at the show, I first heard about this company back at ASI 2008 but I hadn’t heard much about what they’ve been up to lately. They had a good booth with several games, Street Racing Stars, Top Gunner, PowerBoat GT and Dido Kart. Out of those Dido Kart was my favorite, it is a good Mario Kart clone that features Chinese kid characters and racing tracks in China. The sound was a bit bland for it and at $17,000 a cab it’s more for big FECs but it is a cool little game. Street Racing Stars is looking to cash in on games like Need For Speed: Underground. This is one game that overdoes the bloom effect and the racing was OK – until you crash through a barrier and it doesn’t reset you on the track – you have to back up and try again. I really didn’t care for this one. Top Gunner looked OK, like a slow paced turret shooter but I didn’t try it out so take that for what it’s worth. Power Boat looks great, the graphics have been updated considerably since that proto video we showed from the game ages ago and it had the most involved motion base out of all the games I saw (except for the simulators but I will put those into a different class)

Kung Fu Ball. I found this one interesting because I’m a sucker for tabletop/cocktail games. It’s actually an updated, head-2-head version of Pong and Breakout, with cutesy 2D graphics. In single player mode it becomes like Breakout, in head-2-head mode, it’s like Pong. The speed of the ball is determined by how late the player hits it, if you time it just right you can send a fireball flying towards your opponent. Only two barriers/hands can be up at once though so you have to be quick on the controls. It has a few different levels and several difficulty settings that the player can choose, it’s fun to play and it’s all housed in a sweet deluxe cocktail cabinet. The only question is, would operators pay $5000 for one?

More videos tomorrow!

New game: Power Boat by IMOtion! (w/ video and 1st pics)

May 21, 2008

Today we’re doing pretty well, first the Nicktoon racing game and now Power Boat by IMOtion. Of course Power Boat is one game that we have discussed before – I saw a video of the game in action on a very tiny screen at ASI but I wasn’t able to find out much more on the game until recently. We saw the game at the GTI 2008 expo last week where it has gone under a heavy revision from what you will see here, which includes the cabinet and from what I know, the gameplay as well (they have been working on fine tuning it and making the game more fast paced. You will notice from the video that the game features power-ups and pretty good graphics, hopefully it shows through in this Vimeo video. The game has 10 different boats to choose from and courses in Russia, Greece and the Carribean Sea.

I should just reiterate again in case you didn’t want to read all of the above THIS IS AN EARLIER VERSION OF THE GAME AND THE FINAL VERSION WILL BE A LITTLE DIFFERENT. The first part shows the early gameplay (and you’ll notice the choppy framerate which I have been told should be fixed in the final version) and then shows the motion features in a prototype cabinet (that looks to have been scrapped from last weeks pics). Fortunately I may be able to see the game in action soon, when I do I’ll be sure to take plenty of video of it then. Be sure to watch it in full screen.

If that doesn’t satisfy you, a larger AVI version can be found through this link. Be warned, it’s about 175MB in size.

UPDATE: First direct, high-rez screenshots of Power Boat! (Click on the thumbnails to view full size)

[IMOtion website] [Discuss on the Forum]

GTI Expo 2008 round up with many new games and SF2 the casino game

May 16, 2008

Sega was not the only company to have an arcade show recently, as the Game Time International Expo 2008 kicked off in Taiwan last week. Thanks to forum user Molloy, he provided us a link to a thread on killercabs.com that featured some pics from the show from a user there named kenji. As always if you want to see the full image, just click on the thumbnails below.

One game that I was particularly interested in was Power Boat by IMOtion. They had a video of the game at ASI (which I have been trying to get a hold of since March) and it definently has changed since then – the cabinet is different and I know that they were working on tweaking the gameplay a little more to make it like HydroThunder. I’m not sure when this will come out but a modern HydroThunder-llike game with a motion base cabinet will probably do well in arcades. Is it me or do these look a little like RaceTV cabinets? Also they have made a new cabinet for Panzer Elite Action. I hope to have some more on Power Boat here shortly.

IGS was there in force, showing off games that I’d love to see them release through American Alpha, their US branch but most likely I’d have to import these games. They had the scrolling fighter Oriental Legend 2 there and Pirate Revenge which we’ve mentioned before. Also Speed Driver 2 was there, one of the few IGS games to use full 3D.

More after the post break including the Street Fighter 2 the Casino game!

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