Posted tagged ‘golf’

Incredible Technologies reveals Golden Tee 2011

July 1, 2010

If there is anything you can be absolutely sure of in the arcade industry, it’s that a new Golden Tee will make it’s way to the market near the end of each year. Incredible Technologies has unveiled the first shots of the next installment of the series, Golden Tee 2011. At the moment they aren’t talking about new features that will be added to the game but we can safely assume that it will continue to make use of an internet connection, as well as adding new courses, equipment and clothes.

Since all they are showing right now are some shots of course then all we can comment on are appearances. These are beta shots so the final version will look different but if there is anything that they do add graphically I hope they turn on anti-aliasing as in all of the screens shown the jagged edges stand out. Of course what would really be nice is to see the game move on to a level one would expect to see on a modern graphics engine such as Crytek or Unreal 3. Not that such a thing will probably happen as there are licensing costs involved with such engines and the costs behind HD artwork for such engines is high but it still would look much nicer.

There are a few more details on the Golden Tee Blog

[Via HighwayGames] [GoldenTee.com]

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Let’s talk some virtual golf

April 10, 2010

Sega's Go Go Golf

Via

When Kevin (Stinger Report) sent me this particular link, I wasn’t really sure how to best approach but as it’s a pretty slow news day, I figured I’d take a crack at it anyways. That and the Masters is taking place and there is plenty of talk revolving around that mostly due to Tiger Woods’ involvement so let’s talk some golf.

Or more specifically golf simulators, which have been covered on this site to some degree before. This recent article which popped up on G4TV talks about some high-end golf simulators and how they have developed over time but it seems to miss the point – while there certainly are some individuals who could be prone to picking up something like this for themselves, golf simulators like the one discussed in the article have plenty of application in out-of-home entertainment venues. One such venue which is known to feature golf simulation is Dave And Busters; I have heard of some other FEC’s which also feature either a golf or some other sports simulator; as pictured above, Sega produced Go Go Golf for entertainment venues a while back; there also is a company called Visual Sports which has a simulator setup which has a version of their equipment which is specifically tailored to coin-op, Visual Sports. These also can be great for stores which sell golf equipment, as the simulator lets the customer try out the equipment in a virtual environment before they buy. And of course if you want to downsize from there we have system’s like Golden Tee, Power Putt, Putt: Championship Golf and X-Putt which do allow people to experience a virtual golf experience without plunking down thousands of dollars to do so.

The writer states:”more specialized golf simulators and games have been been developing almost in a separate universe from mass-appeal video games since at least the 1980s”. Which is true but why would they develop in a separate “universe” from mainstream games? Because certain media outlets choose to ignore them because they can’t be bought at a local retailer. I can understand the lack of appeal in covering simulators on a daily basis but there are plenty of perfectly good golf games which are routinely ignored in the same manner as their larger simulator cousins, simply because they are coin-op. Just because you can’t find these games on the Wii doesn’t change the fact that they are big business (especially Golden Tee) and have contributed to gaming in their own way.

You can see an example of what I am talking about this in the article as they link to a video called “X-Play’s Top Five Golf Games.” They pick five golf games and talk about how influential they are, all while acting like Golden Tee doesn’t exist. And whether you like GT or not, you cannot ignore the fact that it literally has millions of fans who have been playing it for 21 years. GT is consistently one of the top-selling coin-op games out there, making far more money for the company who produced it (Incredible Technologies) and subsequent locations who host the game than any of their top five picks could ever hope to make for their respective publishers. But to wrap it up, no one can make the point more forceful than IT themselves, who has already taken on that segment of gamers who ignore/mock/misunderstand the influence of GT in the past.

Aside from that what are your own thoughts on virtual golf simulators?

Let's talk some virtual golf

April 10, 2010

Sega's Go Go Golf

Via

When Kevin (Stinger Report) sent me this particular link, I wasn’t really sure how to best approach but as it’s a pretty slow news day, I figured I’d take a crack at it anyways. That and the Masters is taking place and there is plenty of talk revolving around that mostly due to Tiger Woods’ involvement so let’s talk some golf.

Or more specifically golf simulators, which have been covered on this site to some degree before. This recent article which popped up on G4TV talks about some high-end golf simulators and how they have developed over time but it seems to miss the point – while there certainly are some individuals who could be prone to picking up something like this for themselves, golf simulators like the one discussed in the article have plenty of application in out-of-home entertainment venues. One such venue which is known to feature golf simulation is Dave And Busters; I have heard of some other FEC’s which also feature either a golf or some other sports simulator; as pictured above, Sega produced Go Go Golf for entertainment venues a while back; there also is a company called Visual Sports which has a simulator setup which has a version of their equipment which is specifically tailored to coin-op, Visual Sports. These also can be great for stores which sell golf equipment, as the simulator lets the customer try out the equipment in a virtual environment before they buy. And of course if you want to downsize from there we have system’s like Golden Tee, Power Putt, Putt: Championship Golf and X-Putt which do allow people to experience a virtual golf experience without plunking down thousands of dollars to do so.

The writer states:”more specialized golf simulators and games have been been developing almost in a separate universe from mass-appeal video games since at least the 1980s”. Which is true but why would they develop in a separate “universe” from mainstream games? Because certain media outlets choose to ignore them because they can’t be bought at a local retailer. I can understand the lack of appeal in covering simulators on a daily basis but there are plenty of perfectly good golf games which are routinely ignored in the same manner as their larger simulator cousins, simply because they are coin-op. Just because you can’t find these games on the Wii doesn’t change the fact that they are big business (especially Golden Tee) and have contributed to gaming in their own way.

You can see an example of what I am talking about this in the article as they link to a video called “X-Play’s Top Five Golf Games.” They pick five golf games and talk about how influential they are, all while acting like Golden Tee doesn’t exist. And whether you like GT or not, you cannot ignore the fact that it literally has millions of fans who have been playing it for 21 years. GT is consistently one of the top-selling coin-op games out there, making far more money for the company who produced it (Incredible Technologies) and subsequent locations who host the game than any of their top five picks could ever hope to make for their respective publishers. But to wrap it up, no one can make the point more forceful than IT themselves, who has already taken on that segment of gamers who ignore/mock/misunderstand the influence of GT in the past.

Aside from that what are your own thoughts on virtual golf simulators?

Electrocoin introduces X-Putt

August 27, 2009

x putt ad

Back in the Golden Age of gaming, it wasn’t uncommon to see businessmen in suits taking a break at the local arcade to blow off some steam but as that age passed, it became less common to see such a thing. But with a recent resurgance in games based around putting, maybe this is a way to pull in such business persons into arcades again. Of course it is a stereotype that all business people enjoy golf – as a small business man I don’t care much for it personally although I don’t mind it so much in a video setting.

And so we now have the X-Putt, by European distributor Electrocoin. Not only do you putt as a game but you can also win cash with this one if the operator so chooses to offer that. If not it can be setup just for fun or for tickets, aloowing it to go into a wide range of locations.  According to the info we were sent, this is being made available for export as well so you could see this in the US and elsewhere very soon.

[Discuss on the Forums]

Golden Tee goes to the lotto

April 15, 2009

scticketgt

We all know that one of the best ways for a company to survive in a downturn is to keep your name and product visible to the public with effective marketing and there are many ways to go about doing that. Incredible Technologies has come up with an interesting idea for promoting their Golden Tee series – by having a state issue a Golden Tee themed lottery ticket. Apparently the state of Illinois has done this before and now South Carolina is follwing their lead by issuing a $2 scratch-off ticket where one person could win up to $20,000. Where SC is a major state for golfing this seems to be a wise choice for target marketing – I wonder if we will see any other arcade games show up in similar marketing campaigns in the future.

On top of this, I nearly missed a story where IT is beginning a new phase in their Silver Strike Bowling online efforts with the Bowlapalooza series of tournaments this summer. The Bowlapalooza tournaments will begin in May and IT will be awarding thousands of dollars in prizes throughout the entire summer to the top 200 SSB players and this certainly will make SSB online games a hot item in many locations over the next few months. More details are contained in the press release after the break.

[Incredible Technologies] [Discuss on the Forums]

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Golden Tee LIVE 2009 ships Monday Oct. 13th

October 11, 2008

Incredible Technologies has announced that they will begin shipping the latest installment of the Golden Tee series this coming Monday, which is great news for fans of GT who have been waiting patiently for this game. Operators will also be happy to know that location test earnings have been “phenomenal” for the game and I know from AMOA that it also carries a low price tag to boot. We’ll have to keep an eye out for the youtube page where user videos will show up on, that’s one aspect of the game I’m interested in seeing function.

While this Monday marks the release of the game in the US and Canada, it will be shipping elsewhere around the world, including Europe, Australia, and South Africa within the next 4-6 weeks.

[Incredible Technologies Golden Tee website] [Discuss on the Forum]

Golden Tee LIVE 2009 goes on sale Aug. 4th, shipping in September

July 30, 2008

I’ve been hearing a lot of hints floating around that there are a lot of big announcements coming from arcade companies this fall (in particular at the AMOA show) and from what I can tell without getting into many details (as I can’t at the moment since I don’t actually know many of the details), this fall is going to see some good changes along with many great games coming our way, making 2008 the best year for arcades this decade.

To start that off we have an update from Incredible Technologies regarding their flagship franchise, Golden

Golden Tee in 1989

Golden Tee in 1989

Tee. As you may know, the first Golden Tee came out in 1989 and they have been going strong ever since. To celebrate the 20th anniversary of the game, IT is going to put GT2009 Live on sale next week on August 4th and the game will ship in mid-September. The new version of GT will sport some cool new features including Youtube Great Shot Replays where players can upload their shots to Youtube; customized clothing; Closest-to-the-Pin LIVE, a new tournament mode where players can win $50; the Hit List, which will bring new music to the game and will first feature the Dave Matthew’s Band; and new clubs from Callaway, Odyssey and Top Flite Equipment, considered to be the best golf club manufacturers in the world. On top of all this there are new courses as well as a player-designed course that we spoke of some time ago.

For more details, check out the press release after the break!

[Incredible Technologies] [Discuss on the Forum]

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