Posted tagged ‘Games’

Guest post: Capcom Turns Console Gamers To Arcade Releases With Release Of Super Street Fighter IV Cabinet

September 7, 2010

Today we have a guest post to share with you by James Mowery. He takes a look at the effects the upcoming Super Street Fighter IV Arcade can have on the scene. Continue on the link below to read James’ take on Capcom’s next big arcade release

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Konami Japan launches DDR:X website

December 18, 2008

ddrxsite

The next installment of DDR is coming soon to arcades and with it, websites promoting the game. Konami Japan has upgraded it’s DDR:X site from the teaser with a little bit more info (in Japanese) on the game. There really isn’t much to look at right now but they still have several sections to unlock which I am sure will include more tiny screenshots. :) I believe that we will see more of DDR:X at ATEI and who knows, maybe even AMOA/ASI.

Hit the link below to check it out.

[DDR:X Japan site] [Discuss on the Forum]

A visit to a warehouse loaded with games

April 30, 2008

As I mentioned just a few posts ago, I had the chance to go and check out a warehouse full of games today. I am kicking myself however as I forgot to bring my camera along for images/video. So I’ll just have to describe what I saw and when I get to go back hopefully I’ll remember the camera and they will allow me to film it.

Of course with the way everything was setup there it might not have worked out too well recording video as I have never been in a warehouse with so many games. And not only did they have a lot of games, there was very little space between them so I had to do a lot of climbing over things and standing on games to get to the back. Good thing I’m skinny.

When I first arrived I was walked to the back through their main workspace that also had many games laying around although most of those were being worked on and weren’t up for grabs AFAIK. They had some rare pins there, including two Medieval Madness pins and a Revenge From Mars. I saw a couple of Crisis Zones, two Dark Legacy cabs, several Artic Thunder cabs, a Wangan Midnight cab, Ballistic (by TrioTech) Wild Ride by Sega (which I had never heard of before), a Maze of Kings and an SF Alpha, just to name a few.

Arriving in the back I got to see what I was up against – about 8 rows of games stacked back to back along with other cabinets sprawled about. Keep in mind most of these games have a problem of some kind whether it was missing the board, dead monitor, busted controls, etc. Among the many games I looked at I saw a couple of Area 51′s and a Site 4 cabinet; a Time Crisis 2 cab w/o the guns; a Revolution X, a SF Rush 2049 w/o the board, several Crusin’ games including USA, World and Exotica; a Virtua On; a Konami punching game that used motion-capturing boxing gloves but it was different from MoCap Boxing – it instead had physical targets to punch called Fighting Mania: Fist of the North Star (thanks Paul); and this was only on 1 row. Hit the post break for more!

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Location review – Sunrise Fun Center in Sacramento, CA

March 20, 2008

sun1.jpg

Here’s another picture review of a small arcade in California thanks to our friend Dan on the KLOV Forums. This is of the Sunrise Fun Center in Sacramento, California, USA, a small amusement park that has mini-golf, go karts, boat bumper cars and of course, a small arcade. While they don’t have anything new about, they have a number of solid games that are fun to play. Hit the link below to jump to the review page.

[Sunrise Fun Center Review] [Discuss on the Forum]

The Stinger Report : ‘Exer-Gaming’ Gaining Traction In Europe

October 20, 2007

[via The Stinger Report, #590]

One of the latest Stinger Reports take a look at the influence of physical gaming in the fitness industry that can have some applications in the amusement industry and with it of course are a number of new ideas that might be making their way to an arcade near you (although most likely will show up at a gym). Thanks to the success of the Nintendo Wii and it’s emphasis on physical gameplay, manufacturers in other parts of the gaming industry have taken notice.

In particular TSR attended the Leisure Industry Week show in England’s NorthWest and saw a number of products at the show that proved that the idea of ‘Exer-Gaming’ – the idea of combining fitness and exercise into gaming – is going to be a huge hit to the point that it’s being called a revolution. The application of these new exer-games can be used over a broad spectrum of industries, from arcades, to gyms and even schools. Interestingly enough, many of these projects seem to mimick an old project that Atari had been working on at one time called the Puffer Project, which would have turned an exercise bike into a console game controller for the Atari 5200. Here is a rundown of the various products demonstrated at LIW 2007:

“VR X-Biking” by Trixter – This concept uses a unique resistance training bike unit combined with an bikex400.jpginteractive element via a large screen display (typically a projector) where participants have six ride experiences to choose from to motivate them to cycle. At least two of these events are CGi driven where the player can compete in a circuit or off-road competition. The bicycle is essentially the game controller. [Trixter Website]

“S2″ by Instyle Fitness – combines an interactive resistance cycle machine with a 17″ display, steering, s2bike.jpgand a heart rate sensor. The bike is also the game controller with this system but it provides a different experience from the VR X-Bike thanks to the display on every bike. Stinger calls this the “most comprehensive crossover between a top-spec exercise platform and an interactive game system.” Powered by PC-based hardware, players can choose from 30 different courses to race on and on top of that can even race against others anywhere in the world through the internet. [S2 Bike Website]

The LightSpace floor also made an appearance at the show, we at AH have reported on this before, including some price cuts on this system recently. [LightSpace Website]

A number of Dance-based games made their way to the floor of the show, including ZigZag’s XerDance which is based on Andamiro’s Pump It up! but takes it to the next level by offering 32 player support and solutions_xergames_img4.gifmonitoring how many carbs each player has burnt. In addition to this, ZigZag has teamed up with a company called Cybex to introduce their Trazer body tracking exercise system to Europe. This looks pretty interesting, kind of an enhancement of some of Konami’s motion-based arcade games. [More info on XerGames]

Finally there also was a demonstration of a new 4D film concept presented by Simworx, featuring a film called the Curse of Skull Rock. According to the website: skr1.jpg“Specifically designed for 4D effects, The Curse Of Skull Rock takes audiences aboard a pirate ship on a swashbuckling adventure that pits plucky cabin girl Jill Hopkins against the tyrannical Captain Scabb in pursuit of the legendary lost treasure of Skull Rock.” Sounds pretty entertaining! [Simworx Website]

Overall it appears as though we can expect to see more exer-gaming coming to the amusement industry. One thing I have noted is that none of these websites seem to mention any application of their products in arcades and while it’s true that smaller arcades won’t have the room for such products, some of the larger ones could really benefit from these exciting ideas. Thanks to the Stinger Report for the coverage.

[Discuss on the Forum]

The Stinger Report : 'Exer-Gaming' Gaining Traction In Europe

October 20, 2007

[via The Stinger Report, #590]

One of the latest Stinger Reports take a look at the influence of physical gaming in the fitness industry that can have some applications in the amusement industry and with it of course are a number of new ideas that might be making their way to an arcade near you (although most likely will show up at a gym). Thanks to the success of the Nintendo Wii and it’s emphasis on physical gameplay, manufacturers in other parts of the gaming industry have taken notice.

In particular TSR attended the Leisure Industry Week show in England’s NorthWest and saw a number of products at the show that proved that the idea of ‘Exer-Gaming’ – the idea of combining fitness and exercise into gaming – is going to be a huge hit to the point that it’s being called a revolution. The application of these new exer-games can be used over a broad spectrum of industries, from arcades, to gyms and even schools. Interestingly enough, many of these projects seem to mimick an old project that Atari had been working on at one time called the Puffer Project, which would have turned an exercise bike into a console game controller for the Atari 5200. Here is a rundown of the various products demonstrated at LIW 2007:

“VR X-Biking” by Trixter – This concept uses a unique resistance training bike unit combined with an bikex400.jpginteractive element via a large screen display (typically a projector) where participants have six ride experiences to choose from to motivate them to cycle. At least two of these events are CGi driven where the player can compete in a circuit or off-road competition. The bicycle is essentially the game controller. [Trixter Website]

“S2″ by Instyle Fitness – combines an interactive resistance cycle machine with a 17″ display, steering, s2bike.jpgand a heart rate sensor. The bike is also the game controller with this system but it provides a different experience from the VR X-Bike thanks to the display on every bike. Stinger calls this the “most comprehensive crossover between a top-spec exercise platform and an interactive game system.” Powered by PC-based hardware, players can choose from 30 different courses to race on and on top of that can even race against others anywhere in the world through the internet. [S2 Bike Website]

The LightSpace floor also made an appearance at the show, we at AH have reported on this before, including some price cuts on this system recently. [LightSpace Website]

A number of Dance-based games made their way to the floor of the show, including ZigZag’s XerDance which is based on Andamiro’s Pump It up! but takes it to the next level by offering 32 player support and solutions_xergames_img4.gifmonitoring how many carbs each player has burnt. In addition to this, ZigZag has teamed up with a company called Cybex to introduce their Trazer body tracking exercise system to Europe. This looks pretty interesting, kind of an enhancement of some of Konami’s motion-based arcade games. [More info on XerGames]

Finally there also was a demonstration of a new 4D film concept presented by Simworx, featuring a film called the Curse of Skull Rock. According to the website: skr1.jpg“Specifically designed for 4D effects, The Curse Of Skull Rock takes audiences aboard a pirate ship on a swashbuckling adventure that pits plucky cabin girl Jill Hopkins against the tyrannical Captain Scabb in pursuit of the legendary lost treasure of Skull Rock.” Sounds pretty entertaining! [Simworx Website]

Overall it appears as though we can expect to see more exer-gaming coming to the amusement industry. One thing I have noted is that none of these websites seem to mention any application of their products in arcades and while it’s true that smaller arcades won’t have the room for such products, some of the larger ones could really benefit from these exciting ideas. Thanks to the Stinger Report for the coverage.

[Discuss on the Forum]


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