Posted tagged ‘Galloping Ghost Productions’

Galloping Ghost Arcade open Friday night in Brookfield, IL (UPDATED with launch photos)

August 12, 2010

Right before the doors opened. Yes this is happening in 2010

The new arcade facility headed by the group developing a new arcade fighter Dark Presence will be opening it’s doors tomorrow night @ 11:59PM and judging by the video they sent us, they have managed to come a long way in getting a large number of games running to up an expansive location. They will have at least 120 games ready for the launch tomorrow, with more on the way after that and they will join several other notable locations in the US in creating what is more of a traditional “classic” arcade (i.e. little  or no redemption). They also have to deal with local laws that make coin-op pretty much illegal in the area by making the location a fee-entry only with all the games on free play inside. The video below shows more and we wish them the best of luck in their endeavors. It will also be the launch location of Dark Presence which will hopefully be ready to go by the end of the year. We’re still waiting to hear about how it’s first showing at the GarasuNoShiCon event went, they are promising to show that off soon.

UPDATE: MKII actors Philip Ahn (Shang Tsung) and Daniel Pesina (Johnny Cage) came to the Galloping Ghost Arcade and sat down to play some MKII. Here’s some of that thanks to Aaron Auzins. They also got to take a look at Dark Presence but we are still waiting to find out how showing that went. Aaron states:

“I was told in the first two hours of operation, 120 people paid for day passes to the grand opening. At 11:30 p.m. on Aug. 14, nearly 320 people had attended the arcade at some point in the day.

The arcade held its first tournament, using a Playstation 3 version of Super Street Fighter IV outfitted in a deluxe arcade setup. The free competition drew 24 competitors.

The arcade received a mix of visitors from the area, including just about every age span. One of the guests was actually Jon Klinkel, who weathered a lengthy trip from Battle Creek, Mich., to visit the arcade. Klinkel earned the number one spot on Twin Galaxies’ score record on the “Class of 1981″ fast shot version of Galaga this June.
Galloping Ghost was able to talk to him and capture a little bit of media, but I was able to see him mess around on the Galaga at the arcade, quickly amassing nearly 1 million points to show us how it could be done. Doc is currently reaching out to Twin Galaxies in order to become an official referee, so this exchange brought up a lot
of good conversation about records and competitions at the location.”

[Galloping Ghost Arcade website]

UPDATE: Aaron Auzins has sent us pictures from the opening event along with a video taken just moments after they opened. The place filled up quite fast. Expect mroe to be sent in to us as they also plan on having a special guest there soon, I’ll post updates to this post in the Twitter feed. As for the new stuff, you can see it all below

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First look at Dark Presence's prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost – Dark Presence] [Discuss on the Forum]

First look at Dark Presence’s prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost – Dark Presence] [Discuss on the Forum]

A new arcade fighter – Dark Presence by Galloping Ghost Productions

March 22, 2008

darklogo.jpg

It is rare to find someone willing to take the effort to produce their own arcade game. Most developers, indie or not prefer to bring their efforts to a platform like the PC or a console these days. So when I come across the rare instance of an indie arcade game development, I like to try and find out as much about as I can. Not long ago I discovered the space combat game Galactic Front via youtube and now I have discovered the fighter Dark Presence by Galloping Ghost Productions. After two years of development efforts they are aiming to release this in 2008 and from what I have discovered so far, I think that fighting fans are in for a treat.

Now this sounds different that what you may have read about the game elsewhere. When checking into Dark Presence, I saw that a few blogs covered it back when it was announced in 06 (shortly before Arcade Heroes had begun) and the overall judgment on the game was quite negative, one even wrote that the game was “retarded”. This was all based upon the pictures of the characters and not upon anything else as things like actual gameplay, story and other points that have not been revealed yet. I decided to look into the game for myself and get some details and after contacting Galloping Ghost andtitantrenton.jpg getting a run down of the game directly from them in it’s current state and what they plan to do, I am impressed and I should say that you shouldn’t judge this game by it’s cover (or in this case, stills of it’s characters). It’s worth looking into some details about the game prior to passing judgment on it. To demonstrate how impressed I am with this game so far from what I have learned about it, I would feel comfortable putting it into my own arcade later this year as I think that fighting fans will appreciate it once they get a chance to play.

I am not at liberty to reveal everything that I have found out yet but we will make updates from time to time as we can. Hit the post break below for a rundown on some of the latest details, including some information not revealed on the official website or anywhere else for the game if you want to find out more.
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