Posted tagged ‘Friction Game Studios’

Amusement Expo 2010: Friction Game Studios, Pipeline Games, Lights Out Boxing, & the ICE booth

March 13, 2010

Also at the show for it’s first official showing was the indie developed arcade shooter, Friction. I actually played through the whole game and when I had left the show I still had the highest score by far (I’ll have to ask what it was as I forgot the exact number). This game is a lot of fun and when it starts it rarely let’s up. There are a ton of things to destroy and that’s part of the fun, just shooting everything that is breakable. One thing that was in the build that wasn’t in any videos we had previously seen was blood and the game sports a red label now. In addition to being fun, the game looks really nice in person and I hope that the video can reflect that on some level. No word on a release yet, but there was some strong interest in the game from what I saw, which is especially nice considering that this is Friction’s first event.

720p direct link

We just recently heard about the formation of a new coin-op game company called Pipeline Games Inc. and they had a decent sized booth at the show with some very interesting products. First is the physical game, The Grip Strength. As you’ll see below, the game is brief and simple and it can work for either ticket redemption or video only depending upon the location. The player selects the appropriate options (except for Phil here who accidentally picks a female :P) and then spends ten seconds pulling the grip to see how strong they are (or aren’t). After you do both hands, the game give you an average and prints out the results on a paper ticket. Also there was This game SUCKS which is an interesting mini-crane that is great for small locations and a few other physical redemption games.

720p link

One surprise at the show was a little cocktail cabinet called Lights Out Boxing which was found in an unlikely place – a bill validator booth that was next to the GlobalVR booth. I wasn’t able to find out exactly who it is that made this and Kevin Williams wasn’t sure either the last time I asked him. As you can see it’s also some sort of indie effort as they housed a flash game into the cabinet and wired it up for coin-op play. One problem with it – the Windows cursor was visible in the middle of the screen the whole time. A game like this that is more fluid graphically would be pretty cool, it reminds me of certain boxing games from the past, such as Boxing on the Atari 2600 by Activision.

720p link

The ICE booth was pretty big and with it at the front of the show, they made their presence known. They had a few new Panic Musuem cabinets there including a completely redesigned (and nicer looking) theater cab and the new 47″ deluxe cabinets. They also had some redesigned Dog Tags machines (although they weren’t as popular this time as they were at IAAPA), Robin Hood video redemption and a few Rok N’ Bloks cabinets which have been rebranded as Tippin’ Bloks.

720p direct link

I have two videos left to upload, both involving Namco’s booth with Deadstorm Pirates, Go Go Grand Prix, new Nirin software and the standard Razing Storm, but I will probably get a post made about those tomorrow along with some new information on Dead Heat Street Racing.

First full look at the indie arcade game Friction

January 14, 2010

It has been a while since we first teased about a new arcade light-gun shooter coming to arcades from an independent game studio known as Friction Game Studios and today, we can reveal quite a bit more about the game.  I have been excited about this game since I first saw it in action at AMOA 2008 and one thing I particularly liked about the entire project was that it has been designed with the small operator in mind. From the price to parts replacement and game quality, this game is going to be a great deal for ops looking to add another arcade exclusive title to their list.

As you can see from the picture above (as well as after the break where I have embedded several more pics) the game is housed in a cabinet that features a 27″ CRT monitor; there are two light-guns (force feedback is optional); a bit of slick artwork all over the cabinet; and two 180 watt speakers for superb sound.

To give you a better idea of how the game plays, here are four videos of Friction in action. Graphically it has changed a little bit from when I saw it, with better lighting effects and lot more particles being thrown around. While we do not have an exact idea on when this game will be available, as you can see it’s finished and should be available soon. The game will be sold direct so checking the website for the game for details on how to order is probably wise. We look forward to seeing what else FGS will bring to the arcade industry in the future so give them your support!

For more pictures of the cabinet, check them out past the break below. Many thanks to Juan of Friction Game Studios for providing us with this first look!


Brief update on indie arcade titles Dark Presence and Friction

January 10, 2010

(click on the images to enlarge them)

It has been a little while since we’ve posted updates on a couple of upcoming arcade titles that are in development by a couple of independent game studios, but that does not mean that nothing is going on with these games. In fact, both games are quite close to completion and we will be featuring a closer look at both of these games very soon.

First are some new level screenshots for the arcade fighter Dark Presence by Galloping Ghost Productions. I actually had seen these a little while ago but I forgot to ask about using them for the site but since they are on Galloping Ghost’s webpage now they should be fine to use. I am quite honored by the addition of my own arcade to this level, that should be pretty cool to see in action. These shots are the level players will be on, these from the street level are for the character Trenton. All shots can be found here.

Also they have a list of arcades that will be hosting the game for a brief time on their nationwide tour. If you would like them to stop by your own arcade during the tour, the contact information is on the page I’m linking to. Check out the arcades currently on the tour here. If you have missed out on Dark Presence, I’d suggest you check out our 8th podcast where Aaron Auzins and I discuss the game in detail.

Next up is the light-gun shooter Friction. We have previously covered this game here and here, and in case you missed out on this one, give it a look. Friction is a title that has been designed with the small operator in mind so it won’t set us back much to purcahse. The screenshot you see here is from a recent build of the game that I used in a large 16-page feature article covering arcades in 2010 for Hardcore Gamer Magazine (which is probably the largest such feature to make it into a mainstream gaming magazine in years) that you can read for free here. The article features some extra info on Friction not discussed on the site previously. We are going to have much more to show you on this game soon, so stay tuned.

[Galloping Ghost Productions] [Friction Game Studios] [Discuss on the forums]