Posted tagged ‘entertainment’

DDR:X making an appearance at ATEI 09

January 17, 2009




The ATEI 09 news continues to trickle in, now with news on Konami’s DDR:X machine. According to the press release, the game is slated for a world-wide release in “Spring/Summer 2009” and include the largest track list for a DDR game ever with 350 songs. It also has been testing very well, despite having incomplete software. Expect to see more on this with our ATEI coverage next week and of course if any of you get a chance to play it at the show, leave some comments here on what your thoughts are about the game. Hit the post break for the press release.


SFIV attracts crowds at SJSU

September 16, 2008

(Thanks to Slonie for the pic of the location)

SFIV continues to attract crowds and as further evidence to that proof here is a story from the Spartan Daily, a newspaper by and for college students attending San Jose State University in California. The arcade at the Bowling Center in the Student’s Union building has picked up SFIV and it didn’t take long for it to begin attracting crowds, mostly of fans who really enjoy the game, along with some others that found it boring after a while. Either way the crowds remain and it was enough to attract attention for a news story.

My question is now – what is going to be the next game to create this sort of wave in arcades?

[SJSU – Street Fighter IV Brings Battle and quarters into SJSU’s arcade] [Discuss on the Forums]

GlobalVR @ AMOA 2008 – Need For Speed Carbon, NASCAR & talking with John Ray

September 13, 2008

Sorry about the delay in completing my AMOA coverage – I just wasn’t at a proper computer to do so most of yesterday. But now getting back into it here is some information I got from GlobalVR at their booth. When you first approached it the most obvious thing on display was Need For Speed Carbon, thanks to the large banner and the bright color scheme (yellow). They had two deluxe and two standard cabinets there and later on they will have a motion cabinet for NFS Carbon as well. As you know, this was first released as a kit but surprisingly there were no converted NFS cabs to be seen. One thing I did not know prior to the show was what exactly came with a kit but they had fliers there to show you what you get, which also includes a plastic marquee shell that can make the top look like the standard dedicated version of the game along with a new backplate for the chairs and artwork for the sides (as you can see in the flier pictured to the right here, just click on the thumbnail to expand). Some other details I uncovered about the game include that the graphics card is from the nVidia 9600 series and you can use previous NFS cards on this one as it has a card reader device. I was able to play the game for a few minutes (before the fire started, which again probably had to do with the fact that they had to share the booth with TrioTech which has a number of big games which probably pull an awful lot of amps) and I was impressed with what I played – the graphics are slick and the sound is just downright amazing. I still haven’t played the console version of the game but I have a feeling that the arcade version once again is better. I did not get a chance to play the Drift track so I can’t say how that works but the idea of a NOS pedal is pretty cool. The presentation that the cabinet itself produces with lights is also eye-catching and there were people playing this game all the time.

I also was able to see the NASCAR update, which adds the Atlanta Motor Speedway, the Watkins Glen Road Course and of course the updated rosters and Car of Tomorrow.  In case you’re like me and have no idea what the whole Car of Tomorrow thing is about, click here to find out more. (Everytime I hear that term I think back to an old 60’s short ad film called Design For Dreaming where they use that term a lot, it’s a really bizarre film and the only way to watch it is with MST3k). I did get some video from the Atlanta Motor Speedway track, it looks really good although I didn’t get a chance to play it (I did record it though as you can see below). I’m not sure, but they might have updated the song list which is one of my favorite things about the game – right now I still have one of the songs stuck in my head.

In addition to that they also had a Blazing Angels, a GlobalVR Classics Collection and Paradise Lost inside a new cabinet that was designed for Aliens: Extermination. I also had some great conversations with some of the GVR staff, including the marketing director Caryn Mical and John Ray, who spent much of his career working for Atari (both Atari and Atari Games respectively). He worked on games such as KLAX, Pit Fighter, Guardians of the Hood and the entire Rush series. I know he played a major role in creating Rush 2049, one of my favorite racers of all time. We had a great conversation about the arcade industry, past and present as well as some technical details with the games as that is his specialty. I asked about Justice League too – it looks like they are waiting to reveal it still because (to paraphrase a little) “Warner is very happy with the game but we are not just yet – we want it to be perfect”. But I believe that we will find out more in the next few months – I did try to unearth some extra details about how the game actually works but we’ll have to wait. I did find out that the game is NOT based on any of the current titles on game consoles which are using the Justice League title and it’s completely original and exclusive to arcades.

And here are the videos:


Need For Speed Carbon Arcade

[Discuss on the Forums]

Update on my arcade, The Game Grid (8/29/08)

August 30, 2008

It’s been a little while since I did an update on how my arcade is going and I’ve had a few people ask about it so here we go.

We finally got a sign put up a week ago, something that should have been completed two months ago when we opened but was delayed due to waiting on approval from the mall, the city along with production and a few other things. It certainly hasn’t helped that I didn’t have such visibility until now but I’m glad it’s finally taken care of. Unfortunately it is already falling apart, one of the buttons that was on the box broke off and disappeared over the past weekend, which I am not happy about. They are supposed to get it fixed, but I have to wait, yet again.

Another thing that hasn’t helped is the fact that our air conditioning has not worked since we opened so basically we’ve gone the entire summer without AC. I have been fighting to get it fixed and fortunately I am not going to pay for the repairs but that has meant that I have had to sit and wait and watch people go out the door when it’s sometimes hotter inside than it is out. It also has made it uncomfortable to be there all day but also about a week ago that was finally fixed after the entire unit was replaced. That certainly has helped make it pleasant to be inside for once.

I have had some great regulars that come in just about every day and part of that is due to the PC LAN. But it is working out like I planned – they play both the PCs and the arcades and in some cases they have been exposed to arcade titles that they never would have cared about otherwise.

Hit the post break for my musing on game earnings, games breaking, marketing, school starting and what to do next.


Post-Edinburgh Interactive Festival Report

August 22, 2008

Previously we have discussed the Edinburgh Interactive Festival and how our friend Kevin Williams was going to present a seminar about the amusement industry to that show and now we have the details. He displayed a number of new games to delegates at the convention, and showed off technology such as the Gundam game from Namco that uses the dome screen and Konami’s latest efforts such as Action Cop, Jubeat and DDRX. I have seen the Poker Tek game mentioned in the release (and show in the picture with Kevin there on the right) and it appears that it caught some good attention at the show. Get the full details (with more pictures) from the press release after the jump:


Need For Speed Carbon going dedicated

August 20, 2008

Not too long ago, GlobalVr released a new drift racing arcade game called Need for Speed Carbon, which is based upon the console game of the same name. It was first sold only as a kit but now GVR is rolling out a dedicated version of the game and we have pictures of the cabinets. It will come in two cabinet flavors, standard and deluxe and as you will notice, the standard cabinet looks much like the design they used for NASCAR Racing but with a different (brighter) color scheme; the deluxe is also similar to the NASCAR Dlx cabinet but instead of a rollbar it has a spoiler on the back (click on the image above to enlarge).

I still haven’t had a chance to try this out yet but I imagine that it will be at AMOA, stay tuned for more.

[GlobalVR] [Discuss on the Forum]

Mini Arcade Cabs for kids in Korea

August 18, 2008

[Image via the International Tae-Kwon Do Foundation of New Zealand (of all places)]

I thought that I had posted about something like this a long time ago but after using the search engine I couldn’t find anything about it so here we go. I have heard about these tiny cabinets before that were made just for kids and while the idea isn’t new (I know of a couple of games in the 80’s that used small cabs and were made for kids) it’s always interesting to see, especially where the only  time I have seen these types of cabinets in Korea is they are always red and they are always outside. Nice large screens though, those look like 25″ monitors but it’s hard to say really. I am surprised that there are more of these all over the place, just because a game is made for kids doesn’t mean that it doesn’t count (like with Pump It up Jump!). From the looks of things they haven’t made any special games for these cabinets and they mostly feature Neo Geo software. Thanks to reader Barrie for pointing this out.

[Discuss on the Forum]