Posted tagged ‘consoles’

Kevin Williams: "Coin-op is still ahead of console"

August 10, 2010

AH friend and contributor Kevin Williams, who heads up The Stinger Report has penned a feature article for Computerandvideogames.com and where he is an amusement industry expert, his subject: coin-op games. But more importantly, how coin-op games have stayed ahead of the curve in developing technologies that home console are only picking up on in recent years. The headline is sure to cause some friction – it certainly did if you look at some of the comments on the article’s page but I think that’s because some people are missing the point I mentioned of developing technology in controlling a game. Kevin gets into motion controls and 3D displays, all of which have had a place in the amusement industry in decades past but only now are really catching on for the home market. He also gets into areas where arcades succeeded where the consoles failed (such as with the Terminator Salvation license) and where consoles have crossed over into amusement to take advantage of what a dedicated coin-op cabinet has to offer. That advantage can be the controls, the sound system or the display and not just the graphics themselves.

You can read it all here and let us know what you think in the comments.

Kevin Williams: “Coin-op is still ahead of console”

August 10, 2010

AH friend and contributor Kevin Williams, who heads up The Stinger Report has penned a feature article for Computerandvideogames.com and where he is an amusement industry expert, his subject: coin-op games. But more importantly, how coin-op games have stayed ahead of the curve in developing technologies that home console are only picking up on in recent years. The headline is sure to cause some friction – it certainly did if you look at some of the comments on the article’s page but I think that’s because some people are missing the point I mentioned of developing technology in controlling a game. Kevin gets into motion controls and 3D displays, all of which have had a place in the amusement industry in decades past but only now are really catching on for the home market. He also gets into areas where arcades succeeded where the consoles failed (such as with the Terminator Salvation license) and where consoles have crossed over into amusement to take advantage of what a dedicated coin-op cabinet has to offer. That advantage can be the controls, the sound system or the display and not just the graphics themselves.

You can read it all here and let us know what you think in the comments.

More details unveiled for the R3Play UK gaming expo

May 10, 2010

News via

About a month ago, we discussed a new gaming event that will be coming to Blackpool, UK called R3play. The organization has unveiled further details as to what to expect at the event, which amounts to an overdose of gaming goodness. Do you like consoles? They are promising over 300 of them from around the world (I wonder if they’ll have a NUON there – then I know they are serious). What about arcades? Retro games including pins are naturally expected to be at events like this but they are promising plenty of new content to offer thanks to the efforts of Kevin Williams Projects Ltd. and “leading arcade communities”. Classic computers will also have strong representation at the show so there will be something for everyone. Tickets are on sale now, you can get them at R3play.info. more details on the event can be found on that site or check out the press release below.

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Today's "no-duh" moment from Capcom: arcades hit by consoles.

May 12, 2009

stinger11

When it comes to the debate as to whether or not arcades are affected by consoles, I personally believe that the argument is straightforward. If arcades were not affected at all by consoles then arcade-to-console ports would have zero effect on sales and people would still still be headed to arcades like it was 1982. That’s why I believe that the more games that provide an experience exclusive to arcades is important and that goes beyond making billions of racing games.

capcomlogoCapcom has recently mentioned this issue, first citing how differences between arcades and consoles is negligible and that there is a lack of sales inducing games. At the same time they are happy with how pimping out Street Fighter IV in arcades worked for console sales, which they have previously stated would have not helped the arcade industry in the US, despite numerous stories we saw of lines of people waiting to play the game at the few locations that purchased the game.

Another issue I have with their statement is that when it comes down to differences between games on the consoles and the arcade, it’s not just about graphics – they themselves added more content to SFIV for consoles and this seems to be very common with all of the arcade-to-console releases for a while now. In the case of SFIV for the console, an arcade stick was released to bridge the gap and to top it off for this example, it is not like SFIV sat in arcades for a long time before the console version hit the streets and players, who are more savvy then they might get credit for, knew about that not long after the announcement was made for the game coming to arcades. If Capcom is going to complain about the difference between arcades and consoles being a problem and they are sincere about it, then why not set about to solving the problem by designing their own arcade games to provide a more than neglible difference from the consoles? Since they are planning a console release in the future anyways, make the console players pay for development costs instead of arcade operators and throw in technology on the arcade that surpasses what a console can do which does not have to be terribly expensive. The tech inside of consoles is always lagging behind the PC as it is so take advantage of that when possible, I say. I know that the issue does get a little more complicated than that and we have discussed it before but I get tired of hearing excuses instead of solutions to the problems of the arcade inudstry from the likes of Capcom who obviously is far more worried about their console sales than arcades anyways.

[Capcom article at GameBizBlog.com] [Discuss on the Forum]

Today’s “no-duh” moment from Capcom: arcades hit by consoles.

May 12, 2009

stinger11

When it comes to the debate as to whether or not arcades are affected by consoles, I personally believe that the argument is straightforward. If arcades were not affected at all by consoles then arcade-to-console ports would have zero effect on sales and people would still still be headed to arcades like it was 1982. That’s why I believe that the more games that provide an experience exclusive to arcades is important and that goes beyond making billions of racing games.

capcomlogoCapcom has recently mentioned this issue, first citing how differences between arcades and consoles is negligible and that there is a lack of sales inducing games. At the same time they are happy with how pimping out Street Fighter IV in arcades worked for console sales, which they have previously stated would have not helped the arcade industry in the US, despite numerous stories we saw of lines of people waiting to play the game at the few locations that purchased the game.

Another issue I have with their statement is that when it comes down to differences between games on the consoles and the arcade, it’s not just about graphics – they themselves added more content to SFIV for consoles and this seems to be very common with all of the arcade-to-console releases for a while now. In the case of SFIV for the console, an arcade stick was released to bridge the gap and to top it off for this example, it is not like SFIV sat in arcades for a long time before the console version hit the streets and players, who are more savvy then they might get credit for, knew about that not long after the announcement was made for the game coming to arcades. If Capcom is going to complain about the difference between arcades and consoles being a problem and they are sincere about it, then why not set about to solving the problem by designing their own arcade games to provide a more than neglible difference from the consoles? Since they are planning a console release in the future anyways, make the console players pay for development costs instead of arcade operators and throw in technology on the arcade that surpasses what a console can do which does not have to be terribly expensive. The tech inside of consoles is always lagging behind the PC as it is so take advantage of that when possible, I say. I know that the issue does get a little more complicated than that and we have discussed it before but I get tired of hearing excuses instead of solutions to the problems of the arcade inudstry from the likes of Capcom who obviously is far more worried about their console sales than arcades anyways.

[Capcom article at GameBizBlog.com] [Discuss on the Forum]

Early/rough SFIV arcade to console comparison

October 10, 2008

At the Tokyo Game Show, Capcom is proudly demonstrating the latest betas of SFIV on the PS3 and Xbox 360 – which has led to questions about what differences there will be between the versions. Comments have been raised about the backgrounds and frame rate yet again – with the arcade version coming out on top. Of course the console versions are still in a beta state so it remains to be seen what will happen there and at this point it still isn’t clear how well the vs. online support will stack up on the console versions. Also provided to us by The Stinger Report are screenshots of each version so far. Naturally one can’t see the frame rate difference but it’s still a decent guideline to go off of for now:

Arcade:

Xbox 360

PS3

[Discuss on the Forum]

News on Tekken 6 – looks like arcade version is superior

October 9, 2008

The Tokyo Game Show is in full swing right now and there is some arcade-related news to come out of it. Direct from the Stinger Report comes some interesting news about Namco’s Tekken 6 – a delay in the console release along with the consoles being inferior to the arcade version is certainly something to make arcade operators who have T6 already happy (console version pictures to the right):

Just as the report was going to the wire confirmation from the Tokyo Game Show (TGS) revealed that the home version of ‘Tekken 6 will not be launched in 2008, but in 2009 in September (fall) in Japan, with expectations of a Christmas launch for the rest of the world. This is considerably longer than any consumer web site or magazine speculated – makes questionable amusement executive decisions in the States and UK not to buy and operate T6 as they would not have enough time to recoup the greater


expense of the game. The Stinger questioned when first stated at ATEI’08 the futility of this move – now we see that a major opportunity has been squandered, especially as the game had major player appeal as seen by the crowds that caused the ‘Tekken incident’ at the London show.

Another issue that was revealed at the TGS launch of the first images of the game was that rather than being a Sony Playstation 3 exclusive, Namco Bandai Games would also be launching a Microsoft Xbox 360 version of the game at the same time – the home version would also include the characters and features from the AM-Show’08 launched update. This marks the first time that Namco has allowed the brawler series to be launched on another platform. The success of the Xbox LIVE network – and the failure for Sony to achieve momentum of their broadband network fuelling this move; however sources revealed that though the latest version of ‘Tekken 6 would be launched on the next-generation consoles – the actual functionality of the games will only be 85 per cent exact to the arcade version! The performance of the arcade System 357 Hardware and ALL.Net functionality seeming to surpass that achievable on the home platforms; this fact has been downplayed on many blogs and consumer news sites, but has fuelled heated debate on a number of forums towards the reality of getting an arcade ‘exact’ version of the game for home players.

With the launch of the new arcade ‘Tekken 6 update at AM-Show’08, the question will once again be raised that now there will be a definite 14 months till the consumer game release, would it not be wise to build on the player clamber for the ‘exact’ arcade version of the game, by reversing the decision not to import the title?

Interesting news for sure, especially in lue of some talk about how much better the console version of SFIV will be to it’s arcade counterpart.

[Discuss on the Forum]

New SFIV US site makes no mention of arcade version

June 2, 2008

The new official US website for Street Fighter IV is up with plenty of information about the but unfortunately as well as was slightly expected since it was not mentioned in the official press release either, they make no mention whatsoever of the existence of an arcade version of the game. So we can assume that Capcom USA has dropped the ball on the arcade version in the US for now, leaving it up to people to import the game, much like Namco is making arcades do with Tekken 6.

Our source from the Stinger Report has made a comment in our recent poll about SFIV regarding the situation and sadly it is quite apparent that Capcom USA  has a bias towards the arcade version of the game and would prefer to behave as though it doesn’t exist, focusing their efforts solely on the console versions. As you will read after the break, it was reported that they arrogantly declared the  arcade market dead and basically made it seem that it wasn’t worth their time. Funny, if the industry is dead then it is strange that there are still a handful of companies releasing new arcade games and of course if it is dead as they believe it is, their asking price of $14,000 doesn’t help improve the situation one bit but they obviously aren’t worried about that. I would also like to mention that Arcade Renaissance has made a post regarding concerns about the release of the game in the US and so far it is looking bleak. This won’t stop some arcades from importing the game either way but to me as an operator, I see Capcom USA burning any bridge they may have for the future.

Hit the break for the quotes from the Stinger Report regarding the situation

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