Posted tagged ‘console’

SFIV has arrived on consoles so what is the verdict? UPDATED

February 16, 2009

stinger11

With SFIV making it’s way to consoles in less than a year than it was released to arcades in Japan (and then through imports elsewhere), one has to wonder how it stacks up? Unfortunately for myself I cannot say since I have played either version of the game. But other people have! From the few reviews I can find out there at the moment where the reviewer has played the game in the arcade and the consoles, the reviewers seem to agree that there are no notable graphical differences between the home and the arcade versions of the game (unless you count online). IGN UK calls it the “very definition of arcade perfect” and this review at Gamemanx was pretty straightforward about the subject too.

Also it should be noted that in Japan the game sold out all over the place so this was certainly good for Capcom.

Here is a video where they review the console version of the game and they make an interesting note about the  joysticks and the fact that the arcade sticks need to be calibrated, which I find to be unexpected. They must be analog sticks or something.

What are your thoughts? Have you played the arcade and the console versions yet and what have you noticed between the two?

UPDATE: I would like everyone to read the comment we got below, in case anyone still likes to argue that there is absolutely no effect that console ports of arcade titles have on arcades themselves. Of course this is nothing new – years of ports have proven time and time again that when the console port is released of a popular game, most people will just stay home and play instead. This is why I still believe that arcades do compete with consoles on some level – they compete for players dollars and time and certain games can bring players out of home intentionally to come and play.If they can get close enough of the experience at home, they are less likely to make the effort to go out and play at arcades where instead they will occasionally play at the arcade when they just happen to be out.

Don’t get me wrong, I’m not completely against ports although I am against ports that come out quickly after the arcade release, especially for games that cost as much as something like SFIV does. Those of us operators are running a business and some of us are trying to make a living out of it and it is difficult when the rug is pulled out from under us like this. Fortunately, most arcade developers understand this by now.

As Bill says in our comment section:

“Wow, I can sure see immediately that the console version came out. Our two cabinets that were grossing well fell to nothing the last 24 hours. The players all said goodbye, and thanked us for having them at our arcade, and are saying they will be playing in home tournaments now rather than coming here. BTW, we are still over 5000.00 away from recouping the cost of this setup. ARGH!”

Any other operators out there with SFIV that has seen a negative effect on earnings since the console version came out?

[Discuss on the Forum]

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Target Toss Pro: Bags heads to the Wii

November 18, 2008

I found this as a little bit of a surprise as Incredible Technologies hasn’t taken many games over from the coin-op market to the home market (they did do a GT game for cell phones last year) but I suppose that services like WiiWare are becoming irresitible to tossitdevelopers from every corner and Toss Pro is a game where it’s a no-brainer to see it work with the Wiimote. I still haven’t played the arcade version of the game yet (I saw it at AMOA but spent my time playing Power Putt Golf) but I wonder if this means that IT will begin to send more of their games over to the Wii.

In another IT related topic, I noticed that the youtube service being offered by Golden Tee LIVE 2009 is in full swing now. If you type in ‘arcade’ or ‘Golden Tee’ and hit most recently added there are videos of great shots all over the place. I would need to practice quite a bit to manage some of those.

[Via Kotaku] [Discuss on the Forum]

SFIV console & arcade version shows up together at event & more.

November 1, 2008

More SFIV goodness is out and about, first with a link to a video of SFIV producer Yoshinori Ono discussing the game (my gripe: he talks about how arcades in the Us & Europe are dead, as though SFIV could have no effect in helping recharge the the scene). Thanks to Juan for sending us this (can’t embed it here though so hit the link for it)

Second, Kevin Williams of The Stinger Report made it to EuroGamer Expo 2008 where the latest build of the console version of SFIV and the completed arcade version was located in the same area so players could not just catch a glimpse of the two but also play them. Kevin states: “The [console version of the] game is close to the original but not antialiased as suspected, and still not complete – arcade version proves a hit with players.” Either way, SFIV was a major success at the event, which by now is a common occurence.

[Discuss on the Forum]

Some Tekken 6 talk

October 21, 2008

There’s been a lot of talk about fighters lately and as it turns out – here’s some more. Namco Japan sat down and talked about the arcade and console versions of Tekken 6 with Gamepro Magazine (I remember them – a long time ago they used to review arcades and pinball machines when it was OK to do so). They talk a bit about the online features for the game and how it will differ on the consoles from TEKKEN.NET (aka lag on the consoles for a variety of reasons) but they also talk some about extra goodies that the consoles will get in the end. They also acknowledge how bad of an idea it was for them to release Tekken 5 only two months after the arcade release, which soured some relations with operators who essentially got shafted by such a move. It’s all at the link below.

[Talkin’ Tekken 6 – Gamepro] [Discuss on the Forum]

Another console based coin-op machine, PlayCoin

October 5, 2008

Well it hasn’t been long since we saw the demise of the Xbox 360 powered “Arcade Station T2” and here is another console-powered coin-op system, this time out of Greece and based upon the PS2. It doesn’t include a monitor or a base so it’s more of a tabletop type of device but I’m pretty sure this won’t see a wide-release outside of Greece.

This sort of thing reminds me of many places I saw when I lived in Brazil. While they have proper arcades there, it was a common site to find small places where they set up old game consoles for people to play and charged them per hour. I usually saw the PS1 and on occasion the N64 and once I saw them setup an Xbox. I have never been to Greece so I don’t know if they have similar places but I imagine that this is what this is what something like the PlayCoin is made for.

[The PlayCoin @ Electrop.gr] [Discuss on the Forum]

New Xbox 360 Coin-Op Arcade Machine just a day away?

June 25, 2008

For a while on Highwaygames.com they have had a banner sitting there with a countdown towards an “Xbox Arcade Machine” for sometime now and according to the countdown, tomorrow is the day that it will be revealed to the world. Now whether or not it actually will come around is up for debate as I think it was a few weeks ago that the counter was almost done when it was reset and I just went to the site to take a look at it and at the moment it is at 1:15:12 – higher than the image that was sent to us by The Stinger Report. So we’ll wait and see if that happens again and if it doesn’t then we’ll have to see what Microsoft officially states about it as this is not the first time someone has tried to do this and disappeared shortly after distributors demanded to know the legality of such a machine. If it has Microsoft’s blessing then it may very well show up all over the place otherwise there won’t be much to say about it until the next company comes along trying to do the same thing.

I am curious to know what you arcade gamers think about this. Does such a system have any appeal to you or to those that you know? It could make a nice system that is a step up from store kiosks where full games are available to play as opposed to demos and I know that it would be used as an easy way to hold a Guitar Hero tournament. I also wonder if they already have distributors for the machine in the US and Europe, as the banner mentions that they are looking for distribution in Asia, the Mid East and South Pacific.

[Highwaygames via The Stinger Report] [Discuss on the Forum]

What have we been playing…. or not in my case

April 10, 2008

As you can see Shaggy’s been a busy playing all sorts of great games at ASI, unfortunately I have had very little time to play games or do any posts for the website for that matter. I won’t drone on too much about how busy I am, but basically I won’t be about that much for a month or so. I’ll still try and post when I can, but in the mean time I’ll leave you in the more than capable hands of Shaggy.

Shaggy

Blazing Angels (Arcade)
NASCAR Racing (Arcade)
Americas Army (Arcade)
UFO Stomper (Arcade)
Big Buck Safari (Arcade)
F&F: Super Bikes (Arcade)
Mario Kart GP2 (Arcade)
Wacky Races (Arcade)
Hammer 2 (Arcade)
Sea Wolf (Arcade)
RaceTV (Arcade)
Primeval Hunt (Arcade)
Indiana Jones (Pinball)
Shrek (pinball)
Wheel of Fortune (pinball)
Checkered Flag (Atari Lynx)
Robo-Squash (Atari Lynx)
Super Mario Galaxy (Wii)
Starfox 64 (Wii VC/N64)
Light Crusader (Wii VC/ Sega Genesis)
And some air hockey

What have you been playing?