Posted tagged ‘Console Gaming’

Super Street Fighter IV *might* get an arcade release

October 3, 2009

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Oh boy, here we go. I for one will not be putting a lot of faith into Capcom for this until we see it. For more perspectives, AH contributors Kevin Williams and Aaron Auzins weigh in on the possibilities, after the jump

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Arcade Heroes Week-in-Review Podcast Ep. 2 – Terminator Salvation, console ports, new Sega hardware rumor, Robo-Basho loc test and more

June 22, 2009

Another week has passed and here is another podcast reviewing what went on throughout the week but discussing the topics in more detail where possible. On top of several topics which you have arleady read about, from Arcaderepairtips.com to Terminator Salvation on location test, I also discuss a new rumor regarding the next piece of arcade hardware after Ringedge that I have heard about and I also detail the current location test of a robotic coin-op game that we have discussed before known as Robo-Basho.

Click here to download the podcast!

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Console gaming to invade out-of-home venues with the Game Gate machine

January 9, 2009

We have been following the efforts of those who have been attempting to bring console gaming back into arcades (you might recall that consoles have been used before in arcades to ggflyer_frontpromote a game system in particular – the Nintendo VS. or Sega’s Mega Play come to mind) and so far no one had been successful at creating a legal platform where operators could set-up a console like the Xbox 360 and go from there. The Arcade Station T2 got close but apparently had dropped the ball somewhere but now the T2 is back, redesigned and legal. In addition to the Xbox 360 it can also play Playstation 3 games now and the unit already has distributors set up in Europe and the US. As a sign of legitimacy to it, Sega Amusements Europe will be distributing the unit in Europe (except for Italy); a company called American Reload will handle it in the US and Highway Games will take care of it in Asia. More details will be forthcoming at ATEI 2009 and I imagine that this will probably see Street Fighter 4 being played at many locations since an operator could save gobs of cash on it and still charge quarters/tokens for the game without having to keep a constant eye on the thing.

Click on the image above for a full view of the flyer.

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Crazy Climber coming to Wii

August 20, 2008

Last year the somewhat well-known arcade classic Crazy Climber updated for the modern world and it was released in arcades in Japan. It didn’t receive any glowing reviews but that doesn’t stop them from cashing in on the Wii. I never saw much on the arcade graphically so I’m not sure if these will be exactly the same but you can still add this to the list of modern day arcade-to-console conversions that use waggle.

[Crazy Climber Wii page] [Discuss on the Forum]

Midway turns to Out-of-Home to secure line of credit

March 7, 2008

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The National Amusement Inc., operation has replaced the previous Wells Fargo Foothill agreement, to secure credit facilities for the crippled Midway consumer game operation. The $97.4 million loss during 2007 the worse admittance of failed policy by the once prominent publisher; the company will now focus on casual gaming for consoles and is expected top announcement major reconstruction. That this once prominent amusement corporation now turns to National Amusement (leading movie picture facility company with over 1,500 screens) – depending on the financial security of the movie house and amusement machine operator to secure consumer game business.

As for my personal thought on this – all I can say is how the mighty have fallen. Atari is in the same boat although they seem to be making a slight turn around (Atari/Infrogrames was not the arcade division – Atari Games was actually bought by Midway not long before Midway pulled out of the arcade business completely). I guess we’ll see if this does the same magic for Midway.

[Via GameIndustry.biz] [Discuss on the Forum]

What have we been playing….

March 3, 2008

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My 360 died on me this week. I count myself lucky as this only my third 360! And more importantly I have a friend who can lend me one 🙂

Twisted Supreme 

-Burnout Paradise (360)
-Fahrenheit (PS2)
-OutRun 2006 Coast 2 Coast (PS2)

Heavy Electricity

-Phoenix Wright Ace Attorney: Trials & Tribulations (DS)
-Virtua Tennis World Tour (PSP)
-Screw Breaker (GBA)
-Densetsu no Stafy 2 (GBA)

Shaggy

-EA NASCAR Racing (Arcade)
-Rip Off (Arcade)
-Earth Defense Force 2017 (Xbox 360)
-Commander Keen 5 (PC-DOS)  

Battle Lines – Arcade Street Fighter IV Rocks GDC!

February 26, 2008

From Kevin Williams comes this look at trends in the game console industry and certain issues they are facing there and a resurgence in interest in arcades thanks to Street Fighter IV. It also discusses the issues that mainstream gaming media happen to have when it comes to covering amusement. Enjoy!


Battle Lines – Arcade Street Fighter IV Rocks GDC!Consumer game media and publishers have been thrown into consternation by the ground swell of popularity and enthusiasm shown by players and developers into the Capcom USA presented ‘Street Fighter IV’ arcade title.

ryu-zan.jpgFollowing the swamping of the AOU show a few weeks ago, there was a raised speculation that a launch of an amusement title could actually influence Japanese game sale expectations. But it was the appearance of SFIV at the Game Developers Conference (GDC) last week in America that has seen major concerns voiced in the console sector.

It has to be placed into perspective that the modern consumer games industry has plotted in detail their release calendar of major licenses, hoping to generate the biggest interest and also ensure the greatest revenue returns each year. Consumer publishers expecting to face a hard 2008 with strong competition from the movie industry eroding revenue as the public disposable income is split between going to see an avalanche of new mega-releases (new films from James Bond, Indiana Jones, Pixar, etc), competing against mega-releases on the console (new games from Grand Theft, Gran Turismo, Tekken, etc).

This erosion of consumer game sales was first seen after the shake-up in the Next-Gen console states, the surprise win to-date by Nintendo’s Wii was compounded by a slower than expected sales forecast for major brand releases in 2007. Though still phenomenally successful the selling power of Halo 3 was slower than expected, and seemed to chart a decline in a maturing market to buy as many new releases as with previous new consoles.

With a closing window of opportunity for game publishers – looking to release a handful of ‘Big’ releases, rather than lots of wider exposure titles – the possibility that this restricted window of profitability could be affected by a game from the amusement market sent shockwaves through the detailed planning of a number of large publishers. To see the crippled circumstances that Atari Games and Midway have found themselves in recently underlining the difficulties of a changing sector.

Some financial investors in major publishers are looking to secure their investments – forcing publishers to look at new markets – such as Casual Gaming. It was this topic that shaped this years’ GDC – but the opportunity of investment in amusement content was brought into sharp relief with the appearance of arcade cabinets running ‘Street Fighter IV’ in the Capcom suite, and the ground swell of popularity it generated.

Capcom USA (that controls the franchise) unique arcade presentation to trade made a point of avoiding questions about the conversion of the game onto a home system, and focused on the interest in the game in an amusement package. Those console media and publishers that had done their most to deride and debunk the opportunity of casual gaming from an amusement perspective were left badly wrong footed by the GDC appearance.

Some consumer game annalists speculated that if Capcom could find an influential distributor for the arcade game in America; able to feed emerging wide scale player interest to play the game in the arcades – populating cinemas, family entertainment centres, bowling allies and new Out-of-Home entertainment centres with machines. The impact in August’08 of the game could relive the success in amusement last seen with games such as Space Invaders, Asteroids, Sega Rally, Time Crisis or Dance Dance Revolution!

A fundamental element of the concern about the longevity of a rush to install SFIV is that this particular game is not just a common amusement release, but is dependent on its NESYS connected infrastructure with live-online support and IC Smart card capability. Emulating the underground success of the Golden Tee series in the bar and club trade; Street Fighter could totally re-write the perception of amusement as a revenue generator. This news rocking the very foundations of the consumer game trade – literally appearing in their back yard at GDC (and expected at E3).

This shock appearance at GDC comes after the public forums and sites covered amusement in a level of detail unheard of from the conventional consumer games media – again wrong footing those that hoped to shape consumer gamer tastes – interest in amusement topics have even seen a number of prominent consumer game conferences this year adding a sessions discussing the impact of out-of-home entertainment as a serious revenue stream in this rejuvenated sector.

Finally, as has been seen by the Vivendi – Activision, Take Two – Electronic Arts and other high-level merger negotiations; consolidation is hoped to maximise a shrinking profit window for lots of console titles. If this is impeded by outside forces, (cinema, gadget subscription…amusement!!) then real problems will be felt throughout a volatile development sector.

The use of magazines, which these publishers control through their allocation of advertising revenue, to try and shape buyers preferences, be that slating new movie releases, over hyping and manipulating console game reviews – or direct attempts to ignore emerging markets, are all to be expected in this fight for survival.

Author: Kevin Williams, KWP Limited – extensive writer and speaker on the Out-of-Home interactive entertainment market – a consultant in the field – as well as owner of the free leading industry e-News service, The Stinger Report.

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