Posted tagged ‘coin-op’

Amusement Expo 2010 Wrap-up part 2 (this time in pictures!) UPDATED

March 15, 2010

Via

We’ve provided a bit of video from Amusement Expo but there were a couple of things that I wasn’t able to grab with my camera but Kevin Williams of The Stinger Report was also there and captured a few moments with his camera, including something I had completely missed, with Namco getting four girls to wander around with Pac-heads on. Good times. Hit the break for more photos.

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Amusement Expo 2010 wrap-up (part 1)

March 13, 2010

Since this probably won’t be the very last post I make in regards to the Amusement Expo that happened this week (we’ve got a podcast coming next week which will talk about it and Kevin Williams has some extra photos of things I missed), I’ll call it wrap-up part 1 until I get to those other things.

My overall feelings about the show: this is the best March show I have been to so far, since I first went to ASI 2008. That first ASI was slightly disappointing and I left a day early because of that but this time it was quite satisfying and fun. The combined shows was a great idea and I look forward to them expanding in the future.

The content to be found at the show overall was great. Some things we have seen or heard about already  but even then there were a few little surprises tucked in. I’d like to thank everyone involved in the show and the different people who went out of there way to get me all of the information I could want about the games. There are a lot of people I could name but I

Thanks to Phil Arrington for his hard work in getting that live broadcast on Vokle put together, while it was frustrating how the connection and/or the power on his laptop kept going out(he was more frustrated about that than anyone else), it was a lot of fun and next time we’ll make sure we get it down so everyone can enjoy it.

Here is a look at the Stern Pinball booth. They had a couple of Big Buck Hunter Pins in operation and there was a tournament running on Shrek as well. If anyone wants video of BBH my local distributor has one so I can run over there anytime and record that in action, it’s actually a lot of fun. I wasn’t sure what to expect with it being based upon a video game but they did a good job.

Here is a cool thing I just happened to come across, a redemption game based upon the classic board game Operation. Unfortunately my camera battery was in the final stages of dying so I couldn’t get any video but it was a cool idea that was implemented well.

As I stated earlier, we’ll have a little bit more for you next week but this and the other AE posts take care of pretty much everything.

[Discuss on the forums]

Amusement Expo 2010: Namco booth wrap-up

March 13, 2010

As I wasn’t able to finish uploading these video last night, I saved them for today along with this post. Namco had a strong presence at Amusement Expo and that was obviously dominated by the new Pac-Man Battle Royale (which you can see here if you haven’t already). But there was more at the booth than Pac-Man, which I’ll get into here.

As you can see with the video below, they had some recent games there which are already available for arcades to pick up, such as Nirin and Razing Storm. But Nirin has new software, which modified how the game works by shortening tracks and changing a few other things such as boosting and handling so the game is easier for your average player. Also with Razing Storm, while they didn’t update the software, they have a new 42″ cabinet that the game can come in at a much lower price than the deluxe edition. Another update was to Tank! Tank! Tank! – this actually wasn’t released to the US last December as originally planned as they have been tweaking the game for release and the improvements made to the game are all positive. One interesting feature is for the team-up-against-monsters mode. The game will switch off the enemies you battle on a monthly basis, i.e. one month the first level features spiders and the next it features bees and the month after that it flips back to spiders. The second level had the three-headed dragon and now it will flip between that and a huge octopus monster which can morph you tank into a small ink-spurting octo-tank. In addition to that there are new pic overlays that fit the tastes of the American market, and more importantly, new weapons such as the flamethrower. Apologies for not capturing these new features on film – I had fully charged my camera before the show but once I got there it suddenly dropped bars and it finally died while I was filming the Namco booth. (my apologies to anyone at the show where I wasn’t able to get video of your product, such as Incredible Technologies and PM studios).

First here is the overview of the booth where my camera died while filming Go Go Grand Prix. This is a very cool game that will be a great attraction for large locations.

Here is the ending of Deadstorm Pirates. I was walking by this while the girls playing were battling the end boss but I didn’t realize that until one of the Namco reps said they were on a special stage so I grabbed the footage. This game will be released in May and it featured the latest software build at the show, which not only included all of the levels but improved graphics as well.

Also a word on Dead Heat Street Racing. I talked with one of the developers about the game and I was able to get a pretty good idea about what the game will be like without seeing it. As I had mentioned on my Twitter, the game is going to be sort of like MaxiTune 3 in the US, with certain US city streets replicated for racing(Chicago was mentioned specifically). The game will let the player keep track of their stats on the machine along with a ghost racer that you can race later on. An interesting feature with the ghosting is that the game will record ghosts from everyone that plays the machine and then throw those into the game at random as the drones you race against. The game uses a modified version of the PC-based ES1 hardware, featuring a more powerful graphics card than the other Es1 games like Nirin and Tank! Tank! Tank! We’ll most likely be seeing more of this game in September, which is about the same time Pac-Man Battle Royale will be released.

Thanks to the guys at Namco for giving me the detailed rundown on all of these projects!

Amusement Expo 2010: GlobalVR and Andamiro booths

March 13, 2010

To save on space on the front page (slightly) here are videos for two different companies: GlobalVR and Andamiro.

First off GlobalVR was showing off two new products, one of which we heard about as early as IAAPA when it came out that GVR was working on an update to their NASCAR racing title. That update was at the show with the name NASCAR Team Racing and it includes some cool new features – online play that will allow players to race against people from around the country; team play which includes team boosts; fantasy tracks, updated graphics, music and a few other things. Players can save their stats to the machine by using *any* card with a magnetic stripe, which is a feature that I think is pretty cool (I should have tried my Subway card). The game will be released in April with the online starting June 15th.  They also had an interesting redemption product there called Kaboom (not to be confused with the classic Atari 2600 title by Activision) where you demolish buildings for tickets, by Adrenaline Amusements. Also they had Twisted there with updated software, which should be available soon and it adds new tracks to the mix which are quite colorful and fun to race on.

720p link

Next is Andamiro. When you first came to the booth you noticed two things – Winner’s Cube and the Pump It Up games. There were quite a few fans there to play both PIU games, giving everyone a good demonstration of how the games play. Better details on these games can be found at Bemanistyle.com

720p link

Stay tuned for more videos, I’m not even halfway done yet.

Amusement Expo 2010: Pac-Man Battle Royale Hands-on

March 12, 2010

To begin our coverage of the 1st Amusement Expo which took place in Las Vegas, NV, I’ll start out with the Namco booth and work my way from there. Namco had a sizable booth that was near the entrance of the show (as usual) and dominating the booth was . We first reported the news that Namco would be celebrating the 30th anniversary of Pac-Man with a new arcade release called Pac-Man Battle Royale. They had two cabinets at the show, cocktail style. While the game has intention of showing up in bars, it will work anywhere and it is not actually like Pac-Man CE at all, except for the graphics and changing mazes. You can see it below, the game has the player focus on eating the other Pac players.  Eating dots and ghosts are  sort of pointless not the primary focus of the game as in other Pac games and there is no scoring system aside from how many rounds each player wins but keep in mind that this is a prototype and there will be changes made to the game by it’s release in September. The cabinet will change too for the final release; they told me the hardware that it’s using which is a custom board and I can’t remember the name at the moment

I don’t have time to upload my other videos at the moment but I will be getting around to that later today Please check out there other videos I have from the show, I’ll have 12 of them up when finished which you can view on my Youtube channel. Pac-Man Battle Royale wasn’t the only new coin-op amusement product at the show so check out what else was there here. Also in anticipation of the release, if you need help finding an arcade/FEC/bar/etc near you (who you can pester into getting this or other games) check Aurcade.com or ArcadeFly.com

UPDATE: I have updated the release date info for this and several other games on our Arcade Release list for 2010.

Here is the direct link for 720p video

Namco tests Dead Heat Street Racing

March 9, 2010

We received a tip today that Namco is “secretly” (well, not so much anymore) testing out a new racing title called Dead Heat Street Racing. There were no details given on how the game plays although from the sound of the title alone it seems to be another game along the lines of Tokyo Drift, R-Tuned, NFS Carbon, etc. but until we see it we can only guess. Where the game is testing now remains a secret – the source didn’t say where it was at but we know it’s out there.  Since it’s testing now I guess we could see it at the show, which would mean that Namco will have a pretty full roster. If it’s there, I’ll be sure to grab some video.

[Discuss on the forums]

Article: How video arcades are adapting to modern times

March 6, 2010

For some years now, one argument has dominated the existence of coin-op arcade games in asking whether they are relevant in today’s world. Some sources say no; that arcades are dead and so unless someone ports a hugely popular title like Guitar Hero or Metal Gear over to arcades for some wacky reason, then there is no reason to waste time on them. On the other side of the fence are those of us who say yes, they still are relevant and worth noticing. Arcades have needed to adapt to changing tastes and ideas and they certainly haven’t handled that as well as they should have but they are still here and this article I am linking to today discusses how coin-op video as well as locations that host such games are adapting to current circumstances. Topics discussed are price to the player, what kind of games it takes to interest people, how older games play into the mix, and the trends which are currently affecting the industry. 

The article also discusses how many businesses are using console games to shape their business, which brings us to this mention of how Cedar Fair Amusement parks will be using the game Rock Band as a park attraction this summer (which Kevin Williams who sourced this post wants to remind us, was covered first in the Stinger Report e-newsletter). Why a business would use console games as opposed to coin-op is simple to understand – they are capitalizing on the popularity of things like the Wii, even though I’m not 100% sure if all legal questions have been ironed out with those things yet and a lack of knowledge/understanding about the current state of coin-op video games. This is changing a little bit as more coin-op games continue to grab headlines as they have in the past year but we still have some work to do. There’s no reason to limit coin-op games to just an arcade/FEC facility, in fact on reason why arcades were popular in the early 80’s was because they were installed in locations such as offices, bars, etc.

Anyways, enough of my analysis, here is the article at IAAPA.org