Posted tagged ‘classic games’

The Arcade Hunters visit Richie Knucklez

August 19, 2010

It may be impossible to visit all of the arcades that are out there but at least thanks to the wonderful world of the internet we can get in-depth videos of the locations that are out there. Thanks to the guys at Arcade-Hunters.com we get a chance to see some great arcades out there and in their latest episode they check out Richie Knucklez in Flemington, NJ. They are a classic arcade that works hard at maintaining their excellent selection of games, all of which you can see in the video review below.

Site: Arcade-Hunters.com

The American Classic Arcade Museum and the nostalgia behind classic arcade games

August 6, 2010

Gary Vincent of ACAM

Newsfeed 893 via

This subject isn’t anything new but it’s always nice to see an article from a large news organization throwing a positive light onto arcade gaming. This article in the Christian Science Monitor takes a look at the American Classic Arcade Museum and why there is still interest in arcade collecting today.  ACAM is found in the same building as the famous Funspot in New Hampshire and is home to an amazing collection of classic titles. The article gets into the preservation of the classics, how the simplicity of such games creates a lasting appeal and it touches a little on how arcades still maintain a social experience you can’t recreate exactly at home although it then tries to spin online multiplayer & leaderboards as somehow creating that experience. The thought that the only part of the social arcade experience is seeing a high score on a machine is missing part of the point. Playing with people over the internet is not the same thing as playing against an opponent who is standing right next to you. It’s not the same thing to achieve a new high score on a leaderboard at home that no one witnessed and doing a similar thing in public at an arcade in front of people whether they are friends or strangers.

You can read the article here. You can also visit the ACAM website here.

More arcade goodness from PAX East (updated with Wil Wheaton)

April 3, 2010

As I had mentioned a few days ago, we had some more pictures from the PAX East (Boston) event coming up and here they are, thanks to Adam Pfeifer. Most of these are of the ACAM (American Classic Arcade Museum) that was setup at the show which included some pretty rare and fascinating games. He also caught some of the General Computer Corporation panel that was held at the event and a couple of pics of Johnathan Hund playing his creation, Food Fight.

UPDATE: I had forgot to include the pics of Wil Wheaton (you might know him as Wesley Crusher in Star Trek: The Next Generation) at the arcade, they are now there towards the bottom

Hit the break below to check them all out.

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Action buttons – a classic arcade tribute sculpture

March 31, 2010

Via

When you think of sculptures, the likely thought to enter the mind is something carved out of stone. But that doesn’t always have to be the case, as we see here with this interactive arcade tribute sculpture by Steve D’ Angelo. The video below speaks for itself

Peter Hirschberg’s Luna City Arcade up for sale

March 6, 2010

There are a lot of cool home arcades out there but few have attracted as much attention as Peter Hirschberg’s Luna City Arcade. He has built-up one of the finest collection of vector titles I have seen and that of course includes many very rare games which happen to be quite valuable. Even though it is a home arcade Peter has opened it up many times for people to go out and play (I think by doing previously scheduled parties). But that is soon to change, with Peter posting on the KLOV forums today that he is looking to sell the home along with much of the collection for someone else to enjoy. He will be keeping several games but for the most part, this is an opportunity for someone to own one of the best home arcades out there. It’s  located in Virginia which is pretty much on the other side of the US from where I am. hopefully a good collector is able to pick this up and maintain it. It certainly will require a bit of work but for an arcade like that, it would be worth it.

[Peter Hirschberg Selling Luna City Arcade – KLOV Forums] [Luna City Arcade website]

Peter Hirschberg's Luna City Arcade up for sale

March 6, 2010

There are a lot of cool home arcades out there but few have attracted as much attention as Peter Hirschberg’s Luna City Arcade. He has built-up one of the finest collection of vector titles I have seen and that of course includes many very rare games which happen to be quite valuable. Even though it is a home arcade Peter has opened it up many times for people to go out and play (I think by doing previously scheduled parties). But that is soon to change, with Peter posting on the KLOV forums today that he is looking to sell the home along with much of the collection for someone else to enjoy. He will be keeping several games but for the most part, this is an opportunity for someone to own one of the best home arcades out there. It’s  located in Virginia which is pretty much on the other side of the US from where I am. hopefully a good collector is able to pick this up and maintain it. It certainly will require a bit of work but for an arcade like that, it would be worth it.

[Peter Hirschberg Selling Luna City Arcade – KLOV Forums] [Luna City Arcade website]

Classic Arcade 3D pixel art

October 6, 2009

3d-pixel-illustratie-voxel-illustration_namco-galaga-8-bit-game

stinger

In the world of computer graphics, one idea that is starting to gain a lot of attention (even though the concept has been around for quite a while with some games using the technology) is that of the voxel or 3D pixel. For example in iD’s latest game engine, called iD Tech 5 it uses a new technique that involves voxels called Sparse Voxel Octree’s (or SVO’s) and the results can be nothing short of amazing if you have seen iD’s engine in action. But while the use of voxels continues to pave it’s way through video game land it is also being used in art and with that, there are some people creating some interesting pieces that just so happen to involve arcade titles. Of course these are not pictures from real-time demos of arcade titles converted over to voxels but it makes you wonder how such games would work using modern 3D pixel techniques.

For more arcade-related 3D pixel art, including titles like Centipede, Space Invaders, Lady Bug, Donkey Kong and more, click here.

[Discuss on the Forums]

25 years and still standing – the Asteroids High Score

November 14, 2008

atari2I’m sorry I missed this one yesterday but being a day late doesn’t hurt. Yesterday marked the 25th anniversary of Scott Safran setting the still unbroken high score record on Atari’s Asteroids, setting the bar at the jaw dropping 41,336,440 points (it should be noted that Twin Galaxies lists the date as 1982 so I am not sure if that is a typo or not). How long did it take to hit that record? Three days, two nights. No pause button to hold the game, no comfy couch to get lazy on and I don’t know how he handled eating and the bathroom but if anyone deserves to be considered a video game champion, it would have to be Scott.

Of course there are other records much like that from early 80’s arcade games where it took a couple of days to set the high score. One I know of off the top of my head is Atari’s Star Wars where Robert Mruczek came in with an astounding 300,007,894 which also stands up today (that high score will hit 25 years unbroken on 1/22/2009 so get cracking if you think you have a chance). Of course you don’t really see this sort of thing in any game today, arcade, console or PC since everything “has” to have an ending.Maybe if a few games decided to be bold and drop the whole ending component in favor of the never-ending one found in many classic games we could see a few more very interesting games/ideas come around

[Via Kotaku via Wired] [Discuss on the Forums]

Another review double feature: Chase HQ2 & 1942

July 13, 2008

I’ve got another couple of reviews uploaded to the internet, this time Chase HQ2 by Taito and 1942 by Romstar/Capcom. I uploaded the CHQ2 video to Vimeo and 1942 to youtube for the time being and when I get a chance (i.e. more time as it takes a while to upload a 200MB file) I’ll put CHQ2 up on youtube. I did forget to mention one other gripe about Chase HQ2 – the high score entry screen is too difficult for many people to input their names due to over-sensitivity of the wheel. In case anyone at Taito/Namco reads this, it would be really nice if an update was released for the game to address a couple of these issues I bring up, such as fixing the high score thing and adding some more levels to the game which could also round out the difficulty curve for players. I still maintain that it’s a fun game and I’d like to try it linked one day but my budget can’t handle any new game purchases for a while.

Chase HQ2 (to watch it in HD click on that feature while hovering over the video and it should take you to the video page)

1942

[Discuss on the Forum]

Location Review : Phoenix Arcade @ The Summit

May 27, 2008

Here in Niagara Falls, NY there is a mall called The Summit and in addition to the Krow’s Nest with the bowling machines there is another arcade called Phoenix arcade. They have 2 storefronts in the mall. They have a wide variety of games between both their storefronts including the original Outrun simulator, classic games, some modern games, prize cranes, foosball, air hockey and much more. Their newly opened arcade is decorated very nicely on the outside. Here is a video of the newly opened arcade.

Overall the location is very clean, the games are priced cheaply at 25 and 50 cents per play, however this location suffers from many of the problems that classic arcades suffer from such as dead games and lots of monitor problems on the games. The phoenix arcade has quite a few games though and keeping up with them must not be that easy.

A video of their other storefront in the mall will follow in a short while.