Posted tagged ‘cabinet’

More details on Metal Gear Arcade (w/screens)

June 4, 2009

mga

I guess arcades can get some love at E3, at least where Konami is concerned. Since Hideo Kojima made the announcement during Konami’s E3 presser and already there is a lot of information on the game available online via various Japanese websites. While at the moment it sounds like a Japan-only release, the fact that they announced it at a US game conference gives me hope that maybe they will actually bring this into non-Japanese markets. According to this article translated from Japanese, it is unclear what they mean by “is expected to launch in the world, only to be released leading Japan” which could mean that it will be released in Japan first and later in other markets like Europe and the US. Beyond shots of the cabinet, we also have screen shots from the game available, a couple of which you can see by clicking on the thumbnails below. One thing that screenshots and videos will not be able to portray however, is a special 3D effect that the game will have thanks to some goggles that the cabinet will use. The game will also be online enabled and will share elements from MG: Tactical Online Action that is on the PS3.  I am quite happy to see something like this come to arcades, it’s a bit different from the normal fare we tend to see.

mgarc1 metalgeararc2 metalgeararc3 mgarc2

More images can be found here.

Also after looking closely at the cabinet image above, there appears to be a mouse sitting on the arm rests for controlling the view. Using a mouse in arcades isn’t new and it seems to be a new trend with Japanese made arcades as Sega recently has shown us with their new Border Break mech game which also uses a mouse controller.

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First look at Dark Presence’s prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost – Dark Presence] [Discuss on the Forum]

First look at Dark Presence's prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost – Dark Presence] [Discuss on the Forum]

A New JVS multicabinet – the GBalance

May 24, 2008

I wish we would see more cabinets (that aren’t for MAME projects) being sold in the US. Perhaps I’m out of the loop on the subject of cabinets and I can’t speak for abroad but here it would be nice. I have a number of JAMMA kits laying around and I have needed to find any old, slightly worn cabinet I can to get them into when it would be better to get a new cabinet that affordable but nice. Take for instance the new JVS multicab called the GBalance – it’s sleek, sports a high-res 32″ 16:9 monitor and can house TypeX, Lindbergh and of course JAMMA kits inside. It even features an upconverter for JAMMA, which I assume means that it will upconvert the resolution of your old games to sweet, sweet HD. It’s basically the modern JAMMA cabinet that can sport other boards. I don’t know the price on these yet but it is tempting to want to import these a few of these for my own purposes.

[Via AM-NET’s Blog Via The Stinger Report] [Discuss on the Forum]

Peter Hirschberg interviews Tron cabinet designer George Gomez

April 7, 2008

If you’re a fan of classic arcade gaming you should find this interesting. Peter Hirschberg, the owner of the famous Luna City Arcade which is perhaps the finest home collection of arcades we’ve ever seen, has done a short interview with the designer of the original Tron cabinet, George Gomez. If you aren’t familiar with the Tron cabinet(pictured right, via KLOV), it looks awesome when you see it in person, it looks a lot like the cabinet used in the movie but it stands out on its own with a lot of detailed artwork to admire and of course the famous joystick used that is lit up by a black-light. Hit the link below for the details.

[Peter Hirschberg Interviews George Gomez] [Discuss on the Forum]

Delta32 – new generic cabinet out of Japan (AOU 2008)

February 14, 2008

delta32b.jpg

Among the many new things we’ll be seeing out of Japan over the next few days, here is a new generic cabinet that is making it’s debut. Arcade cabinets in Japan have their own unique ‘flavor’ to them, lacking things such as side art but they are made as sit down cabinets that pretty much any game can go into. I wouldn’t mind seeing a few generic cabs here in the States if it meant that we’d see a little more content streaming into arcades – I also don’t have an issue with a cabinet that needs a chair to sit in so you can play it. Now there is a new generic cabinet set to hit Japanese arcades, likely as a replacement for those other ‘candy cabs’ that use a CRT. There aren’t any details about what kind of screen is used in the cabinet although it is thin and mostly likely is an LCD. Whether it’s an HD monitor like the Viewlix cabinet is unknown but who knows, you might see these imported to an arcade or two some months down the road.

[Via AM Net] [Discuss on the Forum]

Konami’s Action Cop cabinet on location test

February 10, 2008

actioncop1.jpg

(Click on the image above to enlarge)

Thanks to the Stinger Report we have a first look at the cabinet Konami’s new motion-based controller arcade title Action Cop ‘in the wild’. It is currently testing at a Tokyo facility prior to AOU, so expect to hear a little bit more about this one through the week. Sporting a large screen (which looks like a plasma set although my eyes might be deceiving me) along with a large footprint this is certainly bound to attract some attention at AOU.

I still hold out hope on an international release but it is difficult to say since Konami product doesn’t reach the market penetration that it used to. Silent Hill (the most recent Konami title) has all but been ignored in the States but but has found some ground in Europe – perhaps it will be the same situation with Action Cop although I hope that such is not the case. It would be disappointing to see a great idea like this go unnoticed in the arcade scene here.

[Discuss on the Forum]