I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.
Blazing Angels: Squadrons of WWII by GlobalVR
Released: March 2008
Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.
Click on the post break below for the rest of the review