Posted tagged ‘arcades’

Namco’s line-up for JAMMA: Gundam Extreme Vs., Pac-Man Battle Royale, Taiko No Tatsujin 14

September 6, 2010

Newsfeed 919 via

The great arcade show known as JAMMA takes place at the end of this week and as such we have more revelations on what show attendees can expect to see there. Namco Bandai has unveiled their JAMMA line-up here and there may not be anything surprising on the list so far: Gundam Extreme Vs. (which was already shown off at another expo recently), Taiko No Tatsujin 14(which is released this week in Japan), a couple of new kiddie rides w/ video (including what looks like a  smaller version of Taiko No Tatsujin) and Pac-Man Battle Royale. This is the first I’ve seen it confirmed that PMBR would be released in Japan, before it was just an assumption. It should be noted that while expectations were for PMBR to be released in September, the latest info has it at an October release, alongside Dead Heat(which is not going to JAMMA as it was designed more for the North American market).

Here is Namco’s JAMMA announcement page.

AM-Net is keeping track of all of the JAMMA company announcements on this page.

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Namco's line-up for JAMMA: Gundam Extreme Vs., Pac-Man Battle Royale, Taiko No Tatsujin 14

September 6, 2010

Newsfeed 919 via

The great arcade show known as JAMMA takes place at the end of this week and as such we have more revelations on what show attendees can expect to see there. Namco Bandai has unveiled their JAMMA line-up here and there may not be anything surprising on the list so far: Gundam Extreme Vs. (which was already shown off at another expo recently), Taiko No Tatsujin 14(which is released this week in Japan), a couple of new kiddie rides w/ video (including what looks like a  smaller version of Taiko No Tatsujin) and Pac-Man Battle Royale. This is the first I’ve seen it confirmed that PMBR would be released in Japan, before it was just an assumption. It should be noted that while expectations were for PMBR to be released in September, the latest info has it at an October release, alongside Dead Heat(which is not going to JAMMA as it was designed more for the North American market).

Here is Namco’s JAMMA announcement page.

AM-Net is keeping track of all of the JAMMA company announcements on this page.

The Soviet Arcade Museum in greater detail

September 6, 2010

Newsfeed 918 via

Back in June 2009 a story swarmed the internet of the creation of “The Museum of Soviet Arcade Games“. These games from the 70’s and early 80’s were completely unknown in the Western world until news of this broke. When the story first broke they didn’t have a lot of information on the games but since then they have updated the museum’s website and you can even play Flash-based versions of the games. But that’s not the the same as playing the games in person, as it is with all real coin-op games. A blogger by the name of Connel at A Dangerous Business blog had a chance to visit the museum with his wife to check out the games, complete with an in-depth description of every game as well as the atmosphere leading up to and inside of the museum. There are more original games there than had been talked about when the museum first game to light and it’s well-worth the read.  Some of the games like the mechanical Basketball game(with 15 buttons per player!), a “turnip pulling” game by the name of Pepka Silomer and the bowling variation Gorodki would be worth the $10 admission fee to play, let alone getting a chance to glimpse the nausea-inducing communal soda machine.

Read all about it at A Dangerous Business

[Via io9.com]

Namco releasing Deadstorm Pirates 3D(and 4D) next spring

September 4, 2010

It hasn’t been long since we heard about Namco filing for a number of patents which were involved with stereoscopic 3D technologies and now we have word about the first game which will take advantage of those patents, a stereoscopic 3D version of their shooter Deadstorm Pirates. No details beyond a spring release and the use of the 3D technology in both the non-motion and motion versions have been announced(making the latter a “4D” game) but it comes at a time where Japanese arcade manufacturers are ramping up the development of such games as a way to attract more customers into amusement facilities. Konami’s Road Fighters, which will be released this month in Japan, is also mentioned in the article and they reveal that the user can switch the 3D effect off if they wish.

As for the new Deadstorm Pirates, I hope that they take the opportunity to add more arcade-exclusive content to the game since the title is now available on the PS3.

Source: Pixus Wataru

Beacon passes new arcade law but it's too late for the Retro Arcade Museum

September 3, 2010

The Retro Arcade Museum before it was closed

As a final note in the story about the New York town of Beacon, the city council has came to their senses enough to pass a law allowing “vintage” arcades to operate within the city.  But it’s too little, too late for the owner of the business at the heart of the matter originally. Fred Bobrow, owner of the Retro Arcade Museum will be unable to continue operating as the forced closure has bankrupted him and on top of that obtaining a new permit has an undetermined wait period to go along with it. It’s sad to see any arcade close but in this case it’s rather infuriating. I went over as to why in the last post about this subject and I think my points still stand. As it is, Beacon may be going towards taking the right action, they still should be held accountable for their ineptitude in the matter. If anyone should be contributing to the new US unemployment rate of 9.6% right now, it should be the city officials at fault and not Mr. Bobrow and his employees.

More details and quotes can be found at the Poughkeepsie Journal.

Beacon passes new arcade law but it’s too late for the Retro Arcade Museum

September 3, 2010

The Retro Arcade Museum before it was closed

As a final note in the story about the New York town of Beacon, the city council has came to their senses enough to pass a law allowing “vintage” arcades to operate within the city.  But it’s too little, too late for the owner of the business at the heart of the matter originally. Fred Bobrow, owner of the Retro Arcade Museum will be unable to continue operating as the forced closure has bankrupted him and on top of that obtaining a new permit has an undetermined wait period to go along with it. It’s sad to see any arcade close but in this case it’s rather infuriating. I went over as to why in the last post about this subject and I think my points still stand. As it is, Beacon may be going towards taking the right action, they still should be held accountable for their ineptitude in the matter. If anyone should be contributing to the new US unemployment rate of 9.6% right now, it should be the city officials at fault and not Mr. Bobrow and his employees.

More details and quotes can be found at the Poughkeepsie Journal.

Big Buck World celebrates 10 years of Big Buck Hunter this fall

September 3, 2010

In the latest issue of Replay Magazine (September 2010), they have a cover story on the success of the popular arcade series Big Buck Hunter, along with a tribute to the game’s 10th anniversary this year. As a part of that tribute they also have a scoop on the next game in the series which will be celebrating that anniversary, currently titled Big Buck World. Not much is revealed about the title in the article but it will include new animals and bonuses and promises to combine the two most recent Big Buck titles, Open Season and Safari into one game. Don’t let that stop you from reading the article though, it provides an in-depth look into the history of Play Mechanix and Big Buck Hunter, which is worth a read.

I imagine that the game itself will be as fine-tuned as ever since they’ve been perfecting the concept over the years but there is one area before the customer even starts to play where some tuning is sorely needed.  Big Buck World will certainly continue to have online features provided by the CoinUp network but I hope that they take the opportunity to improve the interface. I have been operating a Safari since I opened my arcade and I jumped on board with the online stuff as soon as it was available but I’ve had trouble in getting most customers to grasp the concept. The online add-ons do really well in bars but to make it more arcade friendly, if there is a way to simplify the process of signing up that would be great. I have often wanted a “cancel’ button on the screen instead of making the user pump the gun a bunch of times to make the timer hit zero and having a voice explain each screen instead of hoping that the user will read the text(which they often don’t even when they are stuck) would be a nice touch as well.  Resolve the issue where the game asks for more coins than it originally advertises under the Trophy Club category would also make life easier for the operator.

There aren’t any shots of the cabinet or the game at this time but you can be sure that as soon as such media is made available, we’ll share it here.

Visit the Play Mechanix website here.

You can also find out more about the September issue of Replay by visiting their Facebook page.