Posted tagged ‘AAMA’

Amusement Expo 2010 wrap-up (part 1)

March 13, 2010

Since this probably won’t be the very last post I make in regards to the Amusement Expo that happened this week (we’ve got a podcast coming next week which will talk about it and Kevin Williams has some extra photos of things I missed), I’ll call it wrap-up part 1 until I get to those other things.

My overall feelings about the show: this is the best March show I have been to so far, since I first went to ASI 2008. That first ASI was slightly disappointing and I left a day early because of that but this time it was quite satisfying and fun. The combined shows was a great idea and I look forward to them expanding in the future.

The content to be found at the show overall was great. Some things we have seen or heard about already  but even then there were a few little surprises tucked in. I’d like to thank everyone involved in the show and the different people who went out of there way to get me all of the information I could want about the games. There are a lot of people I could name but I

Thanks to Phil Arrington for his hard work in getting that live broadcast on Vokle put together, while it was frustrating how the connection and/or the power on his laptop kept going out(he was more frustrated about that than anyone else), it was a lot of fun and next time we’ll make sure we get it down so everyone can enjoy it.

Here is a look at the Stern Pinball booth. They had a couple of Big Buck Hunter Pins in operation and there was a tournament running on Shrek as well. If anyone wants video of BBH my local distributor has one so I can run over there anytime and record that in action, it’s actually a lot of fun. I wasn’t sure what to expect with it being based upon a video game but they did a good job.

Here is a cool thing I just happened to come across, a redemption game based upon the classic board game Operation. Unfortunately my camera battery was in the final stages of dying so I couldn’t get any video but it was a cool idea that was implemented well.

As I stated earlier, we’ll have a little bit more for you next week but this and the other AE posts take care of pretty much everything.

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Interviews with Michael Rudowicz of the AAMA and Frank Cosentino of Namco America

April 1, 2008

While at ASI I had the opportunity to interview Mike Rudowicz, President of the AAMA and Frank Cosentino of Namco America. These audio clips are far from perfect – there is a lot of background noise but for the most part they are understandable. Mike’s interview is more understandable as there is far less background noise as we were able to do this in a room a little ways off the floor. I do apologize for the low quality of the Namco clip and I have been working on writing it down as I tried fooling around with the equalizer to get it to sound better but there wasn’t much improvement. So before the clips get too old I’ll post them here – if anyone is an expert at cleaning up audio clips (specifically the Namco clip) where the source is fairly bad it would be appreciated if you could help.

Interview with Mike Rudowicz of the AAMA (roughly 10 min long, ok quality)

Interview with Frank Cosentino of Namco (roughly 15 min long, poor quality, it does cut off towards the end).

To give you a rundown of what to expect on the Namco clip for the hard to understand parts, first we talk a little bit about Namco’s redemption efforts, then Maximum Tune 3 and how the game works in letting one build their car and how the game remembers how you drive, a little bit about Tekken 6 and how they haven’t decided on releasing it yet due to it’s high cost and waning interest in fighters, what Namco might be doing with the Wii including using the Wii hardware to power future games (much like the Triforce hardware where they modified a Gamecube to power games like Mario Kart GP) which may or may not include motion-based controls, a little discussion about future developments including some talk about the Gundam Pods in Japan  (could we see them in the States or something like it), online gaming and Namco’s plans for including more online features in games. Also after the interview I asked them about possibly bringing Pac-Man CE (which appeared on XBLA only a while back and was designed as a true sequel of sorts to the original Pac-Man) to the arcades and in a funny coincidence they had been throwing that idea themselves “just a few days ago”. I think it would be an excellent idea, giving the game exposure to those that don’t have XBL and maybe they could add a few features that wasn’t in the Xbox version.

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Anti-violent video game laws brewing in state legislatures – what effect on coin-op?

March 4, 2008

In the world of video games, we’ve always had to battle negative and usually erroneous opinions regarding our hobby, especially when it comes to violent video games. There was a time when arcades were central to the “controversy” as games such as Mortal Kombat  came along and gained popularity.  There have been a few other violent games in arcades, including what was probably the first violent game ever, Death Race which was released way back in 1976. But as time has passed the number of violent arcade games has decreased and governments put their attention on home and PC games – which they have already regulated with a detailed rating system and at least in the US, fines can be imposed on stores that sell these games towards minors. It doesn’t seem to matter that in the end it’s in the hands of the parents as for many governments it’s never enough as they seek to satisfy their appetite for regulation and power. This is of course a sensitive subject but it comes to mind as I read a post by the AAMA on They state:

With many state legislatures returning to session in January, there are again a series of bills that have been introduced that seek to restrict access by minors to games that contain violent content.  To date, all of these legislative efforts have been focused on the home- and PC-based side of the industry, with most attempting to restrict access to
games on the basis of ESRB ratings of “M” or “AO” which are not relevant for the coin-op industry.

The coin-op industry uses a different rating system (click on the thumbnail to enlarge)gamerate.jpg than home games where a series of color-coded stickers with a brief description of the game content are printed on them. Green stickers are the equivalent of “E”, Red stickers are the equivalent of “M”. The AAMA also writes about pending legislation for coin-op gaming in a few states which I’m putting this after the post break as I have some more to say on the subject.