Archive for the ‘Wii’ category

Exclusive pics of the Tatsunoko Vs. Capcom hardware – Wii it is!

December 27, 2008

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There has still been some speculation as to what hardware the new Capcom fighter, Tatsunoko Vs Capcom is running on – while some sources stuck firm to the claim of it running on Wii-based hardware, others have stuck with it being something more along the lines of System 256 (which is PS2 based) or similar. Well now we have proof that T Vs. C is running on Wii-based hardware, thanks to these exclusive images that were sent to us by The Stinger Report. Many thanks to them and enjoy!

The first on the left is the T Vs. C hardware in it’s standard case. The second is that same thing but open, the third is what the home Wii hardware looks like when open. While the boards are obviously different in overall design, notice the Nintendo logo in the upper right hand corner of the board on the T Vs C board. It’s interesting to note that the T Vs C hardware includes a WiFi device and no wired ethernet port. One question now is how many other games will they use for this hardware? I think of the TriForce Gamecube-based hardware and that had very little support overall so will developers in Japan take to this as a cheap alternative to something like the Taito TypeX2?  We’ll only know as next year unfolds.

Click on the thumbnails below to see the hardware in full size.

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Target Toss Pro: Bags heads to the Wii

November 18, 2008

I found this as a little bit of a surprise as Incredible Technologies hasn’t taken many games over from the coin-op market to the home market (they did do a GT game for cell phones last year) but I suppose that services like WiiWare are becoming irresitible to tossitdevelopers from every corner and Toss Pro is a game where it’s a no-brainer to see it work with the Wiimote. I still haven’t played the arcade version of the game yet (I saw it at AMOA but spent my time playing Power Putt Golf) but I wonder if this means that IT will begin to send more of their games over to the Wii.

In another IT related topic, I noticed that the youtube service being offered by Golden Tee LIVE 2009 is in full swing now. If you type in ‘arcade’ or ‘Golden Tee’ and hit most recently added there are videos of great shots all over the place. I would need to practice quite a bit to manage some of those.

[Via Kotaku] [Discuss on the Forum]

Tatsunoko Vs. Capcom running on Wii-based hardware?

September 27, 2008

Tatsunoko vs. Capcom

Tatsunoko vs. Capcom

I was a little surprised when I heard that the home version of Tatsunoko VS. Capcom was announced just for the Wii – I figured that it would have come to something else as well. Perhaps the fact that SFIV is coming to everything on planet earth except for the Wii made them go this route, I’m not sure. But then we have something else pop up here that could indicate why it’s coming to the Wii – supposedly the game is running on Wii-based hardware. At the moment there are two sources which are suggesting this – one a Japanese site Sakura.jp and an English site, Magic Box. If this is the case then we have to wonder who has developed the new board – when I talked with Namco back in March they were indicating that they were looking into creating something based on the Wii but we haven’t heard anything about it since. We’ll keep you posted of course but if this holds true then only the Xbox 360 will be the only console not to be modified for arcade use (legally) in this generation.

UPDATE: Thanks to Chris from Magic Box, they gave me another source where this info is coming from, it’s known to be reliable as well. Link to 3rd source.

BTW- Just to clarify what I said about Namco above – it’s common for one company to create new hardware and then pass it around for others to use, the best modern case is the Taito Type X which is being used by many different companies for games. So where Namco had suggested that they were looking into creating an arcade platform based on the Wii, it seems logical to me that there could be a connection here and if so, Tatsunoko Vs. Capcom will be the first game that we know of to use this hardware.

[Tatsunoko Vs Capcom uses Wii hardware - Sakura / Magic Box]

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Wii gets a hospital kiosk; Xbox Arcade machine still AWOL

June 26, 2008

Not long ago we reported that Microsoft designed some specialized kiosks with an Xbox 360 into hospitals and now Nintendo is doing the same thing with the Wii. I’m a little surprised that Nintendo is falling behind Microsoft in this regard since MS had something setup first but I’m sure that a lot of hospitals have had Wii’s setup in an ‘unofficial’ manner for kids to play for sometime now. Either way it’s great that kids get to do something to take their minds off of the situation that they are facing.

So this can lead us again to wonder when someone will try out something like this but with a coin box attached. I have noticed that most of the attempts to bring a game console to the coin-op arena have been focusing on the 360 instead of the Wii which arguably is the more popular system. Perhaps Nintendo’s famous track record of lawsuits and pwnage in the courts deters people from trying although I would think that the same would happen with Microsoft or Sony. Unless the companies undertake the effort to do it themselves I have doubts that they’ll let another company setup their product as a coin-op arcade machine.

Speaking of the Xbox Arcade Machine I posted about yesterday, it looks like it’s not ready to go just yet (surprise!) although the website for the machine changed but that isn’t saying much. From their news it will be showing up in Asia in the first week of July and then they will send out press releases. Like usual nothing extraordinary happens when the countdown timer reaches zero so we’ll have to still wait and see what happens next week. To the right is an image of the change to the website, or you can witness it with your own browser here.

[Discuss on the Forum]

Taito launches re-branding effort

March 8, 2008

In celebration of the 30th anniversary of Space Invaders along with seeking to improvetaito09.jpg it’s image in the game industry, Taito announced a new branding strategy that includes new logos, a unification of their “Taito Station” stores (which includes creating similar uniforms among their 182 stores that are red with a Space invader on the back) and even announced a new Space Invaders game for the Nintendo Wii (where in an interesting twist you get to play as the invaders for once). While I didn’t find any new arcade game announcements in the article, this is proof that while companies like Namco might be struggling with their arcade brand in Japan, companies like Taito are working to strengthen their presence in the marketplace.

[Via Game Watch] [Discuss on the Forum]

Closure of Japanese Arcades does not signal that the end is near

February 8, 2008

I can’t help but feel somewhat amused at all the attention online news sources are givingwhatthe.png to the news that Namco Bandai will be closing 50-60 of their arcades in Japan due to “high oil prices and the holiday success of the Nintendo Wii”. In fact on my Google News page the group of articles Google finds that the number of articles about the subject number at 300 – while right beneath it sits the Guardian article I posted the other day stating how good the arcade scene is doing, but there are only 4 articles about that subject. It just further proves that people enjoy negative news far more than positive news, especially where the arcade is concerned. So let’s rant about it for a minute!

I should point out that this is in Japan only. Namco still owns arcades in the States and I presume Europe but they did not say that they’d close any of those. And to be honest it’s not like Namco is the only chain of arcades in the world. Japan is a separate market for one and you haven’t heard news of chains like Tilt or Dave and Busters closing down due to the same reasons. Of course Namco is not the only one closing arcades in Japan – Sega and Square Enix are as well so the economic factors in Japan are obviously playing a role here but if you have to close 50-60 of your arcades (a fairly staggering number) you can point all the fingers you want but let’s be honest here – they obviously aren’t running their own business right if that’s the case. It’s funny that businesses are always quick to blame something out of their control but never themselves for poor performance. There’s no way that other factors could include lousy management of their own arcades or lousy marketing or maybe even the developer themselves not putting out compelling enough games to get people out of their homes and into the arcade. In the case of Namco people will be quick to say “Well what about Tekken 6?” and I’d respond “What about it? It’s the 6th installment of a series and it costs $15,000 per cabinet so who do you think has to foot that bill? There’s a reason you’re charged $2-$3 on a game like that.” I sure as heck have a hard time caring for a Namco title at the moment for my own arcade because A) They are all way overpriced which means I’d have to charge more just to make up for it and higher prices drive customers away B) Chances are Namco will release a console version shortly after the arcade release and it doesn’t matter if the arcade is better or not, sales drop. C) Sequels get a little tiring after a while – give us something new like you used to Namco. This is why I advocate developers looking to something new instead of the racer/fighter/light-gun combo cycle that never seems to end. When arcades were at the top of their game, they offered a variety of titles, not just a few types and called it good. At least it seems that a few developers are starting to understand that now and I’ve praised companies like Sega, Konami and GlobalVR for the strides they’ve been taking in changing things but I believe that every one of them can take it further. Hopefully Raw Thrills’ will join that soon with their new unannounced game that promises to be different and Incredible Technologies puts out some great sports titles at a low price that I can get behind. If I had the money, I’d make my own arcade game development company to join the chorus and lead the fight like I want to. But we have to take things one step at a time. I have more to rant about but I’ll cut it off here, hit the post break if you care to read more.

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Wii House of the Dead Box Art

November 25, 2007

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[via GoNintendo]

I don’t know what it is about box art, but it always gets me more excited about a game. Especially when it has zombies on it!

[Discuss on the Forum]

House of the Dead 2 & 3 Confirmed for Wii

November 18, 2007

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Now this one we all saw coming a mile off. I can picture it now in the Sega boardroom…

So we’ve done Ghost Squad for Wii, what other lightgun arcade games can we port over to the Wii….. hmmmmmmmm?

A bit of a no brainer really.

Personally I’m really looking forward to this and looks like it could be excellent value as it will include HOTD 2 & 3 plus lots of extra new features. All I have to say is it better have HOTD 1 as a hidden unlockable!

[Discuss on the Forum]

Read on for the press release

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Wii Arcade Stick

November 12, 2007

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For all those negative people out there that claim the arcade is dead, maybe they should keep in mind that every games consoles that comes out, ends up with an “arcade stick” peripheral, still the finest controller known to man (I’m not biased, honest). The latest being the Nintendo Wii. With all those great VC games, as well as stuff like Metal Slug and the new Soul Calibur coming soon, this will make a perfect addition to the wildly popular Wii.

[Discuss on the Forum]

Ghost Squad (Wii) Japanese Trailer

September 13, 2007

After watching this video it looks as though Ghost Squad for the Wii is exactly the same as the arcade version, the only new addition is some 4 player Point Blank style target shooting games, I’m not sure whether the 4 player mode has made it over to the mission part of the game. Also I’m hoping there will be some extra mission on top of the arcade ones but we will have to wait and see.

Also a preview of the game has just been posted up on Eurogamer, which doesn’t answer my above questions, but does give you a good insight in to how the game is being received by the consumer gaming press.

[Discuss on the Forum]


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