Archive for the ‘Virtua Fighter’ category

Virtua Fighter 5 R released in Japan

July 29, 2008

 

The game has been on location over the past few months but now Virtua Fighter 5 R has now been officially released in Japan.

The upgraded game has new features and new character which should be enough to garner some extra interest in the game as well as offer players two new characters to learn. Well I say two, but in fact one of them may be familiar to you. Sumo wrestler Taka-Arashi, was last  seen  in Virtua Fighter 3. The other new character is Jean Kujo, who is a specialist in Karate.

Feature wise a VF.NET service has also been added called ‘Fight Development’, where players train with their character and learn new moves during fights.

[VF5R Website]     [Discuss on the Forum]

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Virtua Fighter 5R location test in Japan

July 3, 2008

While it’s not surprising that Sega is now testing out the latest upgrade to the Virtua Fighter 5 in Japan, it is slightly surprising that the popular blog Wired covered it. It’s not the first arcade news they have covered as they have been taking a look at Street Fighter IV and with the VF5R coverage they now have a bunch of pictures from the location test in Akihabara. So I’m happy to see more attention given to arcades but I have noticed that a lot of the attention is still focusing on Japan and not elsewhere. It’s fine for them to do that but I just like to throw out there that there are coin-op developments happening in other parts of the world too, be it other areas of Asia, Europe and the US and those developments deserve a fair shake too.

But getting back to VF5R – we knew from AOU08 that it was a major upgrade to the game, adding in new characters, gameplay modes and stages which help set it apart from the console version in it’s own way which is smart although nothing stops them from adding the same upgrades to the console version thus minimizing the impact of the arcade. Still I have high hopes for this as while I was looking into new games for my arcade they actually said that Virtua Fighter 5 was available for a ‘low price’ which was unexpected as I thought that they had given up on the notion of the game after it was released on the consoles but it looks like Sega doesn’t want to be outdone by Capcom so I imagine that the 5R upgrade will be making the rounds outside of Japan.

[VF5R test @ Wired Blog (Photo credit: Jean Snow)] [Discuss on the Forum]

Action Deka special site and VF5R hits testing

April 16, 2008

Some more Japan news here with Konami gearing up the marketing on Action Deka with a new special site for the game that offers some more concrete details on the game including character, story, stage and control information and some larger screenshots of the gameplay (although for some reason they are saved as gifs with only 256 colors, thus reducing the quality). Up until now we’ve had thumbnails of the game, some blurry video or snapshots of the game from a bystander.

Also Sega is testing the latest version of Virtua Fighter 5, that adds an ‘R’ to the end. From the details on the page, they mention how it has been changed to become more of a true 3D fighter than previous versions along with some extra moves added for the characters. It sounds like this version will be different enough to make it really stand out above the console versions of the game that have already been released. No word on if Sega will bring this to the international scene in an official release however.

[Action Deka Special Site] [Virtua Fighter 5R testing] [Discuss on the Forum]

Weird Wednesday: English of the Dead & Pirates in Virtua Fighter 5

February 6, 2008

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It’s been a funny old day today.

Found both of these of the gaming blog machine that is Kotaku. First up we have a new DS game from Sega. There was House of the Dead, then Typing of the Dead and now we having English of the Dead. That’s right, they are releasing an English training game were you slay Japanese speaking zombies with English. Sounds bloody ace if you ask me!

The second weird piece of news from today is the news that revision D of Virtua Fighter 5 will include CPU controlled pirate fighting in the Knockout Trial 2 game mode. I’m still undecided which of these is weirder, only in Japan. Actually they probably both will be!

[Discuss on the Forum]

Sega ATEi 2008 Impressions

January 24, 2008

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(More pictures are after the break)

Let’s start with the big guns, first up is Sega.

The first thing that struck me was the variety of games on offer especially after the recent news that Sega had signed a distribution deal with Trio-Tech. This added some additional games to the blue hedgehog’s stand. Jett Rider and Mad Wave, both simulators, were present as well as UFO Stomper, which we are all familiar with now after it was shown at IAAPA recently. The best game on the Stomper had to be thier take on the Guitar Hero gameplay system, but instead of a guitar, you were using your feet to hit the notes. Other 3rd party games on offer were Coastal Amusements Sea Wolf which was good fun and surprisingly holds up well on it’s own as a video game.

Back to the real video games now and my favourite on the Sega stand had to be Race TV. I’m not so convinced by the single player game, but as always, when it comes to multiplayer Sega knows what it’s doing. In some ways it’s cheap, but the boost system works well in helping you catch up with your rivals. Also, if timed correctly, the boost allows you to smash in to the back of opponents and take them out. The tracks are also incredibly wacky and theres a good selection of licensed cars which is unique for a game like this.

Primeval Hunt impressed me too because it would be so easy for Sega to churn out another run of the mill shooter and for it to do well. But that’s not what they’ve done. The main innovation in this game is the fact that it is set in a free roaming environment and you control your path using a touch screen placed near the gun holsters. It is possible for you to plan out your entire path at the start of the round, this allows you to take out the dinos in a quicker time. Each dino has a vital hit point too, which is pointed out to you at the beginning of the round. Hitting these point brings down the creatures in one shot which is particularly handy when they are charging straight at you! Also they are three choices of weapon, that I saw, and these were; crossbow, shotgun, and rifle which all have the own strengths and weaknesses.

[Discuss on the Forum]

(More pictures are after the break)

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Sega's New Primeval Hunt, RaceTV and Virtua Fighter 5 Flyers

December 28, 2007

This is certainly new, I found a few flyers for Sega’s upcoming arcade titles including Primeval Hunt, RaceTV and the arcade version of Virtua Fighter 5 on a distributor website. In regards to Primeval Hunt, the flyer details some of the game features and gives us a nice look at the cabinet although what is pictured must be a prototype as the cabinets we’ve seen up to this point have been adorned with a bit more artwork. One of the features that makes this game unique for arcades is the use of a touch screen which will be used to allow players a free roaming ability – something you normal don’t get in light-gun games. I suppose they didn’t want to try out Wii-like light-gun controls in the arcade (as those can be hit or miss). We have reported about Primeval Hunt a few times in the past couple of months, thanks to a first look given to us by The Stinger Report. You can expect to see more of Primeval Hunt and RaceTV with our ATEI coverage coming later in January.

Click on the thumbnails below to see the full-size flyers

Primeval Hunt

primeval-hunt_page_1.jpg primeval-hunt_page_2.jpg

RaceTV

sega-race-tv_page_1.jpg sega-race-tv_page_2.jpg

Hit the post break for Virtua Fighter 5’s flyer

(more…)

Sega’s New Primeval Hunt, RaceTV and Virtua Fighter 5 Flyers

December 28, 2007

This is certainly new, I found a few flyers for Sega’s upcoming arcade titles including Primeval Hunt, RaceTV and the arcade version of Virtua Fighter 5 on a distributor website. In regards to Primeval Hunt, the flyer details some of the game features and gives us a nice look at the cabinet although what is pictured must be a prototype as the cabinets we’ve seen up to this point have been adorned with a bit more artwork. One of the features that makes this game unique for arcades is the use of a touch screen which will be used to allow players a free roaming ability – something you normal don’t get in light-gun games. I suppose they didn’t want to try out Wii-like light-gun controls in the arcade (as those can be hit or miss). We have reported about Primeval Hunt a few times in the past couple of months, thanks to a first look given to us by The Stinger Report. You can expect to see more of Primeval Hunt and RaceTV with our ATEI coverage coming later in January.

Click on the thumbnails below to see the full-size flyers

Primeval Hunt

primeval-hunt_page_1.jpg primeval-hunt_page_2.jpg

RaceTV

sega-race-tv_page_1.jpg sega-race-tv_page_2.jpg

Hit the post break for Virtua Fighter 5’s flyer

(more…)