Archive for the ‘Review’ category

GamesTM reviews Sega RaceTV

June 4, 2008

Click to enlargeWhile we often express dismay at the state of arcade coverage in the mainstream gaming press, we’ll always encourage any examples of constructive reporting. UK multiformat magazine Games™ is one of the publications we’ve featured for this a few times, and it’s time to dish out a little more praise as the current issue (#70) features a review of Sega RaceTV. The game received 8/10 and was lauded for rewarding skilled players and having a strong sense of personality. If you want to pick the magazine up, you’ll need to be quick as the next issue is scheduled to arrive in newsagents on June 12th. You can read the full review by clicking the thumbnail image.

[Discuss on the Forum]

Advertisements

Shaggy's Review – Sea Wolf by Coastal Amusements

April 16, 2008

I am going to try and review all the games I had a chance to play at ASI over the next few weeks – just as long as I can find the time to write all of my thoughts down. This week we’ll start off easy with Sea Wolf and go from there.

—————————————————————————————

Sea Wolf by Coastal Amusements, original by Midway

Players: 1

Released (US): March 2008

Introduction

While classic game remakes are all the rage these days on the consoles through services like Xbox Live Arcade, actual arcades have seen very few remakes over the past decade or two, until Coastal Amusements came along with a new 3D remake of Sea Wolf. Originally designed as a redemption only game, it has proven that it can stand on its own legs as a video title as well thanks to it’s “easy to learn, difficult to master” style gameplay that we all loved in retro arcades.

Game Mechanics

The objective of the game is simple – you are a submarine and it is your job to sink as many ships as appear on your screen (designed to look like a periscope although the cabinet differs quite a bit from the original Sea Wolf design which made you look into a periscope-like device while standing up) by launching torpedoes at your enemies, all within a preset time limit. The target ships will appear on the right or left side of the screen and will sail across at varying speeds, with faster boats being worth the most points. Depending on how far away the ships are, you will need to time your shots just right to take them down but rarely will you get a one hit kill, with many ships needing two or three shots to be sunk completely. If a ship survives the first hit, it will set on fire and slow down, making it easier to hit it again although you have to wait a brief moment to reload. There are five “tubes” to fire torpedoes from, each corresponding with a line drawn on a second screen below the main view. These will fire in preset directions so the game is about lining up a shot and taking it at the right time. While you cannot die in the game you can run out of torpedoes before the timer hits its mark, so it is wise to not just fire madly into the ocean hoping to hit something by pure chance. One thing that the new version seems to be missing are the mines which can block your shots which was in the original, but otherwise everything is there that I know of.

(more…)

Shaggy’s Review – Sea Wolf by Coastal Amusements

April 16, 2008

I am going to try and review all the games I had a chance to play at ASI over the next few weeks – just as long as I can find the time to write all of my thoughts down. This week we’ll start off easy with Sea Wolf and go from there.

—————————————————————————————

Sea Wolf by Coastal Amusements, original by Midway

Players: 1

Released (US): March 2008

Introduction

While classic game remakes are all the rage these days on the consoles through services like Xbox Live Arcade, actual arcades have seen very few remakes over the past decade or two, until Coastal Amusements came along with a new 3D remake of Sea Wolf. Originally designed as a redemption only game, it has proven that it can stand on its own legs as a video title as well thanks to it’s “easy to learn, difficult to master” style gameplay that we all loved in retro arcades.

Game Mechanics

The objective of the game is simple – you are a submarine and it is your job to sink as many ships as appear on your screen (designed to look like a periscope although the cabinet differs quite a bit from the original Sea Wolf design which made you look into a periscope-like device while standing up) by launching torpedoes at your enemies, all within a preset time limit. The target ships will appear on the right or left side of the screen and will sail across at varying speeds, with faster boats being worth the most points. Depending on how far away the ships are, you will need to time your shots just right to take them down but rarely will you get a one hit kill, with many ships needing two or three shots to be sunk completely. If a ship survives the first hit, it will set on fire and slow down, making it easier to hit it again although you have to wait a brief moment to reload. There are five “tubes” to fire torpedoes from, each corresponding with a line drawn on a second screen below the main view. These will fire in preset directions so the game is about lining up a shot and taking it at the right time. While you cannot die in the game you can run out of torpedoes before the timer hits its mark, so it is wise to not just fire madly into the ocean hoping to hit something by pure chance. One thing that the new version seems to be missing are the mines which can block your shots which was in the original, but otherwise everything is there that I know of.

(more…)

Shaggy's Review: Blazing Angels by GlobalVR

March 21, 2008

I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.

——————————————————————————————

ba_main_banner.jpg

Blazing Angels: Squadrons of WWII by GlobalVR

Players: 1

Released: March 2008

Introduction

Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
Game Mechanics

First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.

Click on the post break below for the rest of the review

(more…)

Shaggy’s Review: Blazing Angels by GlobalVR

March 21, 2008

I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.

——————————————————————————————

ba_main_banner.jpg

Blazing Angels: Squadrons of WWII by GlobalVR

Players: 1

Released: March 2008

Introduction

Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
Game Mechanics

First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.

Click on the post break below for the rest of the review

(more…)

HardCore Gamer Magazine w/ NASCAR Arcade review

March 20, 2008

hgm31.jpg

It’s been a while since I made any posts about HardCore Gamer Magazine as it’s been a while since they released an issue. They used to release magazines on a monthly basis but recently decided to switch to a quarterly release schedule, citing the influence of the internet and the waning interest in printed gaming media. I still am going to write arcade articles for them however – in this issue they printed a review of NASCAR Racing that I wrote – it’s been a few months since I wrote it and after re-reading it there are a few things I would change (such as re-using certain words less) but I still think that it’s a fun game that I’ve enjoyed every time I have played it.  I would have more reviews in the magazine but so far all I have got is one page per issue. The review is on the very last page of the issue and even has a reference to Arcade Heroes, in case anyone is interested. They offer the magazine as a free download via their website (it’s Volume 4 Issue 1). One reason I bring this up is to point out that not every printed game magazine out there ignores the arcade industry as though it doesn’t exist anymore.

[HardCore Gamer Magazine] [Discuss on the Forum]

The Scandia Fun Center in Sacramento, CA (pic review)

March 17, 2008

scandiafun.jpg

Thanks to Dan of the KLOV Forums we have a look at another Scandia arcade, this time in Sacramento, CA. Hit the link below to check out the pics, which are in and of themselves a review of the place.

[Scandia Fun Center, Sacramento CA] [Discuss on the Forum]