Archive for the ‘Paradise Lost’ category

Global VR ATEi 2008 Impressions

January 27, 2008

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(More pictures after the break)

Global VR have impressed me of late. Not just because they appear to be emerging as one of the big amusements videogame developers, not just because of the variety of games that they have in thier stable now, but because of the price they are releasing thier games at. What ever the industry, there is nothing better than some one coming in and mixing it up with the established companies. A lot of this has to do with deals they have in place with EA and Ubisoft, arguably two of the biggest consumer video game developers around. This allows them access to a huge variety of consumer games that are ripe of arcade conversion.

Now to the games on show at ATEi 2008. Probably the biggest showing on the stand hand to be the debut of Blazing Angels, a console conversion of an early 360 title. Now I haven’t played the console game, and whether or not this will hinder or help my judgement of the arcade game I don’t know, but here’s my opinion anyway.

[Discuss on the Forum] 

(More pictures after the break)

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Shaggy’s Weekly Review – Paradise Lost by GlobalVR

January 17, 2008

Just so everyone knows (in case they were wondering) I decided to give up on the Battle of the Week as interest for it waned but that’s OK, some ideas work others don’t. In the meantime, I need to get around to writing reviews again so here is Paradise Lost from GlobalVR, which I finally had a chance to play recently.

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Paradise Lost by GlobalVR and Signature Devices

Players: 1-2

Released: May 2006

Introduction

For years now gamers on the PC and consoles alike have enjoyed the Far Cry series, with it’s beautiful graphics combined with standard FPS gameplay. So what if Far Cry became an arcade game, specifically a light-gun game, how well would it translate to the coin-op scene? Read on.

Gameplay

Paradise Lost features light-gun action that is somewhat like a modification of BeachHead 2000 where the difference is that you move around from one turret topl_screenshot_03_bg.jpg another and the screen doesn’t move with your turret. Enemies will come towards you in droves and you simply mow them down before they take your health down to 0. To help you clear out the crowds faster, you can use grenades, rockets or shoot barrels that explode to attack enemy weak points for massive damage. The game gives you credit for headshots which adds a little element of skill to the otherwise straightforward shooting and the competitive points system that is used in co-op play helps keep the game from being a total loss .

Continue reading for the rundown on the rest of this lost paradise.

(more…)

Shaggy's Weekly Review – Paradise Lost by GlobalVR

January 17, 2008

Just so everyone knows (in case they were wondering) I decided to give up on the Battle of the Week as interest for it waned but that’s OK, some ideas work others don’t. In the meantime, I need to get around to writing reviews again so here is Paradise Lost from GlobalVR, which I finally had a chance to play recently.

—————————————————————————————

pl_mainbanner.jpg

Paradise Lost by GlobalVR and Signature Devices

Players: 1-2

Released: May 2006

Introduction

For years now gamers on the PC and consoles alike have enjoyed the Far Cry series, with it’s beautiful graphics combined with standard FPS gameplay. So what if Far Cry became an arcade game, specifically a light-gun game, how well would it translate to the coin-op scene? Read on.

Gameplay

Paradise Lost features light-gun action that is somewhat like a modification of BeachHead 2000 where the difference is that you move around from one turret topl_screenshot_03_bg.jpg another and the screen doesn’t move with your turret. Enemies will come towards you in droves and you simply mow them down before they take your health down to 0. To help you clear out the crowds faster, you can use grenades, rockets or shoot barrels that explode to attack enemy weak points for massive damage. The game gives you credit for headshots which adds a little element of skill to the otherwise straightforward shooting and the competitive points system that is used in co-op play helps keep the game from being a total loss .

Continue reading for the rundown on the rest of this lost paradise.

(more…)

Three New Games Listed On Highway Games

June 25, 2007

Lightspace Play

  

Lightspace Play is an LED based interactive games and fitness platform that
can be used by children and adults alike. The system combines the latest display and interactive technologies to produce a recreational experience that will provide hours of fun. The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by any number of participants simultaneously.

Mario Kart Arcade GP 2

Mario Kart 2 features 32 variations of courses across eight different worlds and is a phenomenon that comes complete with a ready-made fan base. With the ability to link up to four players, multi-player is a blast, and is even more than before in single play. Mario Kart 2 features not only the familiar characters such as Mario, Luigi and Yoshi, but also welcomes new characters from Bandai, including Pac Man and popular Tamagotchi character Mamechilis.

Farcry Paradise Lost

Paradise Lost is Global VR’s new shooter, which takes players to a tropical island paradise gone awry. Paradise Lost is inspired by Ubisoft’s hit game Far Cry Instincts, and is billed by Global VR as a super-deluxe shooter, as it is one of the few games ever manufactured that offer players a sit-down shooting experience.

Head over there now to read more.