Archive for the ‘NASCAR’ category

GlobalVR @ AMOA 2008 – Need For Speed Carbon, NASCAR & talking with John Ray

September 13, 2008

Sorry about the delay in completing my AMOA coverage – I just wasn’t at a proper computer to do so most of yesterday. But now getting back into it here is some information I got from GlobalVR at their booth. When you first approached it the most obvious thing on display was Need For Speed Carbon, thanks to the large banner and the bright color scheme (yellow). They had two deluxe and two standard cabinets there and later on they will have a motion cabinet for NFS Carbon as well. As you know, this was first released as a kit but surprisingly there were no converted NFS cabs to be seen. One thing I did not know prior to the show was what exactly came with a kit but they had fliers there to show you what you get, which also includes a plastic marquee shell that can make the top look like the standard dedicated version of the game along with a new backplate for the chairs and artwork for the sides (as you can see in the flier pictured to the right here, just click on the thumbnail to expand). Some other details I uncovered about the game include that the graphics card is from the nVidia 9600 series and you can use previous NFS cards on this one as it has a card reader device. I was able to play the game for a few minutes (before the fire started, which again probably had to do with the fact that they had to share the booth with TrioTech which has a number of big games which probably pull an awful lot of amps) and I was impressed with what I played – the graphics are slick and the sound is just downright amazing. I still haven’t played the console version of the game but I have a feeling that the arcade version once again is better. I did not get a chance to play the Drift track so I can’t say how that works but the idea of a NOS pedal is pretty cool. The presentation that the cabinet itself produces with lights is also eye-catching and there were people playing this game all the time.

I also was able to see the NASCAR update, which adds the Atlanta Motor Speedway, the Watkins Glen Road Course and of course the updated rosters and Car of Tomorrow.  In case you’re like me and have no idea what the whole Car of Tomorrow thing is about, click here to find out more. (Everytime I hear that term I think back to an old 60’s short ad film called Design For Dreaming where they use that term a lot, it’s a really bizarre film and the only way to watch it is with MST3k). I did get some video from the Atlanta Motor Speedway track, it looks really good although I didn’t get a chance to play it (I did record it though as you can see below). I’m not sure, but they might have updated the song list which is one of my favorite things about the game – right now I still have one of the songs stuck in my head.

In addition to that they also had a Blazing Angels, a GlobalVR Classics Collection and Paradise Lost inside a new cabinet that was designed for Aliens: Extermination. I also had some great conversations with some of the GVR staff, including the marketing director Caryn Mical and John Ray, who spent much of his career working for Atari (both Atari and Atari Games respectively). He worked on games such as KLAX, Pit Fighter, Guardians of the Hood and the entire Rush series. I know he played a major role in creating Rush 2049, one of my favorite racers of all time. We had a great conversation about the arcade industry, past and present as well as some technical details with the games as that is his specialty. I asked about Justice League too – it looks like they are waiting to reveal it still because (to paraphrase a little) “Warner is very happy with the game but we are not just yet – we want it to be perfect”. But I believe that we will find out more in the next few months – I did try to unearth some extra details about how the game actually works but we’ll have to wait. I did find out that the game is NOT based on any of the current titles on game consoles which are using the Justice League title and it’s completely original and exclusive to arcades.

And here are the videos:

NASCAR Racing

Need For Speed Carbon Arcade

[Discuss on the Forums]

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HardCore Gamer Magazine w/ NASCAR Arcade review

March 20, 2008

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It’s been a while since I made any posts about HardCore Gamer Magazine as it’s been a while since they released an issue. They used to release magazines on a monthly basis but recently decided to switch to a quarterly release schedule, citing the influence of the internet and the waning interest in printed gaming media. I still am going to write arcade articles for them however – in this issue they printed a review of NASCAR Racing that I wrote – it’s been a few months since I wrote it and after re-reading it there are a few things I would change (such as re-using certain words less) but I still think that it’s a fun game that I’ve enjoyed every time I have played it.  I would have more reviews in the magazine but so far all I have got is one page per issue. The review is on the very last page of the issue and even has a reference to Arcade Heroes, in case anyone is interested. They offer the magazine as a free download via their website (it’s Volume 4 Issue 1). One reason I bring this up is to point out that not every printed game magazine out there ignores the arcade industry as though it doesn’t exist anymore.

[HardCore Gamer Magazine] [Discuss on the Forum]

Global VR ATEi 2008 Impressions

January 27, 2008

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(More pictures after the break)

Global VR have impressed me of late. Not just because they appear to be emerging as one of the big amusements videogame developers, not just because of the variety of games that they have in thier stable now, but because of the price they are releasing thier games at. What ever the industry, there is nothing better than some one coming in and mixing it up with the established companies. A lot of this has to do with deals they have in place with EA and Ubisoft, arguably two of the biggest consumer video game developers around. This allows them access to a huge variety of consumer games that are ripe of arcade conversion.

Now to the games on show at ATEi 2008. Probably the biggest showing on the stand hand to be the debut of Blazing Angels, a console conversion of an early 360 title. Now I haven’t played the console game, and whether or not this will hinder or help my judgement of the arcade game I don’t know, but here’s my opinion anyway.

[Discuss on the Forum] 

(More pictures after the break)

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Global VR's ATEi 2008 Videos: Blazing Angels, Nascar & Americas Army

January 23, 2008

So after a hectic day at the ATEi yesterday I am now faced with the daunting task of sorting through 5gb worth of photos and videos. I decided the best thing to put up first would be the videos, because I figure that’s what all you guys want to see right? Once all the videos are up I will do some individuals posts on each of the main stands with photos to boot. Just bare with me while I work my way through it all.

And in case you were wondering, the show was awesome, so many great games and so much to tell. Stay tuned! First up we have videos of Global VR’s latest offerings….

Blazing Angels 

Nascar

Americas Army

[Discuss on the Forum]

Global VR’s ATEi 2008 Videos: Blazing Angels, Nascar & Americas Army

January 23, 2008

So after a hectic day at the ATEi yesterday I am now faced with the daunting task of sorting through 5gb worth of photos and videos. I decided the best thing to put up first would be the videos, because I figure that’s what all you guys want to see right? Once all the videos are up I will do some individuals posts on each of the main stands with photos to boot. Just bare with me while I work my way through it all.

And in case you were wondering, the show was awesome, so many great games and so much to tell. Stay tuned! First up we have videos of Global VR’s latest offerings….

Blazing Angels 

Nascar

Americas Army

[Discuss on the Forum]

A family in Rapid City, SD opens a NASCAR themed arcade

December 18, 2007

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(Photo credit: Dick Kettlewell of the Rapid City Journal)

I came across this new article today detailing the opening of a new arcade in Rapid City South Dakota USA that discusses a family switching from a retail cell phone business to an arcade. It will be an FEC (called the Heartland Arcade) but it sounds like it will be pretty good and will include pool tables, 70 arcade games, a food court, a NASCAR memoriblia store and on top of it all, a NASCAR simulator that features 4 NASCAR vehicles that are 80% the size of the real thing hooked up to a game that is apparently different than the one released by GlobalVR. It sounds like a “NASCAR Special”, somewhat similar to Sega’s special games that feature a large cabinet (this sounds like Outrun 2 Super Deluxe). It appears that they have these at The Mall of America and a few other venues (about 10 thanks to The Stinger Report for that info). Here’s the details of the game from the news article:

From behind the wheel, you have a 135-degree view of the racetrack projected onto three screens. You also have a gear shifter, gas pedal, brake pedal and a small monitor.

Each of the four cars is mounted on a hydraulic system, so when another virtual driver bumps your car, it shakes and shudders as if it were really hit.

It sounds pretty cool and if any of you get a chance to drop by there when it opened, let us know about it.

[Via Rapid City Journal] [Discuss on the Forum]

Shaggy's Weekly Review – EA NASCAR Racing by GlobalVR

November 8, 2007

Yet another week where I take a look at a game that is a bit more recent – in fact it is one of the newest games on the market and has caused a bit of a stir by offering a lower price tag than what is standard on most racing arcade cabs. But does the lower price tag translate into a game that is worth your hard-earned quarters? Read on!

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EA NASCAR Racing by Global VR

Players: 1-10 (via linked cabinets)

Cabinet editions: 3 (Standard, Deluxe, and Motion Deluxe)

Introduction

While there have been other games that attempt to recreate the NASCAR experience, NASCAR arcade is about as close as it gets to the real thing without actually doing it. Featuring 6 licensed tracks and all the well-known NASCAR drivers and their nas_screen07.jpgcars, players can get an experience unlike what a game console has to offer. When the first reports from the location testing started coming through on NASCAR they said that there were lines of people waiting to play this game. After getting a chance to play it myself, I could see where the popularity is coming from.

Gameplay

First off it is obvious that NASCAR is an arcade racing game. Everyone knows that the arcade industry has many different racing games a player can choose from as the market has been somewhat saturated with the genre for many years now because the arcade can create a far better experience than at home. That said, it shouldn’t mean that every racer that comes along is the “best game evar!”. So there are certain things you can expect to see, such as checkpoints and a highscore board. Beyond that, how does NASCAR stack up to other racers?

One thing I noticed that is different off the bat is most racers have you racing against 7 other opponents while NASCAR pits you against 30. The addition of more cars makes for a somewhat different experience – it is true that means you have more to worry about nas_screen08.jpgwhen it comes to placement but that’s part of the fun of the game I found – it is far more satisfying to get 1st place ahead of 30 opponents as opposed to 7.

While you will be driving at nearly 200 MPH a good deal of the time, you get ahead by drafting. This is also something that while it isn’t new to NASCAR, it’s certainly much more essential to the gameplay than on any other arcade racer I have played. Drafting is the technique of gaining speed by following an opponent car directly from the rear. If you draft enough, you will be rewarded with a temporary speed boost that can help throw you ahead of an opponent or two.

Want to know more? Hit the link below!

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