Archive for the ‘motion-based games’ category

Konami's Action Cop cabinet on location test

February 10, 2008

actioncop1.jpg

(Click on the image above to enlarge)

Thanks to the Stinger Report we have a first look at the cabinet Konami’s new motion-based controller arcade title Action Cop ‘in the wild’. It is currently testing at a Tokyo facility prior to AOU, so expect to hear a little bit more about this one through the week. Sporting a large screen (which looks like a plasma set although my eyes might be deceiving me) along with a large footprint this is certainly bound to attract some attention at AOU.

I still hold out hope on an international release but it is difficult to say since Konami product doesn’t reach the market penetration that it used to. Silent Hill (the most recent Konami title) has all but been ignored in the States but but has found some ground in Europe – perhaps it will be the same situation with Action Cop although I hope that such is not the case. It would be disappointing to see a great idea like this go unnoticed in the arcade scene here.

[Discuss on the Forum]

Konami’s Action Cop cabinet on location test

February 10, 2008

actioncop1.jpg

(Click on the image above to enlarge)

Thanks to the Stinger Report we have a first look at the cabinet Konami’s new motion-based controller arcade title Action Cop ‘in the wild’. It is currently testing at a Tokyo facility prior to AOU, so expect to hear a little bit more about this one through the week. Sporting a large screen (which looks like a plasma set although my eyes might be deceiving me) along with a large footprint this is certainly bound to attract some attention at AOU.

I still hold out hope on an international release but it is difficult to say since Konami product doesn’t reach the market penetration that it used to. Silent Hill (the most recent Konami title) has all but been ignored in the States but but has found some ground in Europe – perhaps it will be the same situation with Action Cop although I hope that such is not the case. It would be disappointing to see a great idea like this go unnoticed in the arcade scene here.

[Discuss on the Forum]

AOU Build Up – Action Cop by Konami

February 4, 2008

konamiaction.jpg

Thanks to the Stinger Report here’s one up and coming look for something to expect at AOU 2008 (among many other games): Action Cop by Konami. We have reported about this game several times already although the name has changed a few times (it was Criminal Action and then Action Detective) the game seems to remain the same.actiondeka2.jpg Konami of course continues to prove that they are the grand-daddy of motion-based controls as Action Cop takes full advantage of them, combining what appears to be fist-brawling and light-gun shooting into one (two aspects that seem to receive the most praise on the Nintendo Wii). We also finally have some OK screenshots of what the game looks like so all we’ll need to wait for now is to see if it plays well or plays comparatively to a mediocre Wii game. (Click on the images above or below to enlarge)

aouactionkonami.png

Still there is no word on if this will see an international release but honestly I think Konami would have to be insane to not release this overseas.

vrcontroller.jpgThe Stinger Report also pointed out that the controllers being used in Action Cop share a striking similarity with those used in some early Virtuality VR arcade titles. Coincedence? You decide.

[Action Cop site] [Discuss on the Forum]

Sega Opening a ton of Amusement Parks in the Middle East

January 17, 2008

segadubai.jpg

Via GamesIndustryBiz

Sega will be opening amusement parks and arcades similar to Joypolis in Japan in the Middle East. The first location set to open will be in the Dubai Mall in Downtown Burj, Dubai. It will be 76,000 sq feet and will feature simulators, a roller coaster and of course many arcade games. The complex is set to open in late 2008.

Unfortunately these complexes will not be opening anywhere in North America.

(Thanks to The Stinger Report for the image)

The Max Experience

January 11, 2008

Here is another early motion simulator, the Max Experience. It was produced around 1984 or 1985 by a company called Amusement Technology (Amtech) out of Asbury Park, NJ. This strange device designed for both adults and children contained hydraulics and lifted you into the air. The game that came with the cabinet was a racing game however other games were promised for the cabinet including games based on a speedboat, motorcycle and submarine. The games were changed by changing the board and one microprocessor chip. It is unknown if any of the other games were actually produced.

I know of at least one instance of this cabinet existing at one point and that was in the Half Moon Arcade located in Weirs Beach, NH. The Half Moon Arcade is still in operation today. The Half Moon’s website still lists the Max Experience as being in their arcade however that website was not updated since 1999. Provided that the list is accurate it is amazing that a simulator like this even lasted until 1999. I made several attempts over the years to reach the Half Moon about this rare simulator but have had no luck. I seriously doubt they are still operating this simulator. If you made a visit to the Half Moon arcade prior to 1999, you may have seen this machine. You can find the Half Moon’s website here:

http://www.weirsbeach.com/halfmoon/arcades/familyfuncenter.html

Pictures and more info about the Max Experience here, the pictures are a must-see as this is truly a bizarre looking simulator!

 Max Experience 3 Max Experience 4

Max Experience 2 Max Experience 1

The Hot Seat Arcade system of the 1980s

January 8, 2008

Here is another obscure simulator to ponder. The Hot Seat was a motion based simulator produced in the mid 1980’s. This simulator did not come with any dedicated game, its intention was to be a multi-game simulator (in that you could install any existing arcade game in it) and turn that game into a motion simulator to generate more profits. It was made by a company called Balance Technology – Colorado Game Exchange out of Denver, Colorado. The examples mentioned in the article were Williams Blaster and Atari Star Wars and the simulator would be best used with flying or driving games.

I do not have any other information on this simulator other than the article but the article does mention the AMOA and is from November of 1984 so I can only assume if you were at the 1985 AMOA show you may have seen this simulator. There must have been at least 1-2 units of this simulator produced for the AMOA Expo but it is unknown if it even went to locations or into full production which is unlikely. I seem to remember a rumor about one of these popping up on ebay with Star Wars in it but I have never seen it myself on ebay.

I don’t know about you but the idea of Blaster or Star Wars in a simulator game sounds pretty cool to me! Here’s some pictures of the machine:

Hot Seat - Front Image

Hot Seat - Back Image

Arcade game simulation for game consoles via Wii Fit

November 10, 2007

Remember Alpine Racer? If not it was a skiing game for arcades that used a unique control setup (movable skis) to simulate skiing. Now game consoles are catching up, with Nintendo’s Wii Fit board which features a skiing game that is reminiscent of Alpine Racer. I love how the mainstream game media keeps saying that arcades are behind but if that’s the case why are consoles trying to catch up with 10+ year old arcade titles?

[Video via Gametrailers via The Stinger Report][Discuss on the Forum]