Archive for the ‘Global VR’ category

Back from AMOA ’08 – some thoughts, impressions and a fire (and my little part in all this) UPDATED

September 12, 2008

I’m back from AMOA 2008 and it was fun. I got to see many new games that are coming to the States, talk with great people and come away with video and impressions of what’s coming our way. I also got to see more of Las Vegas than last time, it’s only the third time I’ve been there and it was nice to see many things that I’ve heard people talk about like the Bellagio fountain show and more. I also dropped by Sega’s Gameworks and color me green with envy – just one of their Afterburner Climax Super Deluxe games is worth about everything I have in my arcade and they have two of them. 😉 They have a lot of great games there, including OutRun 2 SPX, HOTD4 Special (yes the one with 100″ screens), Jurassic Park Special (I never knew that this existed), Too Spicy, Lethal Enforcers 3 and lots more. I also was able to pick up a Tsunami TSUMO cab that’s in OK condition, that should arrive at my arcade next week and hopefully it will give me a boost in people coming in. I also might switch my Marvel VS. Capcom from 1 to 2 and upgrade my Drift games to use a keypad AND upgrade my Safari to online. More on that later.

So let’s get to it! First let me say that arcades are not dead. I say that all the time but I think that video developers came along with a strong showing to further prove that we’re making progress with arcades once again. Secondly, let me explain the part about the fire. Yes there was a fire at the GlobalVR and Trio-Tech booths yesterday. Fortunately no one was hurt and the damage was minimal. My little part – I was playing Need For Speed Carbon along with some other fellows at that moment and I think that everyone playing all the games at the GVR booth AND the Trio-Tech booth at the same time tripped something that started the fire. I’m not entirely sure of how it was hooked up and what happened exactly but the moment our games powered off the fire started. As you can see in the image to the right, it attracted the attention of quite a few people.

Beyond that though here’s a run-down of what I saw and don’t worry, I’ll get to posting videos of them all along with more specifics from each company as time permits. The first booth I came across was Raw Thrills’ and they had Nicktoons Nitro, Big Buck Hunter Pro Online, Big Buck Safari Online, Tokyo Drift and Super Bikes. Next to them was Sega with a much larger booth than they had at ASI and there they had Rambo (in deluxe and standard), Primeval Hunt, a new game called Sega Clay Challenge that uses the Atomiswave board (and we thought that the Atomiswave was dead), Sega Rally 3 in both configurations, a new version of Shoot This! Win This! and the Mini-Rider 2. Stern Pinball was behind them and while that rumor I mentioned a couple of posts ago about a Transformers pinball wasn’t true, they did have something there that surprised me quite a bit – a Spiderman Redemption game. I don’t know if Stern has ever done redemption before (you can hook ticket dispensers up to pinball games though) so this was unexpected. They also had Family Guy, Shrek, Batman and Indiana Jones there.

Moving further into the hall you next come to GlobalVR’s booth where they had four Need For Speed Carbon games linked (two deluxe, two standard, no conversions), four NASCAR deluxe games linked (with the new upgrade), a Blazing Angels, a GlobalVR Classics cab and Paradise Lost inside of a new cabinet design that was previously used with Aliens. TrioTech was next to them but I didn’t see anything new there. South of TrioTech was Andamiro and they had a strong showing with their Pump It Up Pro titles but the biggest surprise of all was they had two Arcana Heart 2 cabinets there! I had no idea that this was coming to the States but it is and soon, I’ll have more details shortly.

Incredible Technologies had a large booth with all of their current IPs on display, including Golden Tee 2009, the new Power Putt, Silver Strike Bowling, and Toss Pro: Bags. All of the games are using their new small footprint cabinet design, which does not include a monitor in the package which reduces the price for the cabinet but you’ll need to come up with an HDTV to mount on the wall or somewhere else. Namco was further south but had a small booth with only two videos, the PacMan/Galaga bartop and Rockin’ Bowl-A-Rama. I didn’t get a chance to talk with them and find out about MT3 DX or if they plan on bringing Nirin over.

And of course I was among the first people to check out Friction by Friction Game Studios. Many thanks to Juan and Jim for showing that to me and being courteous (and patient with all my questions). Having seen the game in person now I’m colored impressed. I certainly looks better live than in screencaps or the compressed video below. The power-up system hadn’t been implemented in the build I saw (which is why you see them seemingly gain power-up weapons at random) but the sound and physics are all there and they showed me a few interesting things with that (including how to make enemies fly towards the screen, which can be fun). There are a lot of things to break as well as to cause to explode and the levels were nice and long. There is also a bit of randomization as to how and what enemies will appear on your screen, determined by who you shoot first which can change the game everytime you play. Hopefully they were able to get what they needed at the show to bring this game to arcades soon so stay tuned for more. It was also flattering to hear that word about Friction was already making the rounds at the show as some people had read about it from the site, so I’m glad to hear how often people in the industry check out the site.

Unfortunately one game I did miss was Get Outta My Face! which was supposed to be at the show but I forgot to contact the author on where I could find him so I didn’t get to see it. If he was there then he wasn’t in a booth but I hope that he was able to show the game to the distributors.

UPDATED: I found out the unfortunate news that someone apparently died of a heart attack at the show on Friday. I don’t know who it was but it’s definently sad news to come over the show.

If you link to this particular post from elsewhere, just head to the main page for the several other AMOA posts that include more details and videos of most of the games I have mentioned above.

[Discuss on the Forums]

Advertisements

Need For Speed Carbon dedicated to be at AMOA

September 1, 2008

I almost forgot to post about this since we already posted about NFS: Carbon going dedicated but it is one game that will be at AMOA next week. From the press release they reveal one interesting thing about the game – that it has a separate pedal for the NOS so you don’t have to take your hand off the wheel which is a good idea. So that’s some good news but for some bad news, GVR tells me that Justice League will not be at AMOA, which probably means that it will show up at IAAPA. It looks more like IAAPA is going to be the really big event for arcades this year but at least AMOA will have a few things to check out.

Speaking of AMOA while I had no plans on going once again the opportunity might open for me. I am looking at getting a Tsunami Motion Cabinet and it just so happens that the game is down in Las Vegas and the seller may only let go of it if I go down and get it myself. While I’m really not excited about the prospect of driving a truck around Vegas, that could mean that I could coincide the trip with a visit to AMOA. I’ll find out more and let you know if I can make it.

(more…)

Need For Speed Carbon going dedicated

August 20, 2008

Not too long ago, GlobalVr released a new drift racing arcade game called Need for Speed Carbon, which is based upon the console game of the same name. It was first sold only as a kit but now GVR is rolling out a dedicated version of the game and we have pictures of the cabinets. It will come in two cabinet flavors, standard and deluxe and as you will notice, the standard cabinet looks much like the design they used for NASCAR Racing but with a different (brighter) color scheme; the deluxe is also similar to the NASCAR Dlx cabinet but instead of a rollbar it has a spoiler on the back (click on the image above to enlarge).

I still haven’t had a chance to try this out yet but I imagine that it will be at AMOA, stay tuned for more.

[GlobalVR] [Discuss on the Forum]

PGA Tour Golf All-Access Pass unlocks more courses for offline machines

July 23, 2008

GlobalVR has announced an update for their EA Sports PGA Tour Golf arcade title called the All Access Pass. The Pass is for offline versions of the game which previously only had 11 courses to play on, whereas online enabled versions had 25 courses. The update lets the offline versions have the same courses as the online ones. More details are contained in the press release after the break.

I have seen a PGA Tour Golf machine at my local distributor although I have not had a chance to play it yet. It should be a good update for any location that doesn’t have the online enabled version so they can give their players something more.

[Discuss on the Forum]

(more…)

GlobalVR to bring DC Comic’s Justice League to arcades

July 2, 2008

A little while back you might recall that we posted a press release from Signature Devices that referred to some sort of arcade game that would be featuring licensed characters from a DC comic franchise. We didn’t hear anything about it afterwards as apparently they jumped the gun way ahead of time and GlobalVR was quite unhappy with the news. Fortunately the game is still on track and will see a release within the next few months and today I have an official press release that gives us some interesting details about the upcoming game and it looks like Warner is quite excited about it too. In fact if you decide to go to ComicCon next month, you will find the game there, which is a smart move on the part of Warner & GlobalVR.

From the press release, it states:

GLOBAL VR has taken elements from the most popular adventure and fighting games and combined them to offer players a totally unique and compelling arcade experience. Players will be able to play in single or multi-player modes as they command their heroes through a maze of villains such as Joker, Doomsday, and Darkseid, that are found on the different game levels.

From the sound of it, the game will be a beat ’em up of sorts and it should be multiplayer on the same cabinet. I’m quite excited to hear about this development as I have been disappointed with the flood of racing games we’ve been hearing about as of late and I have been hoping that someone would bring us something a little different that we haven’t seen in arcades in a while. Also from the press release they mention that GlobalVR will be making a novelty redemption game based upon the license. We will be covering the game in more detail shortly (with screen captures and more) so stay tuned for more. And before anyone asks, don’t expect to see a console release of this game anytime soon as GlobalVR says that they understand the need for more exclusive arcade content and that is what they are looking at giving us now. Hit the post break for the full press release!

[GlobalVR website] [Discuss on the Forum]

(more…)

GlobalVR to bring DC Comic's Justice League to arcades

July 2, 2008

A little while back you might recall that we posted a press release from Signature Devices that referred to some sort of arcade game that would be featuring licensed characters from a DC comic franchise. We didn’t hear anything about it afterwards as apparently they jumped the gun way ahead of time and GlobalVR was quite unhappy with the news. Fortunately the game is still on track and will see a release within the next few months and today I have an official press release that gives us some interesting details about the upcoming game and it looks like Warner is quite excited about it too. In fact if you decide to go to ComicCon next month, you will find the game there, which is a smart move on the part of Warner & GlobalVR.

From the press release, it states:

GLOBAL VR has taken elements from the most popular adventure and fighting games and combined them to offer players a totally unique and compelling arcade experience. Players will be able to play in single or multi-player modes as they command their heroes through a maze of villains such as Joker, Doomsday, and Darkseid, that are found on the different game levels.

From the sound of it, the game will be a beat ’em up of sorts and it should be multiplayer on the same cabinet. I’m quite excited to hear about this development as I have been disappointed with the flood of racing games we’ve been hearing about as of late and I have been hoping that someone would bring us something a little different that we haven’t seen in arcades in a while. Also from the press release they mention that GlobalVR will be making a novelty redemption game based upon the license. We will be covering the game in more detail shortly (with screen captures and more) so stay tuned for more. And before anyone asks, don’t expect to see a console release of this game anytime soon as GlobalVR says that they understand the need for more exclusive arcade content and that is what they are looking at giving us now. Hit the post break for the full press release!

[GlobalVR website] [Discuss on the Forum]

(more…)

Management changes come to GlobalVR

June 7, 2008

Last week the CEO of GlobalVR resigned from his position, citing personal reasons for the departure. Already the company has selected Ken Bayer and Patrick Imenson as the corporate heads to fill in for the departure and where they have been with the company for some time it looks as though things will continue to go along well with GVR.

But I find it interesting to note about exactly why the former CEO, Jim DeRose quit his position. After talking to a couple of sources familiar with the company but not in the company it looks as though it was really about tension between Jim and the investors not living up to their promises of providing extra capital so that GVR could expand their operations further, bringing us more games along with the lower pricing schemes that Jim helped instigate. Seeing how other companies have previously announced the amount of capital they have been putting into new projects this is really too bad for GVR and it sounds as though it was quite frustrating but we hope that whatever financial powers there are involved in the company will be more willing to help the company grow.  Personally I have been quite pleased as both an operator and a game player to see some of the changes brought about such as more affordable games and I hope to see that continue.

[GVR Press Release] [Discuss on the Forum]