Archive for the ‘Friction Game Studios’ category

Say hello to Friction – a new arcade company and a new game UPDATED

September 10, 2008

AMOA is here and with it plenty new stuff to talk about. But today we don’t have just any news to talk about – it’s not every day we get to introduce to you a new company that is joining the fray of the arcade industry!

The name to remember – Friction Game Studios. Based in Los Angeles California, they have been working for some time on their first game known as Friction and soon you’ll be able to see it for yourself, either as an operator or a player.

Friction itself is a light-gun title where the gameplay looks to fit between Area 51 and F.E.A.R. (one the game’s designers is a fan of the latter). You play through three huge levels where you fight against hordes of robotic foes and on top of that there is plenty of destruction you can wreak on the game environment, with many breakable objects (ok, buzzword time: it has “destructible environments”)  and several types of weapons for you to use. From the official website about the game, here are all the features:

  • Real-time dynamic lighting using programmable pixel shaders
  • Fully destructible level geometry
  • Ultra-realistic physics and motion captured character animations
  • Over 14 different enemies with varied attack behaviors
  • Variety of player weapons and powerups
  • Unique transforming super bosses with special attacks

As you can see from the video and screencaps below the graphics are pretty good (much better in person and on top of that the game upscales it’s resolution depending on the monitor), as in addition to the physics involved it also uses specular lighting effects. It’s more impressive when you think about the fact that this has been put together by a small team (of I believe two people sorry, I misspoke there – the company has two founders) as opposed to a team with hundreds of people.

(Click on the images to expand them)

The game’s configuration for cabinet or kit form is still TBD, their preference is to go with a full cabinet. No word on pricing or exact specifications on the hardware yet (they are not ready to reveal that at the moment) but it is sufficient to say that this should be something great for operators to add to their arsenal.

Here is a video of the game in action. There are a couple more videos on their website:

We can expect to see more from Friction Game Studios in the future, so stay tuned and we welcome them to the fold!

[Friction Game Studios Website] [Discuss on the Forums]