Archive for the ‘Dark Presence’ category

First look at Dark Presence’s prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost – Dark Presence] [Discuss on the Forum]

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First look at Dark Presence's prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost – Dark Presence] [Discuss on the Forum]

Dark Presence schwag

August 9, 2008

Remember that new fighter called Dark Presence which will feature digitized actors in HD and it will be coming out this year? We certainly do and we have the schwag to prove it. Galloping Ghost Productions kindly provided us with some Dark Presence related mechandise, including a couple of T-Shirts and some pin-on buttons. The quality of it all is pretty nice and I am quite looking forward to playing this game soon when it goes on a location test tour (which I hope to have my arcade, The Game Grid, be a part of).

Anyways, here is the ‘schwag’, in all it’s glory (click on the thumbnails to enlarge).

[Galloping Ghost Productions] [Discuss on the forum]

Exclusive: First footage from Dark Presence

May 15, 2008

The new fighter by indie developer Galloping Ghost has been in the works for quite sometime and until now they have only revealed a couple of screenshots from the game but now we have the first footage of the game in action. It only shows one level panning from side to side and no characters in play but before you watch it, let me explain a couple of things about what is going on here. First off, I saw this in a much higher resolution beforehand and it looks much better in HiDef (naturally). But that file wouldn’t upload to the site so here is a lower rez version. Also, while it appears that everything is in 3D, it actually is in 2D but the 3D effect is achieved using Galloping Ghost’s custom parallax scrolling engine, which creates a pretty convincing 3D look. I also need to note that this video lacks the final animations which will be going on in the background, which will include spinning fans behind the fence, garbage blowing around on the ground, cans rolling around in the wind, light bulbs flickering and steam rising from grates on the ground. So now that I’ve established that this is just early footage from the game and has no characters to show yet, lets get to it.

We should have some footage with the characters soon and hopefully we’ll be able to show it in some better quality (as you know, WordPress quality video is basically the same as youtube quality).

EDIT- I had uploaded it to WordPress but the quality was too horrible so I uploaded it to Vimeo where it’s a tad better.

[Galloping Ghost Productions] [Discuss on the Forum]

More details on arcade fighter Dark Presence (including new screenshots)

March 31, 2008

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(Click on the images to enlarge)

A little over a week ago we revealed some new information concerning a new 2D fighter that should come to arcades later this year known as Dark Presence. We promised that there would be more so here it is, a more detailed look at the games characters and move set, along with some never before seen screenshots.

I have said before that I am impressed with the level of detail that this game has received as I have learned about how much attention has been given to creating a very detailed and new way of approaching the 2D fighter. To start off each character has between 12,000-16,000 frames of animation for everything but finishing moves (with those it goes much higher). Where many 2D fighters are fairly static in their animation, Dark Presence is not. The high number of frames stems from some of the ideas that are in play for the game. For example, in most 2D games (if not all of them) when your character changes the direction that they are facing, the image is simply flipped which is good for saving memory due to the lower number of frames but it is not very realistic. Darkwilsonleftright.jpg Presence doesn’t use image flipping – both sides of each character were filmed separately and in fact the direction you face will determine the stance of the character as well as the moves that they use. This gives the game further depth as players will need to discover moves from each direction and judge on how effective they are in that situation.

To add further to this depth, the game goes beyond the basic and special moves and includes weapon entanglements, deflects, counter attacks and evasion moves. Speaking of weapons, they play an important role in the game – every character has a weapon and if they use a large weapon (say an ax) then the reaction of their opponent will be different than if that same person were hit with a sword. What the character is wearing will also affect how much damage they take (the less they have on, the more damage they incur) but Galloping Ghost has taken their time in balancing the characters out so that no one person is overpowering are unfair.

Reactions play a role in how the game plays – characters react realistically to where they were actually hit and depending on the reaction you can link moves together for more devastating attacks. This also brings us to the energy bars. For those that have seen the screenshots of Dark Presence, you may have noticed that there are four energy bars. The bars represent the state that the player is in and thus how they appear in the game. As an example if your energy hits the 3rd bar your character goes into a not well stance where they look a little beat up and hunched over; after that bar is up it gets more apparent that they are not well and on the last bar the character goes into a “Last Desperation” mode where if they choose to, they can throw their weapon (which can be picked up again) to inflict great damage on their opponent. In case you’re wondering as to how this will affect the length of the rounds, they are aiming at making this a one round match per fight although that might be adjustable in the options. I like the idea of one round where you have a good amount of energy. That way the fight doesn’t end too quickly and you’ll play smarter.

We’ll have more details coming along soon, including a video of the actual game in action (something that a lot of people have been waiting to see for a long time). Again, thanks to Galloping Ghost for the pics and information – it’s not often that we can talk about an upcoming arcade title with this level of detail as most arcade developers are quite protective about their new games.

[Galloping Ghost Productions] [Discuss on the Forum]

A new arcade fighter – Dark Presence by Galloping Ghost Productions

March 22, 2008

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It is rare to find someone willing to take the effort to produce their own arcade game. Most developers, indie or not prefer to bring their efforts to a platform like the PC or a console these days. So when I come across the rare instance of an indie arcade game development, I like to try and find out as much about as I can. Not long ago I discovered the space combat game Galactic Front via youtube and now I have discovered the fighter Dark Presence by Galloping Ghost Productions. After two years of development efforts they are aiming to release this in 2008 and from what I have discovered so far, I think that fighting fans are in for a treat.

Now this sounds different that what you may have read about the game elsewhere. When checking into Dark Presence, I saw that a few blogs covered it back when it was announced in 06 (shortly before Arcade Heroes had begun) and the overall judgment on the game was quite negative, one even wrote that the game was “retarded”. This was all based upon the pictures of the characters and not upon anything else as things like actual gameplay, story and other points that have not been revealed yet. I decided to look into the game for myself and get some details and after contacting Galloping Ghost andtitantrenton.jpg getting a run down of the game directly from them in it’s current state and what they plan to do, I am impressed and I should say that you shouldn’t judge this game by it’s cover (or in this case, stills of it’s characters). It’s worth looking into some details about the game prior to passing judgment on it. To demonstrate how impressed I am with this game so far from what I have learned about it, I would feel comfortable putting it into my own arcade later this year as I think that fighting fans will appreciate it once they get a chance to play.

I am not at liberty to reveal everything that I have found out yet but we will make updates from time to time as we can. Hit the post break below for a rundown on some of the latest details, including some information not revealed on the official website or anywhere else for the game if you want to find out more.
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