Archive for the ‘Console Gaming’ category

Target Toss Pro: Bags heads to the Wii

November 18, 2008

I found this as a little bit of a surprise as Incredible Technologies hasn’t taken many games over from the coin-op market to the home market (they did do a GT game for cell phones last year) but I suppose that services like WiiWare are becoming irresitible to tossitdevelopers from every corner and Toss Pro is a game where it’s a no-brainer to see it work with the Wiimote. I still haven’t played the arcade version of the game yet (I saw it at AMOA but spent my time playing Power Putt Golf) but I wonder if this means that IT will begin to send more of their games over to the Wii.

In another IT related topic, I noticed that the youtube service being offered by Golden Tee LIVE 2009 is in full swing now. If you type in ‘arcade’ or ‘Golden Tee’ and hit most recently added there are videos of great shots all over the place. I would need to practice quite a bit to manage some of those.

[Via Kotaku] [Discuss on the Forum]

Some Tekken 6 talk

October 21, 2008

There’s been a lot of talk about fighters lately and as it turns out – here’s some more. Namco Japan sat down and talked about the arcade and console versions of Tekken 6 with Gamepro Magazine (I remember them – a long time ago they used to review arcades and pinball machines when it was OK to do so). They talk a bit about the online features for the game and how it will differ on the consoles from TEKKEN.NET (aka lag on the consoles for a variety of reasons) but they also talk some about extra goodies that the consoles will get in the end. They also acknowledge how bad of an idea it was for them to release Tekken 5 only two months after the arcade release, which soured some relations with operators who essentially got shafted by such a move. It’s all at the link below.

[Talkin’ Tekken 6 – Gamepro] [Discuss on the Forum]

Early/rough SFIV arcade to console comparison

October 10, 2008

At the Tokyo Game Show, Capcom is proudly demonstrating the latest betas of SFIV on the PS3 and Xbox 360 – which has led to questions about what differences there will be between the versions. Comments have been raised about the backgrounds and frame rate yet again – with the arcade version coming out on top. Of course the console versions are still in a beta state so it remains to be seen what will happen there and at this point it still isn’t clear how well the vs. online support will stack up on the console versions. Also provided to us by The Stinger Report are screenshots of each version so far. Naturally one can’t see the frame rate difference but it’s still a decent guideline to go off of for now:

Arcade:

Xbox 360

PS3

[Discuss on the Forum]

Crazy Climber coming to Wii

August 20, 2008

Last year the somewhat well-known arcade classic Crazy Climber updated for the modern world and it was released in arcades in Japan. It didn’t receive any glowing reviews but that doesn’t stop them from cashing in on the Wii. I never saw much on the arcade graphically so I’m not sure if these will be exactly the same but you can still add this to the list of modern day arcade-to-console conversions that use waggle.

[Crazy Climber Wii page] [Discuss on the Forum]

Street Fighter IV at London's Battle of Destiny

June 20, 2008

Battle of Destiny is a tournament for the hardcore fighting fans out there – a proving ground in which challengers compete on Hyper Street Fighter 2, Tekken 5: Dark Resurrection, Capcom vs SNK 2 and Street Fighter 3: Third Strike. The best players gain paid flights and entry to the Evolution 2008 tournament in Las Vegas. However, the event offers something for everyone as the finished arcade version of Street Fighter IV will be available to play – a first in the UK! If that wasn’t enough, Capcom will also be showing Super Street Fighter II Turbo: HD Remix, which will be released on the Xbox 360 and Playstation 3 later this year.

If you’re interested, the event costs £10 to enter and is taking place in The Rocket Complex at the London Metropolitan University on July 26th and 27th. Casual players pay for venue entry on the day, and if you feel like taking on the dozens of players that have already signed up for the competition, you’ll also need to register your place and bring £10-35 depending on the number of games you’re entering. For more details, visit the Battle of Destiny website.

[Battle of Destiny] [Discuss on the Forum]

Street Fighter IV at London’s Battle of Destiny

June 20, 2008

Battle of Destiny is a tournament for the hardcore fighting fans out there – a proving ground in which challengers compete on Hyper Street Fighter 2, Tekken 5: Dark Resurrection, Capcom vs SNK 2 and Street Fighter 3: Third Strike. The best players gain paid flights and entry to the Evolution 2008 tournament in Las Vegas. However, the event offers something for everyone as the finished arcade version of Street Fighter IV will be available to play – a first in the UK! If that wasn’t enough, Capcom will also be showing Super Street Fighter II Turbo: HD Remix, which will be released on the Xbox 360 and Playstation 3 later this year.

If you’re interested, the event costs £10 to enter and is taking place in The Rocket Complex at the London Metropolitan University on July 26th and 27th. Casual players pay for venue entry on the day, and if you feel like taking on the dozens of players that have already signed up for the competition, you’ll also need to register your place and bring £10-35 depending on the number of games you’re entering. For more details, visit the Battle of Destiny website.

[Battle of Destiny] [Discuss on the Forum]

New SFIV US site makes no mention of arcade version

June 2, 2008

The new official US website for Street Fighter IV is up with plenty of information about the but unfortunately as well as was slightly expected since it was not mentioned in the official press release either, they make no mention whatsoever of the existence of an arcade version of the game. So we can assume that Capcom USA has dropped the ball on the arcade version in the US for now, leaving it up to people to import the game, much like Namco is making arcades do with Tekken 6.

Our source from the Stinger Report has made a comment in our recent poll about SFIV regarding the situation and sadly it is quite apparent that Capcom USA  has a bias towards the arcade version of the game and would prefer to behave as though it doesn’t exist, focusing their efforts solely on the console versions. As you will read after the break, it was reported that they arrogantly declared the  arcade market dead and basically made it seem that it wasn’t worth their time. Funny, if the industry is dead then it is strange that there are still a handful of companies releasing new arcade games and of course if it is dead as they believe it is, their asking price of $14,000 doesn’t help improve the situation one bit but they obviously aren’t worried about that. I would also like to mention that Arcade Renaissance has made a post regarding concerns about the release of the game in the US and so far it is looking bleak. This won’t stop some arcades from importing the game either way but to me as an operator, I see Capcom USA burning any bridge they may have for the future.

Hit the break for the quotes from the Stinger Report regarding the situation

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