Archive for the ‘Blazing Angels’ category

Double your pleasure, double your fun! 2 video reviews in one post with The Act and Blazing Angels!

July 5, 2008

As promised here are more video reviews. I’m sorry that the quality on these is well, youtube quality. I still don’t understand why certain videos make the cut for their “high quality” setting and others seem not to as these were recorded in HD and uploaded untouched. I would have put them on Vimeo but you only get 500MB a week there and I’ve pretty much used up my limit this week.

Anyways here is a review of The Act and Blazing Angels. Both are excellent games although The Act gets props for originality and for getting people into the game moreso than I have seen with other games at my place. The only other game I have seen people so addicted to is Indiana Jones to be honest. Blazing Angels and Big Buck Safari aren’t far behind though.

The Act by Cecropia (UPDATED WITH THE HIGHER QUALITY VERSION, youtube version after the break)

Blazing Angels by GlobalVR

[The Game Grid Arcade] [Discuss on the Forum]

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The Stinger Report looks at ASI 2008 (part 1)

March 29, 2008

ASI ends today and with it of course we have updates from what has happened at the show. First, here is a look at the show from The Stinger Report’s point of view, then I’ll go on in the next post or two describing my experience.

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ASI opened to a greatly reduced show floor and major departures from leading corporations as Namco and Sega see executives move on.

Sega had a vastly reduced presence with only two videos to show: RaceTV’s latest build with password, and Primeval Hunt. The latest software release for both – and that was it! Their booth was hard to find off the show floor with no large banners up for display to help attendees locate them.

Namco also had a limited video showing, with no new releases – redemption reigning kingasimain2.jpg on their booth. The operation spoke off the record with The Stinger
Report about the Tekken 6 situation (not shown) and promised an official statement at the end of the show.

Global VR was a example of good video presence, with a large network
line-up of NASCAR, and the new Blazing Angels WWII flyer all getting major coverage in the video desert of the show.

Betson / Raw Thrills another major video winner – crowds flocking to blast the wild animals of Africa on Big Buck Safari – along with the launch of the kit from DRIFT, Raw Thrills rocked the show. Betson did confirm that they were still supporting Konami with one Dance Dance SuperNova2 machine on booth hidden away to one corner.

Andamiro had their latest Pump It Up Pro, and a new screen basher game (more to come on that later).

Finally in this brief run down of the video on the show floor TrioTech had their UFO Stomper, showing off the latest of the mini-games and drawing happy crowds to the physical stomper action.

Big anticipation to the public four hour session on Saturday, rumors thick on what can be expected.

[Discuss on the Forum]

Shaggy’s Review: Blazing Angels by GlobalVR

March 21, 2008

I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.

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Blazing Angels: Squadrons of WWII by GlobalVR

Players: 1

Released: March 2008

Introduction

Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
Game Mechanics

First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.

Click on the post break below for the rest of the review

(more…)

Shaggy's Review: Blazing Angels by GlobalVR

March 21, 2008

I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.

——————————————————————————————

ba_main_banner.jpg

Blazing Angels: Squadrons of WWII by GlobalVR

Players: 1

Released: March 2008

Introduction

Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
Game Mechanics

First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.

Click on the post break below for the rest of the review

(more…)

Barcade’s Blazing Angels Review

March 5, 2008

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Now I gave you my impressionsof Global VR’s WWII fighter pilot game back in January, but it’s worth checking out Barcade’srecent review of the game. After all, it’s always good to read another opinion, especially seeings as I only got to play it a couple of times at ATEi.

In Blazing Angels you are a fighter pilot during WWII. Test your flying and combat skills in 6 Campaigns that include London, Africa, Pearl Harbor, Midway, Rabaul and Ardennes. You can play on easy, medium or hard difficulty. Beat a medium or hard scenario and fly the bonus level, Berlin.

The flight model is realistic yet easy to control and the 360 degree battlefield gives players a full flight model. Clearly marked targets make it easy to locate enemies, perfect for beginners or experienced players. Perform loop de leeps or turn the plane around to finish off a target. Plus you have unlimited ammo. Multiple mission objectives are given to players via text and radio.

Not only is the game play fun, but the cabinet-a WWII fighter look alike-looks amazing, plus you get to view it on a 42″ LCD HD monitor with 5.1 surround sound. The controls are realistic and a force feedback seat, make you feel like you are part of the action.

Blazing Angels is definitely worth a try.

[Discuss on the Forum]

Barcade's Blazing Angels Review

March 5, 2008

3824_ba_main_banner.jpg

Now I gave you my impressionsof Global VR’s WWII fighter pilot game back in January, but it’s worth checking out Barcade’srecent review of the game. After all, it’s always good to read another opinion, especially seeings as I only got to play it a couple of times at ATEi.

In Blazing Angels you are a fighter pilot during WWII. Test your flying and combat skills in 6 Campaigns that include London, Africa, Pearl Harbor, Midway, Rabaul and Ardennes. You can play on easy, medium or hard difficulty. Beat a medium or hard scenario and fly the bonus level, Berlin.

The flight model is realistic yet easy to control and the 360 degree battlefield gives players a full flight model. Clearly marked targets make it easy to locate enemies, perfect for beginners or experienced players. Perform loop de leeps or turn the plane around to finish off a target. Plus you have unlimited ammo. Multiple mission objectives are given to players via text and radio.

Not only is the game play fun, but the cabinet-a WWII fighter look alike-looks amazing, plus you get to view it on a 42″ LCD HD monitor with 5.1 surround sound. The controls are realistic and a force feedback seat, make you feel like you are part of the action.

Blazing Angels is definitely worth a try.

[Discuss on the Forum]

Pricing for Blazing Angels and UFO Stomper

February 29, 2008

We have more price ranges for two new arcade titles, GlobalVR’s Blazing Angels and Trio-Tech’s UFO Stomper. Keep in mind that these are prices according to one distributor and different distributors will carry these same games for a different (and hopefully lower) price. So how much will these games set back your local operator? Blazing Angels is listed at $9000; UFO Stomper a “mere” $28,999 or $30+ after taxesufoprice.png and shipping. Both games (especially UFO Stomper) are going for higher than I expected but as always my local distributor usually carries games for less than BHM but I’m not expecting the prices to be that much lower through my channel.

Of course FECs will always have the advantage over small operators in purchasing games but it sucks for us small frys when there is pratically no chance we can raise the capital to purchase one of these games (much less pay them off in a reasonable amount of time). At least UFO Stomper is so drastically different that it won’t be coming to home consoles ever but it would be far easier to swallow the price if it were more reasonable – say $10-15k less. Of course the only other interactive floor I know of costs around $20k (LightSpace) so these interactive floors aren’t cheap no matter where you go.

[Via BHM Vending] [Discuss on the Forum]