Archive for September 13, 2010

Konami readies Road Fighters for release

September 13, 2010

It’s been almost a full year since we first revealed the development of a new Konami racer called Road Fighters and now Konami is finally ready to bring the game to market. It has changed quite a bit since the first test, adding 3D support and a slick cabinet and soon we’ll see how the 3D additive helps the game compete against other technical racers such as Initial D and Maximum Tune. The new page for the game mentions e-Amusement support for keeping track of player data as well as online competitive play. They also tap into Konami’s plentiful Bemani library for the background music, which might be a way to help pull in Bemani music fans who don’t mind playing racers either. To round it all off, the game lets the player pick from a diverse line-up of licensed cars, six of which are shown on the product page(click the link below). Road Fighters will be released in Japan next month; there is no indication at this point as to whether this will be getting an official international release and that seems quite unlikely given the game’s hefty price tag of around $35k per unit (that is per AM-Net, unsure if $35k is for a package of four units like we saw with SFIV or just one).

[Konami Road Fighters product page]

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Taito Type X Zero specs revealed

September 13, 2010

We have already discussed the new digital distribution system that Taito has developed (called NESICAxLive) but one area we were waiting to hear more about are the specs for Taito’s new hardware platform, the Type X Zero. Taito unveiled those specs today, here is a rundown:

CPU: Intel Atom230 1.6GHz

GPU/Graphics: nVidia GeForce 9400M, DirectX10 support,  2 video ports

Memory: 1 GB DDR2

OS: Microsoft ® Windows ® Embedded Standard 7

Onboard LAN (10/100/1000Mbps)

Audio: 5.1 ch HD support

OPTIONAL:

2 or 4GB of Memory

HDD: 250GB-1TB or 16GB SSD

You can compare this to the Type X2 hardware here. The system sports a custom BIOS to try and prevent piracy and if I read it correctly, it includes a built-in UPS to handle power interruptions. As you can tell, they aren’t aiming for a high-end machine here but rather something that is cost effective, which other companies have been doing lately as well. The option of adding a 1 TB HDD is probably for the NESICAxLive system so you can store multiple games on one board and at 1 TB it should handle plenty.

In addition to that 4Gamer.net has an upclose picture of the glasses-free PureDepth 3D display that was in the same booth as the Type X Zero.  How soon they plan on releasing this technology is anyone’s guess but I imagine that it won’t be long after the Type X Zero is released. Taito hasn’t revealed any 3D games that I know of at the moment but they also aim for other developers to take advantage of their technologies so they could be setting it up for someone else to take the 3D lead. Perhaps Super Street Fighter IV Arcade (which will be at the Tokyo Game Show) would make a great candidate for that but there have been no 3D SSFIV announcements beyond the Nintendo 3DS version so far.

[Official Type X Zero site]

Source: AM-Net

AVATAR Pinball shipping this week

September 13, 2010

AVATAR made a crazy amount of money in theaters. As such, expectations for things like the AVATAR video game were pretty high and at the end of the day, disappointing for whomever held those expectations. It was panned critically and was even called a flop despite selling over 2 million copies(were the expectations in the 10 million range? 100 million? Higher?). Now some months after the movie was released, Stern Pinball has their newest pinball machine ready to go, based upon AVATAR.  Can AVATAR the Pinball machine take the success of the movie and turn that into sales above and beyond other pins of recent memory? We will know soon as Stern begins to ship the game out to collectors, distributors and operators around the world this week. Some people are already getting their hands on the game, as PinballNews.com has published part one of their AVATAR review. No verdict is given on how the game plays at the moment but some of the cost cutting measures are painfully obvious – from a change in the lock bar, to Jake’s static pod to the mech that lacks a figurine(but it does move). Those all may be minor issues at the end of the day and it could be a fun game to play which we will know about soon enough.

UPDATE: Stern has added the game to their site, where you can place an order for it now.

[Stern Pinball] [Stern’s Facebook page]