Archive for September 3, 2010

Beacon passes new arcade law but it's too late for the Retro Arcade Museum

September 3, 2010

The Retro Arcade Museum before it was closed

As a final note in the story about the New York town of Beacon, the city council has came to their senses enough to pass a law allowing “vintage” arcades to operate within the city.  But it’s too little, too late for the owner of the business at the heart of the matter originally. Fred Bobrow, owner of the Retro Arcade Museum will be unable to continue operating as the forced closure has bankrupted him and on top of that obtaining a new permit has an undetermined wait period to go along with it. It’s sad to see any arcade close but in this case it’s rather infuriating. I went over as to why in the last post about this subject and I think my points still stand. As it is, Beacon may be going towards taking the right action, they still should be held accountable for their ineptitude in the matter. If anyone should be contributing to the new US unemployment rate of 9.6% right now, it should be the city officials at fault and not Mr. Bobrow and his employees.

More details and quotes can be found at the Poughkeepsie Journal.

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Beacon passes new arcade law but it’s too late for the Retro Arcade Museum

September 3, 2010

The Retro Arcade Museum before it was closed

As a final note in the story about the New York town of Beacon, the city council has came to their senses enough to pass a law allowing “vintage” arcades to operate within the city.  But it’s too little, too late for the owner of the business at the heart of the matter originally. Fred Bobrow, owner of the Retro Arcade Museum will be unable to continue operating as the forced closure has bankrupted him and on top of that obtaining a new permit has an undetermined wait period to go along with it. It’s sad to see any arcade close but in this case it’s rather infuriating. I went over as to why in the last post about this subject and I think my points still stand. As it is, Beacon may be going towards taking the right action, they still should be held accountable for their ineptitude in the matter. If anyone should be contributing to the new US unemployment rate of 9.6% right now, it should be the city officials at fault and not Mr. Bobrow and his employees.

More details and quotes can be found at the Poughkeepsie Journal.

Dekorobo War gives bi-ped robots a chance to play

September 3, 2010

The possibilities that robotics can hold for the amusement sector still have barely been tapped but we’ve seen many examples: Marubot Football League, RoboGol, RoboBasho, Robo Catcher and Slambot are a few  that come to mind. We can now add Dekorobo War to that list, it’s a new game that has been developed by the makers of the Robo Catcher crane machines. One thing that makes the robots notable here is that while the other games listed above use robots fitted with wheels, the robots in Dekorobo War and Robo Catcher are bi-pedal machines. The downside to this would be movement – as you can see in the video below, it’s going to be a while before bi-ped robots are participating in any Metal Slug or Sin & Punishment style games.

Dekorobo War will be testing in Japan starting next week on the 8th to the 15th.

Source: ITMedia.co.jp

Via: Am-Net

Big Buck World celebrates 10 years of Big Buck Hunter this fall

September 3, 2010

In the latest issue of Replay Magazine (September 2010), they have a cover story on the success of the popular arcade series Big Buck Hunter, along with a tribute to the game’s 10th anniversary this year. As a part of that tribute they also have a scoop on the next game in the series which will be celebrating that anniversary, currently titled Big Buck World. Not much is revealed about the title in the article but it will include new animals and bonuses and promises to combine the two most recent Big Buck titles, Open Season and Safari into one game. Don’t let that stop you from reading the article though, it provides an in-depth look into the history of Play Mechanix and Big Buck Hunter, which is worth a read.

I imagine that the game itself will be as fine-tuned as ever since they’ve been perfecting the concept over the years but there is one area before the customer even starts to play where some tuning is sorely needed.  Big Buck World will certainly continue to have online features provided by the CoinUp network but I hope that they take the opportunity to improve the interface. I have been operating a Safari since I opened my arcade and I jumped on board with the online stuff as soon as it was available but I’ve had trouble in getting most customers to grasp the concept. The online add-ons do really well in bars but to make it more arcade friendly, if there is a way to simplify the process of signing up that would be great. I have often wanted a “cancel’ button on the screen instead of making the user pump the gun a bunch of times to make the timer hit zero and having a voice explain each screen instead of hoping that the user will read the text(which they often don’t even when they are stuck) would be a nice touch as well.  Resolve the issue where the game asks for more coins than it originally advertises under the Trophy Club category would also make life easier for the operator.

There aren’t any shots of the cabinet or the game at this time but you can be sure that as soon as such media is made available, we’ll share it here.

Visit the Play Mechanix website here.

You can also find out more about the September issue of Replay by visiting their Facebook page.