Archive for July 2010

Pengo returning to arcades, supports up to 8 players

July 30, 2010

‘Tis the season of classic arcade remakes or sequels, or at least it seems that way. We have the excitement of a new four-player Pac-Man game, a new Darius and now we have another classic returning to arcades with Pengo. I never have played the arcade version of the original Pengo but I remember playing a port on the Atari 8-bit computer as a kid. Pengo may not carry with it strong name recognition like some other Sega games but perhaps that will change with the new version. The original had you pushing ice blocks around, trying to squish the Sno-Bees, who are chasing you. From the pictures it looks like the new Pengo will stick to the same basic formula but support for up to eight players. Judging from the picture above it doesn’t look like they are going to push the graphics envelope at all, relying upon the multiplayer aspect to carry it through. We have been talking a little bit lately about four player co-op so this certainly ups the ante – eight-players-on-one-cabinet games in the arcade sector aren’t new but they haven’t been done in quite a while as far as I know and with the right game, they can not only be a lot of fun, they can hold great earning potential as well. Will that work out with classic graphics though?

Sega will find that out as the game is testing at Club Sega Akihabara right now.

Exit question: In your opinion, what other classic games would work using a multiplayer update?

Via: AM. Net.jp Source: “Today’s dinner (with fish) blog”

Darius Burst Another Chronicle cabinet revealed

July 30, 2010

(Thanks to ECM for the tip)

While I wasn’t expecting anything on this until tomorrow morning, it appears that all of the info already out on the new has pushed Taito to reveal more on the Darius title early, even though the countdown still has 14 hours left. You can visit the official Darius Site here – the only new reveal is the cabinet image you see above. That’s quite an impressive cabinet – there is some sort of force feedback in the seat and the screen configuration hearkens back to the original Darius from 1986. Fortunately it is when cabinets take this approach that make any future console ports have less impact on the arcade market as you would loose the extra wide view unless you are willing to setup two identical flat panels next to each other.

Hopefully we’ll have videos of this one in action very soon. I also hope that it gets a release outside of Japan. At the moment there is no indication of such a thing but Elevator Action: Death Parade was that way as well. As long as the price tag on this is far below the EADP then it would be even more feasible. The new Darius will be released in Japan this winter.

Source: ACE

Arcade Heroes Podcast #16

July 30, 2010

With July coming to a close it’s a perfect time to review what went on since our last podcast and discuss some recent things (including the new Darius which gets it’s big reveal tomorrow, we hope). Beyond Darius we also talk about:

-AAMA Distributor Gala

-Other new and recent game developments

-AVATAR Pinball

-Co-op play

-Konami retrospective

The time flew by as Kevin and I were talking and this one clocks in at nearly 2 hours. On our end the audio disparity between Kevin and myself sounded like it was fixed. Thanks for listening.

Download the podcast here!

An update on Golden Tee Live 2011 and Incredible Technologies again named one of Chicago's best companies to work for

July 29, 2010

We’ve got some Incredible Technologies news today and with that we’ll start off with the company winning an award. That award is from the National Association for Business Resources (NABR) who has named IT one of Chicago’s 101 Best and Brightest Companies to Work For. This is the third consecutive year the company has won this recognition and it’s even better for them as this is the company’s 25th anniversary. The press release for this can be found after the post break

To further celebrate their milestone we have received more information on IT’s flagship title, Golden Tee LIVE 2011. 5 new courses have been revealed for the 2011 edition, which are always important for GT players but for operators, IT has three new features they have put into the game to help generate extra revenue. These include: Golden Tees (allows the player to move their tee shot anywhere in the tee box; players can purchase bags of Golden Tees for .50¢, $1 or $2 and the operator gets half of that); Anytime/Anywhere Youtube shots (builds on the previous Youtube uploading feature but allows any shot to be uploaded – costs .50¢ if the player wants, operator keeps half); New Balls and Club Sets (players can purchase a wide range of clubs, if they wish. Again operator keeps half). Microtransactions aren’t new in the arcade industry but as far as such features go I haven’t seen them work quite like this before. As long as they keep stuff like this optional for players then it should remain as a nice way to enhance revenue from the game.

Golden Tee 2011 ships the last week of September 2010. As with other IT games we expect a low, competitive price on this (GT2010 can be purchased for around $3500 right now) and kits are available on top of that. More details, including screenshots, can be found in the press release after the break.

(more…)

An update on Golden Tee Live 2011 and Incredible Technologies again named one of Chicago’s best companies to work for

July 29, 2010

We’ve got some Incredible Technologies news today and with that we’ll start off with the company winning an award. That award is from the National Association for Business Resources (NABR) who has named IT one of Chicago’s 101 Best and Brightest Companies to Work For. This is the third consecutive year the company has won this recognition and it’s even better for them as this is the company’s 25th anniversary. The press release for this can be found after the post break

To further celebrate their milestone we have received more information on IT’s flagship title, Golden Tee LIVE 2011. 5 new courses have been revealed for the 2011 edition, which are always important for GT players but for operators, IT has three new features they have put into the game to help generate extra revenue. These include: Golden Tees (allows the player to move their tee shot anywhere in the tee box; players can purchase bags of Golden Tees for .50¢, $1 or $2 and the operator gets half of that); Anytime/Anywhere Youtube shots (builds on the previous Youtube uploading feature but allows any shot to be uploaded – costs .50¢ if the player wants, operator keeps half); New Balls and Club Sets (players can purchase a wide range of clubs, if they wish. Again operator keeps half). Microtransactions aren’t new in the arcade industry but as far as such features go I haven’t seen them work quite like this before. As long as they keep stuff like this optional for players then it should remain as a nice way to enhance revenue from the game.

Golden Tee 2011 ships the last week of September 2010. As with other IT games we expect a low, competitive price on this (GT2010 can be purchased for around $3500 right now) and kits are available on top of that. More details, including screenshots, can be found in the press release after the break.

(more…)

AVATAR Pinball's playfield mostly revealed

July 29, 2010

(Thanks for the tip IcePagoda)

Via Pinballnews.com – the first shot of the new AVATAR pinball playfield. The pic speaks for itself – it looks like there is plenty to do in the back of the playfield and it shouldn’t be too long before we see some close-up shots from the board. This isn’t the final version as you can see that there are a few things missing when you look closely, such as a sticker on the spinner device that’s northwest of the center in the image above. But other than that this should be pretty close to the production design.

AVATAR Pinball’s playfield mostly revealed

July 29, 2010

(Thanks for the tip IcePagoda)

Via Pinballnews.com – the first shot of the new AVATAR pinball playfield. The pic speaks for itself – it looks like there is plenty to do in the back of the playfield and it shouldn’t be too long before we see some close-up shots from the board. This isn’t the final version as you can see that there are a few things missing when you look closely, such as a sticker on the spinner device that’s northwest of the center in the image above. But other than that this should be pretty close to the production design.