Archive for July 25, 2010

Fighterpalooza: Super Street Fighter IV loctest vids; Street Fighter X Tekken shuns arcades (for now)

July 25, 2010

Newsfeed 882 & 883 via

Plenty of Street Fighter news has come along. First, videos showing Super Street Fighter IV Arcade are online (via Versuscity). Andriasang also has a pic showing some extra character slots on the arcade version indicating more characters to be revealed soon. In further Street Fighter related news, I am sure that you have heard by now that Street Fighter X Tekken has been announced, with a Tekken X Street Fighter coming down the road – unfortunately there is no indication of an arcade version in the works for either game at this time. But who knows, maybe with Namco getting in on this, they will get around to doing the same thing with that rumored Virtua Fighter X Tekken game and maybe we’ll get an arcade version there. It stinks that arcade exclusive fighters have become incredibly rare but that’s the nature of the market we live in today. At least we know that the upcoming Dark Presence should be hanging out just in arcades for a while, we should have more on that shortly.

Transformers Arcade titles for kids roll out in Japan

July 25, 2010

(Thanks to AH reader ECM for the tip)

We last heard about Sega’s development of kids arcade titles based upon the Transformers Animated license in March and now those games have been made available in Japan. Along with smaller cabinet sizes and a card-collecting system in place, they appear to not being worrying much how the games look graphically as it looks like something that could have been done early in the last generation of game consoles, maybe before (although they seem to have a nice 60 fps rate going on). That’s OK though, looks aren’t everything especially with the target audience here. It probably saved them a bundle in development costs as well. Sega has two games on the table, Transformers Animated The Chase and The Shooting. The Chase is a Chase H.Q.-like game with two steering wheels where you chase down and knock out Deception cars; the Shooting is a mounted dual light-gun title where you blast the Deceptions instead.  These concepts are likely to stick around in Japan but if you’re interested in seeing more, you can check out the official Transformers Animated Arcade site.


Videos from the Akai Katana (aka Red Sword) location test

July 25, 2010

(Thanks to ECM for the tip)

Interested in seeing CAVE’s new shooter Akai Katana? Then here are some of the first videos of the game in action, as seen recently on location test. I’m used to seeing CAVE use vertical perspectives in their games so this is a little different (like DeathSmiles) but if you are comfortable with bullet hell, then they have plenty of that to dish out in Red Sword.

Videos found embedded @

We Dancing Online making waves in China & Taiwan as IGS preps We Dancing Online 2

July 25, 2010

Newsfeeds 880 and 881 via 

It was only in May that we covered We Dancing Online by IGS and we saw that the game had a huge following at GTI 2010. Since then a national competition was held for the game in China and they already have a We Dancing Online 2 ready to go (pictured above). As you can see from the pictures by going those posted links, the game draws in pretty large crowds. If you are unfamiliar with WDO, it’s like DDR but for the hands with four directional buttons to use. Kevin Williams of The Stinger Report has some questions he would like to throw out into the ether about the game and it not getting attention outside of China or Taiwan:

Industry Question – Why is no one thinking about making “We Dancing Online”?
– Would it be too difficult to translate… no
– Would it be too difficult to license… no
– Would it be too difficult to play… no

But for a US amusement distributor who is looking for a safe life it is too difficult to understand!

It also isn’t the price as the game was recently listed on a Wahlap pricing list at $4800 which puts the game far below any other music game I know of. There shouldn’t be any fear of an ASCAP reprisal either – that is something that has only affected games using music from American bands, with something like Guitar Hero. For example, DJ Max Technika is completely safe from the ASCAP problem because of the music used.  Obviously the name recognition for WDO outside of China and Taiwan is near zero so it wouldn’t draw such crowds anywhere else but if the game is really that good (and inexpensive) then it shouldn’t take long for it to start making fans.